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KSP2 Release Notes
Everything posted by NicoH
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As GitHub only says 404 if I try to report the bug, I'll report it here: As I entered Kerbin's atmosphere, all objects in my game stopped moving. The GUI and the timecounter weren't affected by this. My KSP.log is full of these entries: MechJeb module MechJebModuleThrustController threw an exception in Drive: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.CelestialBodyExtensions.RealMaxAtmosphereAltitude (.CelestialBody body) [0x00000] in <filename unknown>:0 at MuMech.VesselState.TerminalVelocity () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleThrustController.TerminalVelocityThrottle () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleThrustController.Drive (.FlightCtrlState s) [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.Drive (.FlightCtrlState s) [0x00000] in <filename unknown>:0
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
NicoH replied to ferram4's topic in KSP1 Mod Releases
I loaded my station and I can undock all of my docking ports.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
NicoH replied to ferram4's topic in KSP1 Mod Releases
I encountered the same problem with part connections between the Large Structural/Station Components from udk_lethal_d0se.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
NicoH replied to ferram4's topic in KSP1 Mod Releases
The same goes for me. I'm really happy that I can build taller rockets without to strut the hell out of it.- 2,647 replies
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
NicoH replied to BigNose's topic in KSP1 Mod Releases
In your KSP installation folder the files have to be installed in the "GameData" Folder. On my pc this is: "Kerbal Space Program 0.22\GameData\AviationLights" And in "AviantionLights" are the folders like Parts and Plugins.- 799 replies
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Just build a small rocket in carreer mod. Once you're on the landing pad you can for example right click on your command pod and take a crew report. It's worth some science points. You can either store the data in the pod (green button, only 1 per pod) or transmit it to KSC via an antenna (blue button). You can take Crew reports while ascending your rocket. And once your in space you should also go on EVA with your Kerman and take an EVA report. That's some science you can use to unlock new parts.
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Maybe I've got to report a little bug: Is it intended that I can make in a 1000 kilometer orbit snapshots from the water, grass or shore biome on kerbin? Same to the mun, as soon as I enter the gravitational sphere I can make snapshots of the craters.
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I tried to integrate the mechjeb functionality in the probe cores by adding the modules in the part.cfg, but now my probe cores are stuck at launch. They don't move one millimeter. If I delete the modul from the part.cfg they move again. Is there a way to solve this problem? I really like the information mechjeb gives my about my orbit und the manoverplanner, but the ar-modul is too big for small probes. :/
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That's a screenshot of my spacecraft during the error with the landing guidance. http://puu.sh/3iCTs I'm using a cupola modul as command pod. Under the command pot is an empty hitchhiker container attached, followed by a Rockomax X200-32 tank and a poodle engine. On the sides are two FL-T800 tanks with nuclear engines attached, as you can see in the screenshot. On one of the side rockets I mounted the ASAS while the other rocket has two round batteries on top. The poodle engine is deactivated, I wanted to use it for the start from duna into orbit after landing.
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Thanks, I installed the 66 Build, but unfortunatly the same problem occured again. It seems that Mechjeb calculates the predicted landing location wrong, otherwise I can't explain the blue marker on this screen. He tries to move the blue marker in the direction of the red marker by going to full throttle, but that brings him only a planetary escape.
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I have a very annoying problem with the auto landing function. I crashed a Lander with three Kerbs on Duna und tried to rescue them. As I failed to land on my own, I thought I'll give Mechjeb a chance doing the landing for me. Image: http://puu.sh/3iCLc But after the high-orbit burn, mechjeb tries to make a course correction. The correction deltaV value drops down to 2-3m/s and then raises until it gets stuck at some point (in this case 14.4m/s). Image: http://puu.sh/3iCTs Beyond this point Mecheb just stays at full throttle until it created a course for Duna escape and beyond. Image: http://puu.sh/3iCZh Am I doing something wrong? I just want to land and rescue my kerbs.
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An acquaintance of a friend of mine tried to run a self-built KLFServer on his Debian 6.0 and gets an exception, because the method "set_Title(string)" is missing in his mono-framework. That's the exception: Using default runtime: v1.1.4322 WARNING: The runtime version supported by this application is unavailable. ** (KLFServer.exe:8171): WARNING **: Missing method System.Console::set_Title(string) in assembly /usr/lib/mono/1.0/mscorlib.dll, referenced in assembly /home/philipp/KLFServer.exe Unhandled Exception: System.MissingMethodException: Method not found: 'System.Console.set_Title'.
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Robau's Warehouse [0.20] - MechJeb Pods & Probes and more... (7/6/13)
NicoH replied to CaptRobau's topic in KSP1 Mod Releases
There's a little mistake in the part.cfg of the Hitchhiker pod. The CrewCapacity declaration has to be placed above the cost declaration. Otherweise I get a 0/0 crew capacity in the game. -
Custom transparant flags?
NicoH replied to lolisdit's topic in KSP1 Gameplay Questions and Tutorials
Transparent as in you want to see through your flag? As far as I know it isn't possible, but you could make your flag background white or black instead.