CaptRobau Posted May 23, 2013 Share Posted May 23, 2013 (edited) The original thread was lost in the April meltdown, but now with the arrival of KSP 0.20 I felt like it was time to start a new thread and post my updated and new mods.Robau's WarehouseMechJeb Command Pods & ProbesThis adds MechJeb to all stock command pods, cockpits and probe bodies. No need to place separate MechJeb parts on your ship, just have a command pod or probe body on your vessel and MechJeb will be ready to go. Includes an optional version of the Hitchhiker pod (àla my Crew Tank Command Pod mod) to a command pod with MechJeb installed. If you use it, the Crew Tank Command Pod is no longer necessary.Compatible with 0.20, requires MechJeb 2.0.8 or above (only the MechJeb2.dll is required).[B]Changelog:[/B][u]1.4[/u]-Removed the MechJebified External Command Seat as that didn’t really work-Added back in the crew cabin’s modified internal, which was left out of the previous release by accident-Fixed a problem with the crew cabin being unmanned-Gave the Remote Guidance Units more rot and linPower, making them actually different from normal probes-Lowered the crew cabin’s rot and linPower for balancing reasons[U]1.3[/U]-Updated to MechJeb 2.0-Updated to KSP 0.20-Removed the MechJebified Advanced SAS parts as their role has been filled by the Remote Guidance Units, which have been MechJebified-External Command Seat MechJebified-Cupola Module MechJebified[U]1.2[/U]-Changed the crew cabin’s internal space to a modified GenericSpace3. All 4 crew now appear as video feeds, but the first and fourth are in the same seat. The stock internals won’t allow anything better.[U]1.1[/U]-Probe OKTO2 MechJebified-Added pods/rcs parameters to the crew cabin so that it maneuvers more like the other pods-Changed the small and large ASAS into unmanned command pods, as MechJeb makes ASAS units useless. Now they can be used a way to deliver unmanned spacecraft into orbit without losing the maneuvering power of a manned craftCrew Cabin Command PodThe PPD-10 Hitchhiker Storage Container aka the Crew Cabin is now a working command pod instead of a standard part. Handy for testing out testing out landers or sending up space station modules.Compatible with 0.20.[B]Changelog:[/B][U]1.3[/U]-Updated to 0.20 system-Rot and linPower lowered for balancing reasons[U]1.2[/U]-Changed the crew cabin’s internal space to a modified GenericSpace3. All 4 crew now appear as video feeds, but the first and fourth are in the same seat. The stock internals won’t allow anything better.[U]1.1[/U]-Added pods/rcs parameters to the crew cabin so that it maneuvers more like the other pods Edited June 7, 2013 by CaptRobau Link to comment Share on other sites More sharing options...
Guest Posted May 23, 2013 Share Posted May 23, 2013 Thanks for the update! It's nice having MJ already present in the pods, as I'm constantly forgetting to add it. Link to comment Share on other sites More sharing options...
Conarr Posted May 23, 2013 Share Posted May 23, 2013 Dude! Spank ewe for his one. Link to comment Share on other sites More sharing options...
CaptRobau Posted May 23, 2013 Author Share Posted May 23, 2013 What ? Spank? Link to comment Share on other sites More sharing options...
Moon Goddess Posted May 23, 2013 Share Posted May 23, 2013 Did you look into the override function so that we don't have to modify the squad files? I thought that was supposed to be a thing in .20 Link to comment Share on other sites More sharing options...
CaptRobau Posted May 23, 2013 Author Share Posted May 23, 2013 The documentation is still a bit spread out. Hadn't heard about that before. I'll have a look and see what I can do. Link to comment Share on other sites More sharing options...
Conarr Posted May 24, 2013 Share Posted May 24, 2013 Did you look into the override function so that we don't have to modify the squad files? I thought that was supposed to be a thing in .20Too late, I totally overwrote .. overwroted .. overwritted, whatever Link to comment Share on other sites More sharing options...
Boamere Posted May 27, 2013 Share Posted May 27, 2013 I installed the mechjeb 2dll in the plugins folder then I installed this by putting the parts folder in the parts folder, and mechjeb isn't showing up, is there something im doing wrong? Link to comment Share on other sites More sharing options...
NicoH Posted May 28, 2013 Share Posted May 28, 2013 There's a little mistake in the part.cfg of the Hitchhiker pod. The CrewCapacity declaration has to be placed above the cost declaration. Otherweise I get a 0/0 crew capacity in the game. Link to comment Share on other sites More sharing options...
