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[WIP][1.1.3] Large Structural/Station Components [Image Heavy]


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Large Structural Components for KSP 1.1.3

by udk_lethal_d0se

Download link removed until further notice, apologies - UDK

All of these parts are compatible with the new GameData/<Addon_Author> structure, as well as the Legacy system.

A big thanks to Scottiths for his most elegant Item Descriptions.

Images with the SketchFab symbol can be clicked for an interactive 3D preview.

UGSCbwl.jpgO5TJ7dF.jpgnbdgpFd.jpg

SH2lahs.jpgooQb3HM.jpgxJpnQZi.jpg

hRZZPNj.jpgduhHbdF.jpgYVx9jsS.jpg

Ab2gbul.jpgRMmfxUP.jpgUKopgGJ.jpg

 
[B][I]Changes & Updates:[/I][/B]

[B]Wednesday 24th August 2016[/B]
- Modified configs to fix nodes, integrate tech-tree, scale prices, fix aerodynamics and add experiments.
- Updated download link.

[B]Friday 14th June 2013][/B]
- Added new part: UDK-HM1 "Abode"
- Added new part: UDK-OF1 "Hydro-Gro"

[B][Thursday 13th June 2013][/B]
- Added new part:  UDK-CO4 "Lean"

[B][Wednesday 12th June 2013][/B]
- Fixed an error involving missing/jumbled part descriptions.

[B][Tuesday 11th June 2013][/B]
- All parts have been given optimized Textures and Meshes.
- All part Materials have a new lease of life.
- All Lit parts have had their Emissive Max valued decreased slightly.

[B][Friday 7th June 2013][/B]
- All parts have been re-modeled and re-textured.
- All parts now have original names and descriptions.
- All parts now have correct collision meshes.

[B][Wednesday 5th June 2013][/B]
- The Collision Meshes for all Parts have been fixed, you'll no longer get that sinking feeling.
- The Inline Battery has had its Configuration updated, it now stores 5,000 units of ElectricCharge.
- The Inline Generator has had its Configuration updated, it now generates ElectricCharge at a rate of 15.0/s.
- The In-game Descriptions for all Parts has been updated, big thanks to Scottiths for this.
- A minor issue with the Large Structural Tabs being out of alignment has been fixed. 

[B][Tuesday 4th June 2013][/B]
- Large Structural Corridor now has two new variants.
- The Statistics for the Large Storage Tank have been re-worked for a better gameplay experience (Dry Mass: 2, Liquid Fuel: 2880, Oxidizer: 3520).

[B][Sunday 2nd June 2013][/B]
- Large Inline Battery is now available for download.
- Large Inline Generator is now available for download.
- Large Structural Corridor now has a full ladder.
- Large Storage Tank is now available for download. (Currently holds 1440 Liquid Fuel, 1720 Oxidizer, has a Dry Mass of 5 and a Full Mass of 21).

[B][Saturday 1st June 2013][/B]
- The Large Structural Corridor and Large Observation Window now have window lighting (Toggled bu [U] or Action Groups). Power consumption is -0.125 for the Observation Window and -0.25 for the Structural Corridor.

[B][Thurday 30th May 2013][/B]
- Large Structural Hub now has a new model and texture.  It is more detailed than its predecessor.
- Large Structural Corridor now has a new model and texture, it also has a Crew Capacity of 8.
- Large Observation Window is now available for download and use in KSP.
 
 
 
Edited by udk_lethal_d0se
Updated licence.
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Thoughts:

- Your model is very good. I love the design.

- I don't like parts that require other parts. Basically I only like things that if I wanted to use by itself, I could. If you want two parts to almost always be used together, make them one part, not two, right? At least that's how I see it.

- The fuel lines are huge if those little things are the tanks... O.o

I don't know if you can make an engine have a fuel tank in it though... lol

Anyway, I'd love to see the textured version!

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Thoughts:

- Your model is very good. I love the design.

- I don't like parts that require other parts. Basically I only like things that if I wanted to use by itself, I could. If you want two parts to almost always be used together, make them one part, not two, right? At least that's how I see it.

- The fuel lines are huge if those little things are the tanks... O.o

I don't know if you can make an engine have a fuel tank in it though... lol

Anyway, I'd love to see the textured version!

Thanks for the feedback. The fuel tank is not just the smaller outer parts of the tank model. It is also the largest of the three models.

I know what you mean, I created these parts for my own purposes.

As for engines with fuel combined, check out the solid rocket boosters.

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Something else I'm working on, maybe this one will be useful to everyone.

Large Structural Hub (To be used in conjunction with new docking ports)...

aT2KBkS.jpg

Here it is in KSP, currently untextured...

7w8YFe0.jpg

Edit: Content added to original post.

Edited by udk_lethal_d0se
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A Large Structural Corridor to compliment the Large Structural Hub.

Large Structural Corridor (To be used in conjunction with new docking ports and large structural hub)...

CA6Eacd.jpg

Here it is in KSP, currently untextured...

rqeL9PX.jpg

Edit: Content added to original post.

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Ok, you are WAY too good at this. How much modding experience do you have, and will you be releasing a pack soon?

BRILLIANT PARTS, by the way.

I'm a student of Computer Games Design... I dabble in everything from Code to Product Design. I have 6 years experience with 3DS Max and a little less with Photoshop. Not sure if I'll release a pack, maybe just the parts separately.

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I really like the strutting tabs, that's the kind of foresight you don't often seem, most people just aim to make something pretty but you've actually considered vessel integrity with a tiny simple concept; I assume these would work with regular struts, not just quantum ones right?

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I really like the strutting tabs, that's the kind of foresight you don't often seem, most people just aim to make something pretty but you've actually considered vessel integrity with a tiny simple concept; I assume these would work with regular struts, not just quantum ones right?

Hey, thanks. The little tabs can be used to attach anything you like, I did however put them there for Struts. Each to their own though. =)

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Very nice look, and the tabs are really a grand idea, I wish people would do this sort of thing more often.

That hub would come in very handy...

I'm texturing the Large Structural Hub as we speak. It will be available for download in the next few hours.

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