moogoob Posted December 15, 2014 Share Posted December 15, 2014 Yesterday I shoved a descender into Jool's atmosphere for the first time. Now, all that's left to visit is Eeloo and Dres. Quote Link to comment Share on other sites More sharing options...
herbal space program Posted December 15, 2014 Share Posted December 15, 2014 (edited) Over the weekend I finished the most mission-critical phases of my Jool 5 challenge mission, recovering my landers from Tylo, Laythe, and Vall. I now have my mothership on a Tylo encounter trajectory that will put it on the same plane as and just inside the orbit of Pol. The remining legs, landing on Bop and Pol and bringing everybody home, should be a piece of cake compared to everything that went before.... Edited December 15, 2014 by herbal space program Quote Link to comment Share on other sites More sharing options...
xiziz Posted December 15, 2014 Share Posted December 15, 2014 I finally got a sort of delta-winged aircraft to fly well with FAR, probably unnecessary with a single basic jet, but still. Flew a 1h survey contract. Its twitchy at low altitude/speed but handles great at 280m/s at >16km altitude, very stable at landing though. Quote Link to comment Share on other sites More sharing options...
Martin0 Posted December 15, 2014 Share Posted December 15, 2014 Yeah. I should've expected that earlier. But I was too ambitious to send the whole station in one piece to Eve.The Discovery 1 Mission has been canceled. For now. And motherships are a no-go for my Kerbals, until I figure some way to avoid the wobbling. I wonder if there's any mod that fixes that... You can use KAS to place struts on eva and s top the wobbling Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted December 15, 2014 Share Posted December 15, 2014 (edited) He IS using KAS struts!! Jiminy Cricket people, have you even read his posts?!? :sticktongue:@Kowgan:those KAS struts are notoriously useless in my experience. Take a look @ a mod called Active Struts (Google it). Haven't tired it myself yet, my cyclotrons are staying put in orbit lol, but it may work better for you.ETA: looking at your design close, you may have better luck pre-strutting the docking ports to the cyclotrons in the VAB, and on that note check out NovaPunch. It contains some ridiculously strong struts. Just four can hold the boosters rock solid on my 525-ton launcher. Edited December 15, 2014 by CatastrophicFailure Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted December 15, 2014 Share Posted December 15, 2014 I put my new engines into the game for the first time!More info here:http://forum.kerbalspaceprogram.com/threads/99783-Early-WIP-Blue-Origin-BE-4-Engine Quote Link to comment Share on other sites More sharing options...
Lt.Havoc Posted December 15, 2014 Share Posted December 15, 2014 Well, still trying to get into orbit. I di manage to get into space but I must do something wrong regarding orbits. Maybe my gravity turn is wrong or something but I always get very high up, almost 300km away from Kerbin but then I dont have enough fuel to get into a stable orbit because the burns take so long. Quote Link to comment Share on other sites More sharing options...
justidutch Posted December 15, 2014 Share Posted December 15, 2014 Well, after another redesign of the entire process, I finally managed to close my ring. I got all the segments in place including the last one. What I found, however, is that it is not possible to close the system - at least I couldn't do it. When placing the final segment, I got the one end connected correctly, but the last remaining connection would not quite line up properly. In fact, the docking ports were actually technically docked since I could right-click them and choose to undock, but visually they were not close together.So, I thought, no problem, I will send up a little tug and push the two ends together. And it wasn't a problem, I did just that. The two keyed ports lined up and connected together, and I could again right-click and choose to undock if I wished. Obviously I did not do that but to me this proved that the keyed ports were docked. Excitement and pride abounded.But… After going to the tracking centre then back, this final connection was NOT docked! Does anyone have previous experience using closed systems like this? Can you actually dock a ship to itself - since that is in effect what is going on? Quote Link to comment Share on other sites More sharing options...
Slam_Jones Posted December 15, 2014 Share Posted December 15, 2014 After re-installing RSS and launching one too many rockets with missing components, I finally made a physical checklist. No more forgetting solar panels, or RCS blocks, or MonoProp, or crew, or... like anything else really. Hopefully! Quote Link to comment Share on other sites More sharing options...
