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NicoH

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Everything posted by NicoH

  1. The cut off is not correctly working for me. It runs experiments with 0 science although the cut off is set to 2.
  2. Maybe I'm doing something wrong. I have a stage with 3 FL-T400 und 1 LV-T30 and two mk2-r radial shutes and the get lost with 100 terminal velocity. Before 1.0 this was not a problem at all.
  3. I can confirm, that my normal contracts a working after deleting the DM-contracts directly from my save file.
  4. That explains why I can't cancel the DMagic contracts and also can't complete any other contracts. Thanks.
  5. Same here and I have no problems to log in into the store. /edit: After deleting the Patcher.exe I can start the Update, but it says: "Unable to authenticate with the server: Received malformed data from the server: File not found."
  6. Wasn't that in issue with experiments from "flagpole"?
  7. Thanks, I will try it. Although I don't have unlocked the tanks he's using yet.
  8. I like the new features, but at the moment I am really really really frustrated that I can't get a rocket into orbit in my normal difficulty carreer save. I played nearly ten hours straight and I'm unable to build a rocket with enough delta-v. So I don't like to play anymore at the moment.
  9. So, because I'm terrible with timezones. The stream starts Saturday, 2015-04-25 18:00:00 UTC. Yes?
  10. Is it possible that mods like mechjeb or kerbal engineer can show the current TWR of the engine?
  11. I had the same problem with a nuclear engine which had a eletriccharge storage of 0. Changing it to 1 in the part config cleared the issue for me.
  12. I could be wrong, but isn't KSP already large address aware? AFAIK a program without this can only manage up to 2GiB of RAM, but KSP already uses up to 4GiB of RAM.
  13. Just installed the mod and experimented with some things. Just to get this right: When I have only installed this mod, metall, ore, smelter, drills and ore scanners are completly useless, unless kethane mod is installed, right? So without kethane mod I can only place a stations into orbit or on the mün and have to supply it with rocket parts from KSC, right?
  14. Could you please provide some screenshots and the source code? Especially the latter is very important.
  15. Because it's taking longer to load the game. The game already takes some time to load all the files.
  16. Ah okay. Thanks for the answer. Thought my game was broken, but just new game mechanics.
  17. Just started a new game in 0.23 with mods and used your camera. Is it normal, that the science yield is rather low?
  18. I had a similiar problem with mechjeb, because my engines were to weak to land on Duna.
  19. Does this mod allow to use several heads for the kerbals like the universe replacer?
  20. Most of the parts have paths in the configfile which start with "KWRocketry\Parts", so if you only copy the part folder or rename the folder "KWRocketry" these parts don't work anymore.
  21. After installing this mod my game freezes in the loading screen with the following error message: [LOG 12:03:50.931] AssemblyLoader: Loading assembly 'KSP' [EXC 12:03:51.202] UnauthorizedAccessException: Access to the path "D:\Games\Squad\Kerbal Space Program 0.22\GameData\RemoteTech2\RemoteTech_Settings.cfg" is denied. Without the DLL it's loading normal. Nevermind, after deleting the cfg-file its also running with the texture compressor.
  22. Seems like a memory issue for me, because the error messages equal the messages I got yesterday as my KSP crashed due to insufficient memory allocation.
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