nubcaker
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KSP2 Release Notes
Everything posted by nubcaker
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Thank you for your continued work! This looks like a very solid first patch already.
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Jool looks absolutely incredible. I have never seen a gas giant depicted with such accuracy and beauty in any game, ever. The volumetric clouds are mind blowing. @ the dev who designed Jool: Pat yourself on the back will ya?
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The Mess Has Started - Two Different Mod Loaders
nubcaker replied to linuxgurugamer's topic in KSP2 Mod Discussions
It's good to see you getting on top of this quickly Linuxgurugamer. You've been a boon to the modding community for years now, guide us through these turbulent times! -
You're a good person!
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FYI, the reason you haven't heard anything is because the weekend just ended. There is no work during the weekends.
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Apparently I've had this account since 2013. Whoa. KSP has been a part of my life for a long time. Anyway, I'm jumping on the hype train! Bit late but I'm excited! Let's play this beautiful mess of a game.
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Oh, I've been wanting to try this mod. Thanks Linux.
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How would I have done that? Not sure what you mean, sorry. I rescaled the normal map and exported in DXT5nm to the same location. edit: Wait I think I understand what you're saying, brb Edit 2: I got it! Everything looks nominal. I accidentally exported Kerbin00.dds with DXT5nm compression, when it should've just been DXT5. I'm guessing this is what you meant? Anyway looks like I'm set now. Thanks fellas.
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Not sure if this is the right place to post, but I'd like to downscale the planet textures from the mod JNSQ from 8k down to 2k, for obvious performance reasons. I assumed this would be as simple as resizing the .dds files in GIMP (using a DDS editor plugin), but when I use the resized .dds files in place of the original 8k .dds files, every planet texture in-game is broken. Completely black. Am I overlooking something? Kinda at my wits end here. Thank in advance.
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Been having this issue for a while and I can't find anything about it online, so I thought I'd ask here: So I installed a 1.7.3 modded KSP game, and any time science is transmitted on ANY of my crafts (doesn't have to be the active vessel), these annoying "+0.0 (Science Transmitted)" messages appear floating above my craft, or under the science counter in the KSC screen. They also still appear even when I turn off the HUD. Does anyone know what mod they're from and how to disable them? I was thinking Kerbalism, but I can't find anything in the settings.cfg to disable them. My mod list: Examples: Thank you!
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LLL - Lack Luster Labs - Development Thread
nubcaker replied to Lack's topic in KSP1 Mod Development
If only you know how long I've waited for something like this to appear. Thank you Based Lack. -
Professor Kerbenstein's wonderous vertical propulsion emporium.
nubcaker replied to Kerb-fu's topic in KSP1 Mod Development
Is that even a question?! -
Professor Kerbenstein's wonderous vertical propulsion emporium.
nubcaker replied to Kerb-fu's topic in KSP1 Mod Development
I've never realised I needed this until now. This looks amazing! -
All stock?! Very impressive!
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[0.90] Kerbin Shuttle Orbiter System v4.13
nubcaker replied to helldiver's topic in KSP1 Mod Releases
Nobody is perfect, don't judge the little fella for his lazy eye. -
[0.90] Kerbin Shuttle Orbiter System v4.13
nubcaker replied to helldiver's topic in KSP1 Mod Releases
Oh, wow! I didn't realise you were going to orientate the tug like that. Looks great!