Kowgan Posted December 15, 2014 Share Posted December 15, 2014 (edited) @Theoderich, @Holyvision, @Martin0, @CatastrophicFailure:One DOES simply love this community. You guys are awesome, even when posting already-known info!Active Struts: My eyes flew by that mod thread several times, but I never thought they'd be any different than KAS' on-the-fly struts. Thanks for the tip, I'll look into that; as well as at Kerbal Joint Reinforcement and NovaPunch.About pre-struting the ship: Yeah, I completely forgot about that until I launched the top science lab. And then, I completely forgot that I was gonna add the cyclotrons until the time has come. Edited December 15, 2014 by Kowgan Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted December 15, 2014 Share Posted December 15, 2014 Well last night got a Duna Intercept that I should have waitied to do for my probes: Other then that. Got a roid around the Mün while it was still in Mün's SOI. Just needed to make my pull have wider placed thrusters or use a larger center stack. Which would do the same: Quote Link to comment Share on other sites More sharing options...
GloriousWater Posted December 15, 2014 Share Posted December 15, 2014 Pulled ridiculous G-forces in a plane using a smallish amount of Alt-F12 Quote Link to comment Share on other sites More sharing options...
CalculusWarrior Posted December 15, 2014 Share Posted December 15, 2014 Does anyone have previous experience using closed systems like this? Can you actually dock a ship to itself - since that is in effect what is going on?Unfortunately, from what I've experienced, two docking ports on the same ship will not dock with each other. You need to disengage all connections and try to get all docking ports to engage at the same time. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted December 15, 2014 Share Posted December 15, 2014 Well, after another redesign of the entire process, I finally managed to close my ring. I got all the segments in place including the last one. What I found, however, is that it is not possible to close the system - at least I couldn't do it. When placing the final segment, I got the one end connected correctly, but the last remaining connection would not quite line up properly. In fact, the docking ports were actually technically docked since I could right-click them and choose to undock, but visually they were not close together.So, I thought, no problem, I will send up a little tug and push the two ends together. And it wasn't a problem, I did just that. The two keyed ports lined up and connected together, and I could again right-click and choose to undock if I wished. Obviously I did not do that but to me this proved that the keyed ports were docked. Excitement and pride abounded.But… After going to the tracking centre then back, this final connection was NOT docked! http://jscript.ca/ksp-images/ring/Screen%20Shot%202014-12-13%20at%204.06.58%20PM.pngDoes anyone have previous experience using closed systems like this? Can you actually dock a ship to itself - since that is in effect what is going on?Sensitivity to initial conditions, or something like that. You've got some tiny, tiny, minuscule misalignment, maybe even beyond what can be corrected in the game, that amplifies with each segment, so by the time you get to the end it's off by those few meters. The bigger you go, the bigger the final error, and brother that thing is BIG! Wish I could give you more constructive advice on how to fix it other than, since you've already accomplished the actual hard part, rebuild the whole thing in the VAB and hyper-edit it into orbit (since it's (most likely) the game's error and not yours, it's not cheating). Other than that, MOAR BOOSTERS and spin that thing! YeeHaw!@Theoderich, @Holyvision, @Martin0, @CatastrophicFailure:One DOES simply love this community. You guys are awesome, even when posting already-known info!Active Struts: My eyes flew by that mod thread several times, but I never thought they'd be any different than KAS' on-the-fly struts. Thanks for the tip, I'll look into that; as well as at Kerbal Joint Reinforcement and NovaPunch.About pre-struting the ship: Yeah, I completely forgot about that until I launched the top science lab. And then, I completely forgot that I was gonna add the cyclotrons until the time has come. Keep us posted. I would also say, don't give up the ship yet (no pun intended). It'd be a shame to loose all that work. See if maybe you can reconfigure it with the engines in the FRONT. I once sent 900 tons of SS parts to Moho that way (did not end well, docking ports all bugged). If you've got the engies PULLING instead of PUSHING, you usually won't have wobble problems. Scott Manley did a thing on going "space train" like that. Whether you roleplay about the possible unpleasantness of irradiating your Kerbals is entirely up to you. Quote Link to comment Share on other sites More sharing options...
