Sufficient Anonymity Posted January 13, 2015 Share Posted January 13, 2015 So, a couple of weeks back, I posted the S4, a void-combat SSTO gunship. It's now undergone a total redesign, and has been redesignated the F4 (I'm reserving the S designation for transport-only SSTOs, and using F for any combat vessel, beit atmospheric or void only, or both).So, without any further ado, presenting the F4 gunship:Javascript is disabled. View full albumI'm not going to include craft files like last time unless anyone really wants them - probably a few too many mods. Quote Link to comment Share on other sites More sharing options...
GreeningGalaxy Posted January 13, 2015 Share Posted January 13, 2015 I made a multi-stage rocket to launch a mid-sized KSPI ship into orbit, which, well......Turned out to be an SSTO. This overbuilding thing is becoming enough of a problem that I've considered switching to RSS. Quote Link to comment Share on other sites More sharing options...
Skorpychan Posted January 13, 2015 Share Posted January 13, 2015 Munshot that stranded someone there without enough fuel to get home. (Sorry!)Launched a Mun station.Minimus landing, to train up some crew.Knocked out a satellite contract.Tweaked my munshot lifter design.Took out a bunch of contracts.Analysed the best methods/parts for a Duna mission. Quote Link to comment Share on other sites More sharing options...
Bigbootie Posted January 13, 2015 Share Posted January 13, 2015 (edited) Started a new career mode.Almost made it back to KSC.Forgot to add that once I landed this thing successfully on a pretty steep incline on the side of a mountain, Jeb got out to plant a flag and retrieve surface samples. Planting the flag a little too close to the ship resulted in the flag unfurling and ever so gently touching the ship. This ended with Jeb trying to frantically keep the ship from rolling down the mountain after it was pushed over by the flag. Didn't work, rolled over Jeb, destroyed the ship, no recovery of science or parts. Jeb survived though. Edited January 13, 2015 by Bigbootie Quote Link to comment Share on other sites More sharing options...
cantab Posted January 13, 2015 Share Posted January 13, 2015 Streamed myself crashing into Minmus. Quote Link to comment Share on other sites More sharing options...
Bigbootie Posted January 13, 2015 Share Posted January 13, 2015 Here are some screens of stuff I have been up to. Mostly building lifters, labs, scansats, refuelers, and landers and sending them everywhere. No landings yet but I had my first fatality when I purposely smashed into Moho with a manned craft and then a robotic refueler due to a 6000+ m/s flyby with no hopes of intercept.(No screens of that, it hurts too much ) Ill post some more when I get to each place.- - - Updated - - -Puuurty.... Quote Link to comment Share on other sites More sharing options...
problemecium Posted January 13, 2015 Share Posted January 13, 2015 Dat visuals o_oI sure do hope that one of the upcoming updates includes visual enhancements, particularly after seeing that skybox.Today I made a super-mini skycrane to drop rovers on the Mun, but I forgot to make a Mun base first. Or take screenshots >.< Quote Link to comment Share on other sites More sharing options...
Musil Posted January 13, 2015 Share Posted January 13, 2015 Finally got all I needed to launch my reusable interplanetary ship. It has a lab, 2 hitchhikers (I don't like cramped kerbals), a cupola and a cockpit; 5.000 dV and about 1.000 days of TAC life support, all powered with 2 nukes. Took it for a little excursion just outside Kerbins SOI. Quote Link to comment Share on other sites More sharing options...
