stephensmat Posted 6 hours ago Share Posted 6 hours ago I haven't added to this thread for a while. With the New Year, I started a new Game. I elected to use @Neartea's suite of 'Future' tech as my Mods, as well as Outer Planets, and GlobalConstruction. (Not counting Mechjeb and assorted Graphics mods.) First task was to unlock the science lab, and let me 'farm' science points, for unlocking the Tech Tree. One of Neartea's collection is a revamp of the tech tree that includes For me, the great flaw of KSP1 has been that you essentially start over every mission at Kerbin. So when I started this game, my main priority was to set up a Global Construction base on Minmus. This let me harvest ore, which I turned into fuel and parts. I based my 'strategy' on Daniel Suarez's 'Delta-V' series. It's my first time using one of the 'Far Future Technologies' engines. But I built it as a drive section. It can keep running the loop between Jool and Kerbin, while I put a new 'craft' on the front of it. Quote Link to comment Share on other sites More sharing options...
k4 administraitor Posted 4 hours ago Share Posted 4 hours ago i liked creating a mod today Quote Link to comment Share on other sites More sharing options...
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