drizzcat Posted July 17, 2011 Share Posted July 17, 2011 Ok so for the First Set of Nacelles - Can't get them to stay on the Ship - as soon as they Fire they are Gone.For the second set - Do they need Fuel or something? I can't get them to Fire up Link to comment Share on other sites More sharing options...
Evil Maddy Posted July 17, 2011 Share Posted July 17, 2011 1) you need to reduce the thrust (ctrl) as much as possible for the initial flight or they will continue to advance without your actual ship you can gradually increase thrust (shift) on the flight (be careful though ! ) it is a good idea to use them only after you reached space already.2) yes, they need fuel, for some reason the dual pylon does not let fuel through, just add some fuel tanks on top of the nacelle (i would suggest the federation ones as the fuel consumption is rather outrageous !)see image:/evilmaddy Link to comment Share on other sites More sharing options...
Wavenarra Posted July 18, 2011 Author Share Posted July 18, 2011 1) you need to reduce the thrust (ctrl) as much as possible for the initial flight or they will continue to advance without your actual ship you can gradually increase thrust (shift) on the flight (be careful though ! ) it is a good idea to use them only after you reached space already.2) yes, they need fuel, for some reason the dual pylon does not let fuel through, just add some fuel tanks on top of the nacelle (i would suggest the federation ones as the fuel consumption is rather outrageous !)see image:/evilmaddyMake the pylons 'FuelTank' module instead of 'Strut', that should allow fuel flow. Link to comment Share on other sites More sharing options...
CptRichardson Posted July 18, 2011 Share Posted July 18, 2011 Need a way to secure the Warp nacelles better without them literally ripping apart the strut structure. All my attempts to escape Kerbal at warp speed have failed because of this. Link to comment Share on other sites More sharing options...
Vaccer Posted July 18, 2011 Share Posted July 18, 2011 This thread makes me want to make some Phoenix-esque nacelles of my own. Not sure I can get the scale right or even get all 6 nodes place properly on the stack holder. Nacelles are tanks, butt of them liquid engines, hopefully.If I could at least decompile one of the vanilla models(bleeder refuses to) it would work wonders in figuring out how many polies to go by and size of parts. Plus some cfg instruction is needed. Will Pursue this until someone pm's me help telling me how to go about things.I'm using blender and my mods keep the game from loading, am I using the wrong dae format? Basically I see my part during the loading screen and it never finishes loading. Does blender have a Collada exporter that's not compatible with KSP or am I not creating the model right? Link to comment Share on other sites More sharing options...
Wavenarra Posted July 18, 2011 Author Share Posted July 18, 2011 This thread makes me want to make some Phoenix-esque nacelles of my own. Not sure I can get the scale right or even get all 6 nodes place properly on the stack holder. Nacelles are tanks, butt of them liquid engines, hopefully.If I could at least decompile one of the vanilla models(bleeder refuses to) it would work wonders in figuring out how many polies to go by and size of parts. Plus some cfg instruction is needed. Will Pursue this until someone pm's me help telling me how to go about things.I'm using blender and my mods keep the game from loading, am I using the wrong dae format? Basically I see my part during the loading screen and it never finishes loading. Does blender have a Collada exporter that's not compatible with KSP or am I not creating the model right?Blender can't import the .dae model, I usually eyeball it. :VHere's the wiki's info on CFG editing, I wrote it myself. http://kerbalspaceprogram.com/wiki/index.php?title=CFG_File_Documentation Link to comment Share on other sites More sharing options...
Panichio Posted July 18, 2011 Share Posted July 18, 2011 Hey, where do you get that rocket at the top left of your propulsion category as well as the orange fuel tank?I can't seem to find those mods anywhere. Link to comment Share on other sites More sharing options...
Vaccer Posted July 19, 2011 Share Posted July 19, 2011 Finally I'm not getting server errors every-time I try to view a post.I figured out my problem, the .dae exporter I had was out of date and would cause kerbal to never load. I got a new Blender plugin for exporting .dae and am now getting my liquid powered nacelles working. I just wish I could get a tri-lateral coupler made so I can finally make a Phoenix looking vessel fly to an insane height.I'm just wondering if I should make my own thread since I'm getting close to wanting to release these after I test them in the new game build. Link to comment Share on other sites More sharing options...
Wavenarra Posted July 19, 2011 Author Share Posted July 19, 2011 Hey, where do you get that rocket at the top left of your propulsion category as well as the orange fuel tank?I can't seem to find those mods anywhere.They're from sunday punches pack! Link to comment Share on other sites More sharing options...
