hellblazer Posted March 3, 2015 Share Posted March 3, 2015 (edited) Docked SS Hellblazer to drop off supplies and pick up some tired scientists for the return trip home. Built extra seating in the cargo hold. Javascript is disabled. View full album Edited March 3, 2015 by hellblazer Quote Link to comment Share on other sites More sharing options...
Flixxbeatz Posted March 3, 2015 Share Posted March 3, 2015 Worked on interplanetary ships today, and launched some. Two of them actually, one planned to head to Jool and another to Duna.Successfully docked the Duna-bound module on my interplanetary booster in orbit, then suddenly I've realized I've done a small error - I've just docked on the wrong ship. Quote Link to comment Share on other sites More sharing options...
Barefoot Friar Posted March 3, 2015 Share Posted March 3, 2015 I'll try to post pics later, when I have wifi. In the last two days I've:Landed on Duna for the first time everCompleted a 233 part, 1,103 ton space dock in Kerbin orbitBegan designing/building a base to send to DunaMy program is getting too big to manage, though. Too many facilities and too many missions all happening at once. Even KAC is having trouble with it. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted March 3, 2015 Share Posted March 3, 2015 Still learning FAR. Did a "static fire" test of a Turbojet and RAPIER individually on the runway to get data on their initial thrust levels and compared that with data I already had to determine a rough guideline for how many engines were needed per tonne. Built a spaceplane based on that data that flew pretty well. Still failed to make orbit on account of I haven't figured that part out just yet, but I still feel like I accomplished something.SPH was acting up last night - it wouldn't let me put any ailerons on the wings. You kinda need those, especially if you want any hope of spin recovery... Quote Link to comment Share on other sites More sharing options...
ilo Posted March 3, 2015 Share Posted March 3, 2015 Today I built this:More details will come.. as soon as I get this into orbit. Quote Link to comment Share on other sites More sharing options...
Hrv123 Posted March 3, 2015 Share Posted March 3, 2015 First serous attempted to put meddium sized CommSat into high Kerbal orbit. Failed to achieve targeted orbit sigh but its there and works. Pain for CPU to launch heavy stuff up with Kerbal x10 +30 other mods. Quote Link to comment Share on other sites More sharing options...
micr0wave Posted March 3, 2015 Share Posted March 3, 2015 planning to send some stuff to duna, this time i'll just take loads of rocketparts with me and build what i need once i'm thereJavascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Alchemist Posted March 3, 2015 Share Posted March 3, 2015 Another SSTO shuttle. This time a multi-purpose craft.Here it delivered 4,5 t test payload to the station.Unfortunately, the next mission of the craft ended in Kraken attack when during the landing parts of the ship started teleporting and exploding all over the KSC. It didn't even hit the ground properly. 2 Kerbals lost (fortunately, there were no passengers)This is it! Bringing out heavy artillery! Alt+F12. Enabling save/load. No more Kerbals lost due to such anomalies.Strange thing - the chutes are for cases of rapid unscheduled disassembly, but when Kraken strikes they are torn off first. Quote Link to comment Share on other sites More sharing options...
Cirocco Posted March 3, 2015 Share Posted March 3, 2015 (edited) Fired up KSP again for the second day of my return to the game. And then I slapped this together: a rough version of what will become my new interplanetary mothership. This version has two mainsails where it normally would have 6 nukes (this was a version to test if I could launch this thing in one go, not meant for interplanetary travel). It also has 2 empty MkIII cargo bays on the outer cores, those would have landers and/or satellites in the final version. Can carry a total of 58 kerbals with a complete load if my late-night math is correct. But I like to have my guys stretch their legs so probably will never have more than about 20-30 on board at any one time.so without further ado: here's a couple of quick snapshots taken during testing.Javascript is disabled. View full album Edited March 3, 2015 by Cirocco Quote Link to comment Share on other sites More sharing options...
r_rolo1 Posted March 3, 2015 Share Posted March 3, 2015 Today I just been testing a gliding landing craft vaguely similar to the RL ESA IVXJavascript is disabled. View full albumIt actually works quite well in stock Kerbin, but I have my serious doubts it will work on Duna ( and even Laythe would be probably iffy ). And all of this will need to be redone for 1.0 Quote Link to comment Share on other sites More sharing options...
archont Posted March 3, 2015 Share Posted March 3, 2015 I think my lander was too heavy and approaching too fast Quote Link to comment Share on other sites More sharing options...
Cirocco Posted March 3, 2015 Share Posted March 3, 2015 I think my lander was too heavy and approaching too fastI'm sorry, were you trying to land on the Mun or smash it into the deepest region of the netherhells? Quote Link to comment Share on other sites More sharing options...
cantab Posted March 4, 2015 Share Posted March 4, 2015 Added MOAR BOOSTERS. Literally, using KAS.Punished a Kerbal after a mishap. Quote Link to comment Share on other sites More sharing options...
