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The Ctrl+V thread!


Felsmak

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CLOUDS_SETTINGS
{
GUI_KEYCODE = N
}
CLOUD_LAYER_PACK
{
volume = True
CLOUD_LAYER
{
DEFAULTS
{
body = Laythe
altitude = 6000
volume = True
color
{
r = 0.4
g = 0.4
b = 0.6
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.002109109
y = 0
}
speed
{
x = 1E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 100
offset
{
x = 0.002109109
y = 0
}
speed
{
x = 1.1E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Duna
altitude = 8000
volume = True
color
{
r = 0.38
g = 0.16
b = 0.098
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/duna1
scale = 1
offset
{
x = 0.3063397
y = 0
}
speed
{
x = 3E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 100
offset
{
x = 0.3063397
y = 0
}
speed
{
x = 3.1E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Kerbin
altitude = 4000
volume = True
color
{
r = 1
g = 1
b = 1
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -2.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 100
offset
{
x = 0.3052678
y = 0
}
speed
{
x = 2.6E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 4000
volume = True
color
{
r = 0.314
g = 0.216
b = 0.435
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.9218211
y = 0
}
speed
{
x = -2E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.9218211
y = 0
}
speed
{
x = -0.0001
y = -0.0001
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 6000
volume = True
color
{
r = 0.314
g = 0.216
b = 0.435
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.8436421
y = 0
}
speed
{
x = -4E-05
y = 1E-05
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.8436421
y = 0
}
speed
{
x = -1E-05
y = 1E-05
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
SAVED
{
body = Eve
altitude = 8000
volume = True
color
{
r = 0.411
g = 0.204
b = 0.663
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.4609106
y = 0
}
speed
{
x = -1E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.4609106
y = 0
}
speed
{
x = -1E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 10000
volume = True
color
{
r = 0.411
g = 0.204
b = 0.663
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.1718219
y = 0
}
speed
{
x = -2E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.1718219
y = 0
}
speed
{
x = -2E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 12000
volume = True
color
{
r = 0.643
g = 0.424
b = 0.914
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.08436437
y = 0.5
}
speed
{
x = -4E-06
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.08436437
y = 0.5
}
speed
{
x = -4E-06
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Jool
altitude = 45000
volume = True
color
{
r = 0.102
g = 0.169
b = 0.063
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/jool1
scale = 1
offset
{
x = 0.001054554
y = 0
}
speed
{
x = 5E-06
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 1000
offset
{
x = 0.001054554
y = 0
}
speed
{
x = 5E-06
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Jool
altitude = 45000
volume = True
color
{
r = 0.102
g = 0.169
b = 0.063
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/joolLayers1
scale = 1
offset
{
x = 0.01370921
y = 0
}
speed
{
x = 6.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 1000
offset
{
x = 0.2637106
y = 0
}
speed
{
x = 6.5E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Jool
altitude = 45000
volume = True
color
{
r = 0.102
g = 0.169
b = 0.063
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/joolLayers2
scale = 1
offset
{
x = 0.004218218
y = 0
}
speed
{
x = 2E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 1000
offset
{
x = 0.2541884
y = 0
}
speed
{
x = 2E-05
y = 0
}
}
}
}
}

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Pista de Pouso Número 1 (portuguese for Airstrip One, you know where from, right?), in a dialogue about the book and how our modern reality is getting too damn close to it for comfort.

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  • 2 weeks later...

RRLRRLLRRRLLRLLRRRLRRLLLRRLLRLLRRRLRRLLRRRLLRLLLRRLRRLLLRRLLRLLRRRLRRLLRRRLLRLLRRRLRRLLLRRLLRLLLRRLRRLLRRRLLRLLLRRLRRLLLRRLLRLLRRRLRRLLRRRLLRLLRRRLRRLLLRRLLRLLRRRLRRLLRRRLLRLLLRRLRRLLLRRLLRLLLRRLRRLLRRRLLRLLRRRLRRLLLRRLLRLLLRRLRRLLRRRLLRLLLRRLRRLLLRRLLRLL

Instructions for the first 8 iterations of the dragon curve fractal.

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MODULE

{

name = ModuleScienceExperiment

experimentID = magnetosphericExperiment

experimentActionName = Log Magnetopsheric Data

resetActionName = Delete Data

useStaging = False

useActionGroups = True

hideUIwhenUnavailable = False

resettable = True

resettableOnEVA = False

xmitDataScalar = 0.6

rerunnable = True

}

i was modifying a config

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sympathy

Use Sympathy in a sentence

sym·pa·thy

[sim-puh-thee] Show IPA

noun, plural sym·pa·thies.

1.

harmony of or agreement in feeling, as between persons or on the part of one person with respect to another.

2.

the harmony of feeling naturally existing between persons of like tastes or opinion or of congenial dispositions.

3.

the fact or power of sharing the feelings of another, especially in sorrow or trouble; fellow feeling, compassion, or commiseration.

WOO HOMEWORK!

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