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Mun Candidates.


derhp

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Assuming that a vanilla lander (ascent/return stage plus descent/lander stage) can be built under the upcoming version that masses under 12 mass units, I have a lifter tested and standing by. (Used in the updated Mock Mun shot challenge).

EDIT: had wrong screenshot posted! Ooops!

index.php?action=dlattach;topic=3498.0;attach=5073

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Here\'s my Mun candidate, Maxwell. It\'s made in Silisko Edition plus my tuned decouplers. I designed it to be the hopeful minimum for a working landing and return. The fuel and RCS budgets will both be pretty tight, so careful piloting will be needed. I\'m optimistic.

Y1hXY.png

Honestly I\'m kind of wondering why most people\'s moon stacks are so big. Tsiolkovsky\'s rocket rocket equation has severely diminishing returns even with agressive staging...

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Honestly I\'m kind of wondering why most people\'s moon stacks are so big. Tsiolkovsky\'s rocket rocket equation has severely diminishing returns even with agressive staging...

Well in my case at least, you\'re comparing Tsiolkovsky\'s oranges with Von Braun\'s apples... I\'m using stock \'vanilla\' and anything much smaller than my current lifter has a next to zero error margin when putting a 12 kerbal ton payload into a circular orbit at projected Munar distances (~14k).

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Have been doing so landing tests with my Amz I Lander.

The profile I\'m going for is to use whats left of the TMI Stage engine and tanks to begin the deorbit and decent. I\'ll keep firing the engine, using it to deccelerate until its empty. Once its out, or my altitude reaches 1000 meters I dump it, using 2 retro motors to propel it down and away from the lander. Then I kick in the landers engine and float down nice and slow.

For the lander itself I decided not to use an ASAS simply because the terrain we\'ll be landing on wont be all flat like the KSC that many of us use for landing practice. Its going to be bumpy and full of craters. I figure if we use an ASAS, anytime we want to adjust our heading it will have to be turned off. Problem with that is that we will either have no real attitude control or, with if off we will have way too much and it will be difficult to manage fine control which will be vital for ironing out any lateral drift on the last few feet.

Iv gone with 2 LM-01 SAS modules by Silisko to give me a little damping.

For the training I\'m using a stack of 4 SRBs to boost it up to 3.5k with as much horizontal velocity as possible and aiming for the terrain outside of the KSC. I figure the terrain out there is more like the area I\'ll be landing on in a few weeks :)

I\'m also using the boosters to simulate the altitude and horizontal velocity I\'ll have to deal with on the day.

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To get to the moon you may have to orbit twice, but there are some differences to this orbit

1. The most obvious - Lower mass - Move Slower - lower orbit

2. No atmosphere = lower orbit

3. Kerbin\'s pull - Lopsided orbit

4. Orbit starts from a high point

So you have something that goes like this -

http://keyofdoor.deviantart.com/art/Kerbin-moon-landing-266882835

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Its not as bad as you think Lightning. According to sources only 1 body will effect a gravitational pull on your ship at one time. So you don\'t have to worry about the Kearth affecting your orbit around the Mun. You\'ll either be in orbit around the Kearth, the Mun or neither.

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Its not as bad as you think Lightning. According to sources only 1 body will effect a gravitational pull on your ship at one time. So you don\'t have to worry about the Kearth affecting your orbit around the Mun. You\'ll either be in orbit around the Kearth, the Mun or neither.

Orbiting both bodies at once? I SMELL A CHALLENGE. It smells like chocolate.

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Guest Flixxbeatz

More advanced version of Lightning Method.1

http://keyofdoor.deviantart.com/art/Plans-1337-266908438

Stage 1/3

Others to come.

mind = blown

Well, IF when you reach your Apo, the Mun is not there, you can do a pro-burn to circulize your orbit, effectively doing a hohmann transfer. Seems like a waste of fuel though...

That\'s what my Plan B is, actually - orbit the Kerbin at around 12,000 - 13,000km for easy capture or some corrections. It would waste some fuel, but you can put some solar collectors in to compensate :D

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Why will the Mun orbit?

Kerbal doesn\'t orbit the local star or even rotate along any of its own axis\'s,

or am I not visualizing this right?

Next update Kerbin will orbit it\'s star, and the Mun will orbit Kerbin, and they all will rotate along their axes at various speeds. (Well, maybe not the star, I haven\'t heard anything about the star rotating)

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Guest Flixxbeatz

Next update Kerbin will orbit it\'s star, and the Mun will orbit Kerbin, and they all will rotate along their axes at various speeds. (Well, maybe not the star, I haven\'t heard anything about the star rotating)

Kerbal Space Program 0.15

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