Valley Posted March 4, 2015 Share Posted March 4, 2015 I wanted to test my 3-Crew Zero-G Shuttle/Space Tug (the "Stephen Baxter") with a "Fuel Trailer". In other words I put a empty trailer in space, a orange tank with a senior port on on end and a normal docking port on the other (with a built-in probe, solar panels on the sides and other equipment so that once part of a space craft it acts like part of the ship and isn't dead weight). The "Stephen Baxter" left the ISS "C.J. Cherryh" and linked up with the trailer. I then sent it to the Mun, figuring to dock it with the ISS "Lisanne Norman" but messed up trying to figure out how to make a stable orbit close enough to the Mun's station. In other words I left the time warp on too long and ended up heading right back to Kerbin. So I had it dock with the "C.J. Cherryh" instead - it was well balanced and the docking was easy as pie for Mech Jeb (who pilots all my stuff). So the test worked, kind of. I dumped all the fuel from the tug into the trailer and the other storage tanks of the station and then decommissioned it. It had a Mech Jeb on it and would not survive the switch to 1.0 anyway. Oh, if I need it before that I can launch another into space and try to perfect its delivery system - I barely got the "Baxter" into orbit as it was.And yes, I name my stations and craft after sci-fi authors. Even the rovers. Quote Link to comment Share on other sites More sharing options...
waterlubber Posted March 4, 2015 Share Posted March 4, 2015 Clicked 3 buttons and then crashed. Again. For the 30th time. After 5 reinstalls.God. (And by crash, I mean freeze entire computer) Quote Link to comment Share on other sites More sharing options...
moronwrocket Posted March 4, 2015 Share Posted March 4, 2015 Landed a Minmus miner, and trained up two classes of noobsJavascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
ilo Posted March 4, 2015 Share Posted March 4, 2015 First serous attempted to put meddium sized CommSat...wow, what do you mean with medium sized here? lol that is huge! Quote Link to comment Share on other sites More sharing options...
Hrv123 Posted March 4, 2015 Share Posted March 4, 2015 wow, what do you mean with medium sized here? lol that is huge!Well dont know, this is my small sattelite Im droping right now all ower the place for testing parts in orbit contracts so guessing thats the middle sized one. Large CommSat I still failed to put into orbit is couple time larger that middle one. FPS go to h... when trying to launch large one, so still no success Quote Link to comment Share on other sites More sharing options...
Tassyr Posted March 4, 2015 Share Posted March 4, 2015 Finished the Kerbin Orbital Space Station (KOSS). Last part was the science module there. I can give a breakdown of the modules if anyone's curious. Quote Link to comment Share on other sites More sharing options...
Slam_Jones Posted March 4, 2015 Share Posted March 4, 2015 Quote Link to comment Share on other sites More sharing options...
Sidereus Posted March 4, 2015 Share Posted March 4, 2015 I made a pair of stock SSTO craft, the OV-1C Huginn, a cargo shuttle, and the OV-2P Muninn, a 6-Kerbal passenger shuttle. I'm still tweaking their designs a bit, but I managed to get both of them to orbit and land them back at KSC without incident:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Cuky Posted March 4, 2015 Share Posted March 4, 2015 I have experienced huge amount of errors in debug menu...seems time has come to make new fresh copy of KSP and put mods in one by one until I discover where the error is. Quote Link to comment Share on other sites More sharing options...
Hypothetical Posted March 4, 2015 Share Posted March 4, 2015 I built my first Duna lander, flew it to the planet, started my deorbit burn... Um. Jeb, start deorbit burn. Start the burn, Jeb. Engine is on.. why u not slow down? Turns out that if you mount the large ASAS ring *above* the decoupler, the engine fairing on your current stage doesn't disappear and the thrust can't reach space. Now it's time for a Duna orbit rescue mission! Quote Link to comment Share on other sites More sharing options...
maccollo Posted March 4, 2015 Share Posted March 4, 2015 (edited) Today I set up my first modded part in KSP, an untextured booster =D Edited March 4, 2015 by maccollo Quote Link to comment Share on other sites More sharing options...
eddiew Posted March 4, 2015 Share Posted March 4, 2015 http://i.imgur.com/mAan1A1.pngFirst serous attempted to put meddium sized CommSat into high Kerbal orbit. Failed to achieve targeted orbit sigh but its there and works. Pain for CPU to launch heavy stuff up with Kerbal x10 +30 other mods.Good lord that's huge! ...assuming you're doing this for remote tech, have you noticed that you can target a planet/moon, rather than an individual ship? You should only need 1 dish each for Mun, Minmus, Eve/Gilly, Duna/Ike, etc. Quote Link to comment Share on other sites More sharing options...
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