Jouni Posted January 13, 2015 Share Posted January 13, 2015 Some time ago, I was planning to finish my career mode game with a Jool-5. Like most of my ambitious plans, I got bored with it before I had a good enough ship ready. Yet because I had some contracts for Laythe, Vall, Tylo, and Pol, I decided to launch the half-finished ship.It was a brute-force ship with 200 parts, weighting 1168.81 tonnes, and with a price tag of 545408 funds. For some reason, I put the crew into hitchhikers and had the probe core control the ship. Jeb was only allowed into the command pod just before the first landing.The boosters lasted almost all the way to orbit, allowing the core stage to help with the first 750 m/s of the transfer burn. I aimed at Tylo first, as I wanted to get rid of the Tylo descent stage, and because aerobraking with almost fully fueled ships can sometimes be dangerous with DRE.The descent stage was essentially a Skipper with an orange tank in a more convenient form.Tylo was much easier with a high-TWR lander than with my previous nuclear landers.After losing a lot of mass at Tylo, I felt that aerobraking at Laythe should be safe enough.As I had only 1855 m/s of delta-v left after returning from Vall, I decided to leave Pol for the next ship, and head back to Kerbin.I overshot KSC when I returned. The rest of the ship was left in an almost reasonable orbit around Kerbin. Quote Link to comment Share on other sites More sharing options...
Srpadget Posted January 14, 2015 Share Posted January 14, 2015 (edited) I killed a kerbal and I feel terrible about it.Not that I've never killed anyone before. I've done that way too many times. But in the past it's always been the result of an active screwup on my part: poor vehicle design, poor piloting, stupid decisions like trying to land in the Munar Highlands at night in a lander with no lights.... (And of course bugs and Krakens, but I don't really count those as ME killing a kerbal.)But this time I killed someone through utter neglect and absentmindedness. I was so busy with other things (multiple survey missions, mostly) that I completely forgot I had a ship coming back to Kerbin on a reentry trajectory. Continued to forget about it ... while I cleaned up my save folder of old quicksaves I didn't need....Eventually I poked my nose into the Astronaut Complex...and noticed the Missing tab had a (1) on it. WHUT?? Poor guy was KIA during reentry when his ship hit the magic altitude at which it got deleted. And of course I had no quicksaves from the time prior to his fiery demise. TL;DR version: "Because I tend to juggle a bunch of missions simultaneously, today I downloaded and installed Kerbal Alarm Clock." (Insert aphorism about barn doors and escaped horses....) Edited January 14, 2015 by Srpadget correct grammar Quote Link to comment Share on other sites More sharing options...
Yakolev Posted January 14, 2015 Share Posted January 14, 2015 I'm roleplaying with myself. Two Kerbal nations (US and Russia) both share the KSC. Each nation gets to launch 3 times before they switch with the other nation, and so on. For the Kerbal analogue of Russia I use the Tantares mod, and US gets to play stock. By now I'm about 25 launches in, and having a blast roleplaying the Apollo and N1 program. The "Americans" have lost 2 astronauts (both crashed into the Mün) and I nearly lost Cosmonaut Jebediah Kermanski in my last mission. I should really get the mod with the other launchpads. Quote Link to comment Share on other sites More sharing options...
Fizwalker Posted January 14, 2015 Share Posted January 14, 2015 Been messing around with an RSS/RP0 career.... With the Japanese as a major power, and having their own space program. Just got my first satellite (it maps things....) into a highly eccentric polar orbit. Using a mix of FASA, Tantares, SXT, and AIES--I have more, but I forget which off hand.....Been interesting. (Oh yeah, added Taepodong-- the site for the NK test in April 2009-- as a launch site although I need to find the Japanese name for the site.) Quote Link to comment Share on other sites More sharing options...
NecroBones Posted January 14, 2015 Share Posted January 14, 2015 Finally getting some actually usable SpaceX-style legs working for SpaceY. Quote Link to comment Share on other sites More sharing options...
KerBlam Posted January 14, 2015 Share Posted January 14, 2015 Just installed EVE... I'm impressed so far, looks nice! Quote Link to comment Share on other sites More sharing options...
Fizwalker Posted January 14, 2015 Share Posted January 14, 2015 Just installed EVE... I'm impressed so far, looks nice! I can't play without that mod. It is just too gorgeous. Quote Link to comment Share on other sites More sharing options...
Louella Posted January 14, 2015 Share Posted January 14, 2015 today, I built an aeroplane that was fast enough to have red flamey aerodynamic effects not really enough control authority to do what I wanted it to do though, back to the drawing board Quote Link to comment Share on other sites More sharing options...
