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The Space Station design and screenie topic


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\'tis my best looking space station yet, carried by my aptly-named Lifter 1 8) Rocket works extremely well. Absolute charm to fly until release of the payload fairing. Then it tends to sway a bit much when I try to steer >:(

And yes, the rocket is a bit out sized. Hits orbit with nearly all stage 2 fuel left. Passed 4 km/s after stage 2 burn out and using the station\'s internal propulsion system in that video ;D

Oh and this is my first post.

*welcomes self*

Welcome To KSP Forums :)

in KSp there is no such thing as over sized. How many Tries did it take you to create a rocket that works so well :P

Keep Boosting!

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How many Tries did it take you to create a rocket that works so well :P

...Quite ...a few *twitch*

That\'s probably the 20\'th rocket I thought worthy to save. Ironically Lifter 2 doesn\'t work as well, Lifter 3 has yet to survive first stage flight (I don\'t think there is a structurally sound way to hold onto 8 of those 2m giant SRBs... the 90 weight ones). Lifter 4 is incomplete, for lack of a sufficiently powerful 3m engine to overcome the force of gravity on the second stage. 2300 thrust still leaves me unable to climb.

That said, the station itself isn\'t really the best looking in this thread. It has 6 habitation modules, plenty of solar panels, a fuel tank acting as the main electrical bus / life support / propulsion... and an RCS pod for a docking module ???

Maybe I\'ll make my own station module if I ever figure out modding ::)

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...Quite ...a few *twitch*

That\'s probably the 20\'th rocket I thought worthy to save. Ironically Lifter 2 doesn\'t work as well, Lifter 3 has yet to survive first stage flight (I don\'t think there is a structurally sound way to hold onto 8 of those 2m giant SRBs... the 90 weight ones). Lifter 4 is incomplete, for lack of a sufficiently powerful 3m engine to overcome the force of gravity on the second stage. 2300 thrust still leaves me unable to climb.

That said, the station itself isn\'t really the best looking in this thread. It has 6 habitation modules, plenty of solar panels, a fuel tank acting as the main electrical bus / life support / propulsion... and an RCS pod for a docking module ???

Maybe I\'ll make my own station module if I ever figure out modding ::)

yea the funny thing about Rocketry is the best rocket is usually the best balance. back in the day of 0.8 i began a Project to create a heavy lifter. and i started with making something sturdy. after each successful mission i would add more boosters to make it go faster. i ended up on Verison 8 of some of my projects and it had lost all stability and was just a Giant Mass of Metal and Booster fuel.

hahah who cares about looks though? its the performance that counts :P

im trying to figure out modding as we speak. and its almost like im reading celtic. ???

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;P

Most of my rockets are actually quite stable just in terms of flight dynamics. Usually run into staging issues. I think the problem I had with Lifter 2 last I ran it was a staging issue... (Lifter 2 is basically Lifter 1 but with 1 boosters instead of 3, and no fairing on top) Lifters 3/4 had extensive structural issues, and 4 doesn\'t have a big enough engine. Still, I like 1 just because of how easy it is to fly. Feels way easier to fly properly than 3-tanks-and-an-engine style rockets.

That said, once I\'ve gotten those mass simulator parts (by I forget who) visible again, I\'ll check out the lifting capacity of it. After that I can make a proper go at a LKO space station 8)

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No, they just electricity to propel the fuel-you still need fuel.

They could power a photon rocket (basically a giant laser) but the power requirements are absurd-at maximum efficency, 300mw (about 1/5 of a major power station\'s output) per newton of thrust.

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