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TT's Mod Releases - Development suspended till further notice


TouhouTorpedo

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Unzip the whole file in the KSP root folder. Do not try and manually place files from these mods.

Cheers mate. Love your mod, keep up the good work :D

edit: One more thing. Any plans on adopting the 0.20 file structure eventually for your parts?

Edited by Honeybadga
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''Don't try to fix it if it ain't broken.''

or....fix it now, since squad devs have already said they will eventualy remove the 'legacy' mod folders from ksp altogether. Also the new file structure makes things a lot more manageable for multiple mod users...

Cheers on the update TT, was really missin the omnis and the landing gear...not to mention the mk4 kit

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Cheers mate. Love your mod, keep up the good work :D

edit: One more thing. Any plans on adopting the 0.20 file structure eventually for your parts?

''Don't try to fix it if it ain't broken.''

What 42undead2 said partly, and partly because I don't beleive sufficeint information is easily available on the new CFG system to make it worth the transfer. Its not even clear how cfg override works yet, and that was supposed to be one of the crowning features of the new system.

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Hi TT,

Quick question... I've installed all of your packs (except the old legacy multiwheels) and they all work fine. However when I try to load your 45 tonne mk4 lifter ship, it won't load saying it's missing a landing gear? Any thoughts?

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When i start the game and go into VAB, only the Touhou parts are there, every other part is gone, including stock parts.

Do you have Mumech.dll in your plugins folder? Take it out of there if you do, thats known to do this kind of thing. Though to be honest, I'm really not sure what could have caused exactly what you describe here.

Hi TT,

Quick question... I've installed all of your packs (except the old legacy multiwheels) and they all work fine. However when I try to load your 45 tonne mk4 lifter ship, it won't load saying it's missing a landing gear? Any thoughts?

Yeah, thats a carry over from the old mod versions. It shouldn't be in the latest packs - the old included ships used Legacy Multiwheels, and I haven't got around to making newer ships with Multiwheels 0.5.

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"All mods now fully 0.20 compatible"

ಠ_ಠ

"Fully compatible" and "totally incompatible with the new part loading method" do not mean the same thing. Nor does 'you just have to delete some broken plugins yourself'.

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ಠ_ಠ

"Fully compatible" and "totally incompatible with the new part loading method" do not mean the same thing. Nor does 'you just have to delete some broken plugins yourself'.

Senore crankypants,

If you don't want to spend 60 seconds sorting out a free, community sourced mod so it works with your install then don't use this mod?

Also if this sounds familiar, it's because I reworded what you said to someone else in another thread.

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ಠ_ಠ

"Fully compatible" and "totally incompatible with the new part loading method" do not mean the same thing.

"Compatible" and "compliant" do not mean the same thing, either.

If it works, it's compatible. If it accomplishes that in a particular, specified way, then it's also compliant.

Edited by RoboRay
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Senore crankypants,

If you don't want to spend 60 seconds sorting out a free, community sourced mod so it works with your install then don't use this mod?

Also if this sounds familiar, it's because I reworded what you said to someone else in another thread.

;.; I had already done all the cfg edits necessary to have the parts under the new file structure and working (except for the DR parts) when I saw Touhou had finished his update. Of course any updates the mod creator has done must trump my cfg edits. So I deleted my edited files and put in the "updated" files . . . :mad: That is the kind of misunderstanding the phrase "Fully compatible" can cause guys. I love the mod and im grateful to Touhou for all the work but im still going to have to do those edits again.

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;.; I had already done all the cfg edits necessary to have the parts under the new file structure and working (except for the DR parts) when I saw Touhou had finished his update. Of course any updates the mod creator has done must trump my cfg edits. So I deleted my edited files and put in the "updated" files . . . :mad: That is the kind of misunderstanding the phrase "Fully compatible" can cause guys. I love the mod and im grateful to Touhou for all the work but im still going to have to do those edits again.

Touhou said he updated it to work under the old file structure. Can you please give a heads up if you get it to work under the new structure after you have edited the configs?

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@Honeybadga - It's pretty simple. Time comsuming especially so if you have a LOT of mods but still simple. AFAIU any part in the new "GameData" folder must have "part wrappers" for the game to recognize and load it. Just add "PART{ ... }" around the existing cfg text.

PART
{
// --- general parameters ---
name = TTOmni
module = Part
author = C. Jenkins

// --- asset parameters ---
mesh = model.mu
scale = 1.0



//MODULE
//{
// name = ModuleLight
// lightName = LandingLight
// useAutoDim = true
//}

}

I did not post the whole cfg so dont copy/paste

Some parts have a scale problem when loaded in 0.20 . (Apparently not a problem with this mod) The fix for this, afaik, is to add "scale = 1.0" under // --- asset parameters ---

Some parts also appear to have a shader problem causing them to be darker than normal. Again afaik this has something to do with .dae files. I think Touhou fixed the one part that had that problem in this pack. It's purely a cosmetic problem though. Parts with only that problem should work fine.