Rahxephon231 Posted July 19, 2011 Share Posted July 19, 2011 Has anyone gotten either attempt at warp engines to work? These 'booster' nacelles explode as soon as I activate them, in space or not, and the other ones will throttle up to a certain speed and then, for no reason, detach from my ship! Link to comment Share on other sites More sharing options...
Vectors Posted July 20, 2011 Share Posted July 20, 2011 Awww Man.These will be useful for going into the final frontier (Expansion of planets and moons permitting)-Downloaded- Link to comment Share on other sites More sharing options...
techtakular Posted July 28, 2011 Share Posted July 28, 2011 so I'm using the original nacelles and I make it to about 90000 meters, I turn them on and then they still explode... wtf help? Link to comment Share on other sites More sharing options...
sirmonkey Posted July 29, 2011 Share Posted July 29, 2011 yay spend 15 minutes building a rocket that should of worked.. i get up to 200k meters go to launch the warp boosters and poof the engines disappear in a black cloud..these things need a ton of work. Link to comment Share on other sites More sharing options...
sirmonkey Posted July 29, 2011 Share Posted July 29, 2011 Hi ! I like your Nacelles And I do not want to hijack your thread on purpose but I made some warp-nacelles myself Included in the first release of some Trek-related modules:I guess the parts need some tweaking physics-wise. Please let me know if you got any ideas in improving them.See attachments./evilmaddyi like your dual pylon coupler, but it breaks the option to save craft's. anything on the craft from the dual pylon coupler down does not get saved. Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted July 29, 2011 Share Posted July 29, 2011 i like your dual pylon coupler, but it breaks the option to save craft's. anything on the craft from the dual pylon coupler down does not get saved.Sounds like the old underscore issue once again. Check the name attribute in the config file of the part that's not showing back up on reload. $50 says there's an underscore in it. This is a big no no.Arrr!Capt'n Skunky Link to comment Share on other sites More sharing options...
sirmonkey Posted July 29, 2011 Share Posted July 29, 2011 Sounds like the old underscore issue once again. Check the name attribute in the config file of the part that's not showing back up on reload. $50 says there's an underscore in it. This is a big no no.Arrr!Capt'n Skunkyyeah he used it on everything.. thanks for the heads up i guess i'll just edit them myself. Link to comment Share on other sites More sharing options...
endeavour3d Posted July 31, 2011 Share Posted July 31, 2011 So is no one going to answer how they are using these things? I've tried every configuration imaginable and they always explode instantly. Link to comment Share on other sites More sharing options...
mindystorm Posted November 1, 2011 Share Posted November 1, 2011 i have another nacelle modwhere it gives more fuelcan i rename this folder? Link to comment Share on other sites More sharing options...
NovaSilisko Posted November 2, 2011 Share Posted November 2, 2011 i have another nacelle modwhere it gives more fuelcan i rename this folder?It took me a long time to realize that wasn\'t a haiku. Link to comment Share on other sites More sharing options...
JupiterII Posted November 2, 2011 Share Posted November 2, 2011 It took me a long time to realize that wasn\'t a haiku.Isn\'t that the opposite of a haiku? Link to comment Share on other sites More sharing options...
chowl Posted November 2, 2011 Share Posted November 2, 2011 you can do anything with enough struts 8) Link to comment Share on other sites More sharing options...
mindystorm Posted November 3, 2011 Share Posted November 3, 2011 It took me a long time to realize that wasn\'t a haiku. lol Link to comment Share on other sites More sharing options...
SpaceHitler Posted November 4, 2011 Share Posted November 4, 2011 The textures could do with a bit of work here, they could be much worse, but generally the biggest problem is that it seems out of place, how big are the texture files, and what method did you UV map this with?If you\'re scratching your head over UV Mapping in Max (like I am!) , there\'s a free tool that generates easy UV maps somewhere online, UV Studio, or something along the lines of that. Link to comment Share on other sites More sharing options...
paolo_a Posted December 13, 2011 Share Posted December 13, 2011 Hi ! I like your Nacelles And I do not want to hijack your thread on purpose but I made some warp-nacelles myself Included in the first release of some Trek-related modules:I guess the parts need some tweaking physics-wise. Please let me know if you got any ideas in improving them.See attachments./evilmaddyHi!Please reload or refresh your file, it\'s not working - corrupted archivesorry for english Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted December 13, 2011 Share Posted December 13, 2011 that\'s some nice necro-ing you got there... Link to comment Share on other sites More sharing options...
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