Rassa Farlander Posted June 4, 2013 Share Posted June 4, 2013 Any chance of updated/Improved truss-girder pack? Love your work! Link to comment Share on other sites More sharing options...
Honeybadga Posted June 4, 2013 Share Posted June 4, 2013 Any chance of updated/Improved truss-girder pack? Love your work!Indeed, I second this. Please update to 0.20+ (or maybe even expand), it's very useful. Link to comment Share on other sites More sharing options...
CaptRobau Posted June 7, 2013 Author Share Posted June 7, 2013 Both the MechJeb pod mod and the Crew Cabin mod have been updated. Download in the OP.Changelog for MechJeb Pod mod:[u]1.4[/u]-Removed the MechJebified External Command Seat as that didn’t really work-Added back in the crew cabin’s modified internal, which was left out of the previous release by accident-Fixed a problem with the crew cabin being unmanned-Gave the Remote Guidance Units more rot and linPower, making them actually different from normal probes-Lowered the crew cabin’s rot and linPower for balancing reasonsChangelog for Crew Cabin Command Pod mod:[U]1.3[/U]-Updated to 0.20 system-Rot and linPower lowered for balancing reasons Link to comment Share on other sites More sharing options...
Rassa Farlander Posted June 12, 2013 Share Posted June 12, 2013 I need some new trusses! The stock ones are so lacking in variety Lol Link to comment Share on other sites More sharing options...
Oinker Posted June 30, 2013 Share Posted June 30, 2013 Much needed mod but...Please redo using modulemanager.dll to modify the part.cfg files for stock parts. This way we don't have to manually edit the part.cfg files to use your mod simultaneously with other mods on stock parts. I use it with RemoteTech Probe Compatibility (adds RT to all probes) and Chatterer (adds chatter to stock probes and modules) and they work very nicely together. Check within those files to see what they've done. It's really quite simple. Here's a link to Module Manager: http://forum.kerbalspaceprogram.com/showthread.php/31342-0-20-ModuleManager-1-3-for-all-your-stock-modding-needs Link to comment Share on other sites More sharing options...
Sinner2784 Posted August 1, 2013 Share Posted August 1, 2013 update to 0.21? Link to comment Share on other sites More sharing options...
Sinner2784 Posted August 6, 2013 Share Posted August 6, 2013 never mind did it myself Link to comment Share on other sites More sharing options...
Spanier Posted August 22, 2013 Share Posted August 22, 2013 Does it work for 0.21? Link to comment Share on other sites More sharing options...
CaptRobau Posted August 22, 2013 Author Share Posted August 22, 2013 No haven't updated it yet. Very busy with real-life. There are a few mods that do the same thing though. Typing in Robau in the Kerbal Spaceport gets you one of them, as my name is somewhere in the description. Link to comment Share on other sites More sharing options...
Taverius Posted October 11, 2013 Share Posted October 11, 2013 @CaptRobau: I updated the Improved Trusses mod to 0.21.1 and ModuleManager.You might find it useful when it comes time to update it for yourself - someone did it for my own mod and I sure did Download Link to comment Share on other sites More sharing options...
Captain_Party Posted October 19, 2013 Share Posted October 19, 2013 Any chance you can update this to work with career mode .22? Link to comment Share on other sites More sharing options...
CaptRobau Posted October 19, 2013 Author Share Posted October 19, 2013 Nah, I'm no longer supporting this mod. I don't have the time and there's a lot of other mods who do what my stuff does, but better (ModuleManager integrated, etc.). Just search for Mechjeb on Spaceport and you'll find a whole bunch. Link to comment Share on other sites More sharing options...
the_one_person Posted November 4, 2014 Share Posted November 4, 2014 So KSP 0.25 just came out. Will this be compatible with that version? Link to comment Share on other sites More sharing options...
spidersVise Posted November 5, 2014 Share Posted November 5, 2014 Hello. Right above your post is this:Nah, I'm no longer supporting this mod. I don't have the time and there's a lot of other mods who do what my stuff does, but better (ModuleManager integrated, etc.). Just search for Mechjeb on Spaceport and you'll find a whole bunch.That being said, I don't know if this works in 0.25, but I do recommend following his advice and searching for other things.Edit: Also, seeing as the last post before TOP's was more than a year ago, I recommend this thread get a lock. Link to comment Share on other sites More sharing options...
Rich Posted November 5, 2014 Share Posted November 5, 2014 Since this mod is no longer being supported I am locking this thread. If the author wishes to continue this project, then please contact the KSPF moderation team to unlock this thread. Link to comment Share on other sites More sharing options...
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