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Touhou said he updated it to work under the old file structure. Can you please give a heads up if you get it to work under the new structure after you have edited the configs?

I do updated all the TT parts on the new structure (eg a /GameData/TT/Parts/etc /GameData/TT/Spaces/ after I patched the .cgf files adding the "PART {}" stuff.

I do find only problems loading the embedded Damned Robotics Parts.

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Also if this sounds familiar, it's because I reworded what you said to someone else in another thread.

First of all, no I didn't. Secondly, it's nice that you've been here three days and are already have an attitude.

Edited by Frostiken
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@Honeybadga - It's pretty simple. Time comsuming especially so if you have a LOT of mods but still simple. AFAIU any part in the new "GameData" folder must have "part wrappers" for the game to recognize and load it. Just add "PART{ ... }" around the existing cfg text.



... snip ...

I did not post the whole cfg so dont copy/paste

Some parts have a scale problem when loaded in 0.20 . (Apparently not a problem with this mod) The fix for this, afaik, is to add "scale = 1.0" under // --- asset parameters ---

Some parts also appear to have a shader problem causing them to be darker than normal. Again afaik this has something to do with .dae files. I think Touhou fixed the one part that had that problem in this pack. It's purely a cosmetic problem though. Parts with only that problem should work fine.

Thanks, mate. I know how it works. I only wanted you to tell if you get it to work under the new file structure before I go ahead and edit the cfgs myself since Touhou explicitly stated that running his mod from the legacy folders is the most reliable way atm.

I do updated all the TT parts on the new structure (eg a /GameData/TT/Parts/etc /GameData/TT/Spaces/ after I patched the .cgf files adding the "PART {}" stuff.

I do find only problems loading the embedded Damned Robotics Parts.

Well, I'm running it under the old file structure as Touhou instructed me to do and neither the loose hinge nor the ballbearing show up in my VAB.

edit: Never mind. Apparently that's the way it's supposed to be since there is no MuMech.dll for 0.20.

Edited by Honeybadga
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Do you have Mumech.dll in your plugins folder? Take it out of there if you do, thats known to do this kind of thing. Though to be honest, I'm really not sure what could have caused exactly what you describe here.

I got NOTHING in my plugin folder, i even deleted it but it came back.

Anyway, it seems as when i use the legacy system for parts and such, it load only them, not the "new" parts.

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;.; I had already done all the cfg edits necessary to have the parts under the new file structure and working (except for the DR parts) when I saw Touhou had finished his update. Of course any updates the mod creator has done must trump my cfg edits. So I deleted my edited files and put in the "updated" files . . . :mad: That is the kind of misunderstanding the phrase "Fully compatible" can cause guys. I love the mod and im grateful to Touhou for all the work but im still going to have to do those edits again.

As someone else said - Fully compatible, but not compliant to the new standard. I've explained a few times in the thread why not also. Until there is adequete information regarding the new system, I don't see a changeover as neccesary or advisable. Its a fair bit of work (when I have a full time job as well as maintaining this mod now) for no payoff whatsoever as the system stands now, aside from organising mods into who made them - which is already done by using TT prefix and sorting legacy parts folder by name.

If sufficent information becomes available or is available regarding the new system and making good use of it, then if someone could post it here I'd appreciate that. But right now I don't see the advantage.

ಠ_ಠ

"Fully compatible" and "totally incompatible with the new part loading method" do not mean the same thing. Nor does 'you just have to delete some broken plugins yourself'.

( á° Üʖ á°)

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As someone else said - Fully compatible, but not compliant to the new standard. I've explained a few times in the thread why not also. Until there is adequete information regarding the new system, I don't see a changeover as neccesary or advisable. Its a fair bit of work (when I have a full time job as well as maintaining this mod now) for no payoff whatsoever as the system stands now, aside from organising mods into who made them - which is already done by using TT prefix and sorting legacy parts folder by name.

If sufficent information becomes available or is available regarding the new system and making good use of it, then if someone could post it here I'd appreciate that. But right now I don't see the advantage.

( á° Üʖ á°)

You know, I made those edits too and was, I guess, smart enough to only replace the ones I knew were new\fixed\updated\blah. Seriously, it's like maybe 20 parts total that you have to edit. Your fans are terrible people, Torpedo.

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I seem to have some trouble loading all the parts in the Mk. 3 Expansion Pack via the mod manager. Some show up, some appear to be lost, even though they seem installed in the folder.

Edit: placing them manually in the parts folder seems to work, though it is kind of missing the point of the manager :)

Edited by Camacha
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Any case, I'm about to release a new FullWing cargo SSTO that will use the new door and the B9 pack (thanks to the mkIV adapter). The new door allow a much easier undock for the cargo and a docking maneuver to bring back wide loads from orbit

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touhou, i really love your multiwheels mod, and ive been using it for a while now. however, in .20 the DRBallbearing, and the hing dont show up. i tried installing damned robotics, but when i do the load-up bar stops at the DRBallbearing. please help, i really need that part for my spaceship im designing.

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