L3GO Posted January 14, 2015 Share Posted January 14, 2015 Jeb Kicking Aliens butt. Quote Link to comment Share on other sites More sharing options...
Kowgan Posted January 14, 2015 Share Posted January 14, 2015 I killed a kerbal and I feel terrible about it.Not that I've never killed anyone before. I've done that way too many times. But in the past it's always been the result of an active screwup on my part: poor vehicle design, poor piloting, stupid decisions like trying to land in the Munar Highlands at night in a lander with no lights.... (And of course bugs and Krakens, but I don't really count those as ME killing a kerbal.)But this time I killed someone through utter neglect and absentmindedness. I was so busy with other things (multiple survey missions, mostly) that I completely forgot I had a ship coming back to Kerbin on a reentry trajectory. Continued to forget about it ... while I cleaned up my save folder of old quicksaves I didn't need....Eventually I poked my nose into the Astronaut Complex...and noticed the Missing tab had a (1) on it. WHUT?? Poor guy was KIA during reentry when his ship hit the magic altitude at which it got deleted. And of course I had no quicksaves from the time prior to his fiery demise. TL;DR version: "Because I tend to juggle a bunch of missions simultaneously, today I downloaded and installed Kerbal Alarm Clock." (Insert aphorism about barn doors and escaped horses....)I know that feel. Recentely, I've lost my first two Kerbals to a Shuttle Orbiter test flight. RIP Lodzor and Theozon. Also,-snip-Not that I've never killed anyone before. I've done that way too many times.-snip- Are you... a Serial Killer? Quote Link to comment Share on other sites More sharing options...
Rithsom Posted January 14, 2015 Share Posted January 14, 2015 (edited) Today I got my new spaceplane to orbit and deployed a satellite (which had no fuel in it ).Javascript is disabled. View full album Edited January 14, 2015 by Rthsom Quote Link to comment Share on other sites More sharing options...
Tassyr Posted January 14, 2015 Share Posted January 14, 2015 I finally got decent at using Spaceplanes- (The only thing I can fly without mechjeb), finished a station, and docked two to it. Total of eight kerbal capacity on transport. Quote Link to comment Share on other sites More sharing options...
ArtaficialAI Posted January 14, 2015 Share Posted January 14, 2015 I created an account here specifically for this purpose:I crashed the game so hard, it ran the 64bit version next time I tried to load it up, I don't really understand how or why, but it was very... Interesting Quote Link to comment Share on other sites More sharing options...
redsh Posted January 14, 2015 Share Posted January 14, 2015 I played with cute tiny MRS jets a little. Seems Bill enjoyed his journey.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
RCgothic Posted January 14, 2015 Share Posted January 14, 2015 Today I built a plane that can cruise at mach 4 and 25-30km to do temperature scans on the other side of Kerbin and return. (Using FAR). I also used the mission to attempt my first suborbital flight, but the single LV909 didn't have enough thrust to get me past 52km. Ended up being slower than cruising at mach 4. On the plus side, this is the first mission where I didn't lose control at high speed/ altitude.I accepted a load more münar/minmar temperature scan/ Sat contracts, and my first Kerbin space station contract. This makes me nervous, because I'll need to learn a whole bunch of stuff about docking, and life support for that many Kerbals is easily screwed up... Quote Link to comment Share on other sites More sharing options...
ximrm Posted January 14, 2015 Share Posted January 14, 2015 (edited) Finished the assets for our EVA TVs! Haven't played Multiplayer yet, but having a cinema to flip channels is nice.A bit more tweaking and the release will be soon. Edited January 14, 2015 by ximrm Quote Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted January 14, 2015 Share Posted January 14, 2015 (edited) Yesterday I wasted hours trying to build a big plane with the B9 parts. I gave up.I also had this glich: I got so mad. I was unable to escape the Mün's gravity. I would transfer to Kerbin's SOI, but then go back to the Mün. Edited January 14, 2015 by Engineer Of Stuff Quote Link to comment Share on other sites More sharing options...
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