Norpo Posted December 15, 2014 Share Posted December 15, 2014 Made my first ksp part mod (really just a cube I made in blender)It took me hours, and the texture isn't showing up, and for some reason it isn't treating it as a fuel tank like it should, but I actually made it so I can click and drag it, as, y'know, a part. Took me a while to figure out it was because I did the mesh collider wrong.Best. Mod. Ever. (it needs a name, is useless small cube that weighs a ton taken?) Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted December 15, 2014 Share Posted December 15, 2014 Made my first ksp part mod (really just a cube I made in blender)http://i.imgur.com/kc8TRPq.pngIt took me hours, and the texture isn't showing up, and for some reason it isn't treating it as a fuel tank like it should, but I actually made it so I can click and drag it, as, y'know, a part. Took me a while to figure out it was because I did the mesh collider wrong.Best. Mod. Ever. (it needs a name, is useless small cube that weighs a ton taken?)Ballastâ„¢ 1.0!I could use some ballast right now actually.... Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted December 15, 2014 Share Posted December 15, 2014 Unfortunately, from what I've experienced, two docking ports on the same ship will not dock with each other. You need to disengage all connections and try to get all docking ports to engage at the same time.It can be done, as in this experiment.Edit: Gah, imgur albums in spoiler tags are broken, here is Kasuha's experiment:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
worir4 Posted December 15, 2014 Share Posted December 15, 2014 I tried 0.90 for 5 mins then realised I have college tomorrow and so I went to bed crying at this cruel position i am in. Reading about you guys playing 0.90 while I am confined to the human weakness of sleep. Alas I must wait another antagonising fifteen hours until I can enjoy the prospect of playing 0.90.... *Weep* Quote Link to comment Share on other sites More sharing options...
CalculusWarrior Posted December 15, 2014 Share Posted December 15, 2014 It can be done, as in this experiment.Edit: Gah, imgur albums in spoiler tags are broken, here is Kasuha's experiment:http://imgur.com/a/sAMhWMy my, I was unaware of this! That is quite the experiment! (it may now haunt my nightmares)Thanks for letting me know! Quote Link to comment Share on other sites More sharing options...
numerobis Posted December 16, 2014 Share Posted December 16, 2014 I got KSP to display this screen:I especially like the sideways exploding spider thing in the middle. Quote Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted December 16, 2014 Share Posted December 16, 2014 It should be obvious, as 0.90 was released today: Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted December 16, 2014 Share Posted December 16, 2014 I tried 0.90 for 5 mins then realised I have college tomorrow and so I went to bed crying at this cruel position i am in. Reading about you guys playing 0.90 while I am confined to the human weakness of sleep. Alas I must wait another antagonising fifteen hours until I can enjoy the prospect of playing 0.90.... *Weep*I know that feeling. Have to pick someone up soon too. T.T But, good news is it will be there waiting. Quote Link to comment Share on other sites More sharing options...
LethalDose Posted December 16, 2014 Share Posted December 16, 2014 I did nothing in KSP. With the new update, it's time to sit and wait for mods to update...wheeee... Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted December 16, 2014 Share Posted December 16, 2014 I did nothing in KSP. With the new update, it's time to sit and wait for mods to update...wheeee...You should play with the new editor while you wait, the gizmos are pretty slick. Quote Link to comment Share on other sites More sharing options...
cantab Posted December 16, 2014 Share Posted December 16, 2014 Got super hyped about .90 - and then carried on playing .25. Set my Tylo lander off with a periapsis kick. It seemed more stable than it was last time for some reason, but I still stuck to 1/3rd throttle. Despite that, several struts broke and eventually one drop tank was left secured by only its docking port and a single KAS strut.16 orange tanks of fuel consumed and decoupled later, I'm in about a 2 hour elliptical orbit.Now to replace the struts, then go back round for another kick. Unfortunately I didn't keep the KAS stuff with the ship so I can't add more but I believe I can reattach the ones I placed the endpoints for. On the bright side, the game performance has improved noticeably. Quote Link to comment Share on other sites More sharing options...
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