Jeakle Posted June 1, 2013 Share Posted June 1, 2013 It does not use those, instead there are separate interstage fairing parts (see the Structural tab).On a similar note, those interstage fairings act as adapters of a sort. But what seems to be missing, and would be nice to have is some basic adapters. Say a 3.75-to-2.5 adapter. Link to comment Share on other sites More sharing options...
Frostiken Posted June 1, 2013 Share Posted June 1, 2013 (edited) Woah, this is back? The greatest parts pack of KSP?Does this mean I can officially make my request for an optimization pass on all the parts? The entire pack is 400 megs and is a complete RAM whore when loaded into Unity and causes more problems then it's worth. Decoupler shrouds should be one or two megs, not EIGHT as is the case in the 3m version.I can't stand playing without this pack, but I can't stand the inevitable instability that comes about from using it :/Also, I think there needs to be small tweaks to the fuel capacity of the tanks. This diagram illustrates the problem: http://i.imgur.com/n2DDs5e.png. For a given fuel tank size, vanilla tanks have superior capacity and are probably a better choice. Edited June 1, 2013 by Frostiken Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 1, 2013 Share Posted June 1, 2013 Woah, this is back? The greatest parts pack of KSP?Does this mean I can officially make my request for an optimization pass on all the parts? The entire pack is 400 megs and is a complete RAM whore when loaded into Unity and causes more problems then it's worth. Decoupler shrouds should be one or two megs, not EIGHT as is the case in the 3m version.I can't stand playing without this pack, but I can't stand the inevitable instability that comes about from using it :/already been said that this is being worked on, the update was just to get it working post 0.20 in the mean time Link to comment Share on other sites More sharing options...
Gaiabladegold Posted June 1, 2013 Share Posted June 1, 2013 I am almost in tears over how happy I am to hear from the creator of this pack again, especially after the old thread from before the purge was closed until further notice... Good to have you guys back on the modding scene with this amazing pack, and I look foreward to all the amazing updates that are yet to come! Link to comment Share on other sites More sharing options...
swifthands Posted June 1, 2013 Share Posted June 1, 2013 It does not use those, instead there are separate interstage fairing parts (see the Structural tab).Thank you i see now there are 3 cover parts for the 3 different engine sizes Link to comment Share on other sites More sharing options...
foamyesque Posted June 1, 2013 Share Posted June 1, 2013 And another +1 from me for this, but I'll also add an explanation in case the poster of the original comment (who wants the sides attached first) is wondering why the hell anyone would prefer this...While attaching the sides first might be more intuitive for a completely new user, the problem comes when you want to attach the nose: The nose is always the most limiting part as it's placement is dictated by the size of the payload. You would attach one side at a time, grab the nose to see if it fits, if not then return it and grab another side and so on. With the nose added first you can place it to the first/best place and then fill in the sides. Since the anchor points are spaced correctly this always works out and makes constructing the noses just a whole lot faster. Might be insignificant for small payloads, but it for larger ones it makes quite the difference...Also: YAY Winston is BACK! Looking forward to the version using the new directory structure and/or reducing memory usage by incorporating Taverius' advice/tips.Also, since the old thread is gone now, another big thank you from me for making this pack. I can't even imagine KSP-ing without it, it's just essential! Seriously, THANK YOU!What I would like to see, though, are fairing tops that are also not nosecones-- truncated cones, like some of the NP ones. KW has them as adapter pieces, but I'd like one I can put fairing walls underneath. Link to comment Share on other sites More sharing options...
NeoMorph Posted June 1, 2013 Share Posted June 1, 2013 I use KW tanks the most and when I installed everything I could find for .20 I was shocked to find my favourite tanks missing. Then I realised it was KW Rocketry missing.This has to be my favourite pack out of all. It just has a "feel right" factor of 10/10. I love the fairings. If there is one thing wrong with the pack though it would be the Interstages. They inevitably have to be strutted to hell and back because they bend like bendy-bus. Oh and as someone else has said, the 3.75 one tends to stick and cause the engine to have zero thrust, even though it is firing right through the interstage. But if you use the Atlas, it seem to work OK. It just doesn't like some engines.Looking forward to the updates... Link to comment Share on other sites More sharing options...
artao Posted June 1, 2013 Share Posted June 1, 2013 I installed KW last night, but the parts didn't show up anywhere. Yes I installed it under GameData.Any ideas?Later I'll try again with KW as the only installed mod. Link to comment Share on other sites More sharing options...
UAL002 Posted June 1, 2013 Share Posted June 1, 2013 Anybody else have issues with crashing after installing this? Could it be just too big for me? Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 1, 2013 Share Posted June 1, 2013 I installed KW last night, but the parts didn't show up anywhere. Yes I installed it under GameData.Any ideas?Later I'll try again with KW as the only installed mod.this has not been updated to go into game data, you need to install it in the legacy parts folder Link to comment Share on other sites More sharing options...
Orphican Posted June 1, 2013 Share Posted June 1, 2013 On a similar note, those interstage fairings act as adapters of a sort. But what seems to be missing, and would be nice to have is some basic adapters. Say a 3.75-to-2.5 adapter.Try these. http://kerbalspaceprogram.com/0-19-1-compact-adapter-kit/ Link to comment Share on other sites More sharing options...
harspc178 Posted June 1, 2013 Share Posted June 1, 2013 New to modding KSP here. Can anyone explain why some of the parts are extremely difficult to click on? I virtually have to find the right spot on each prop to highlight and grab it.Also, alot of the nosecones do not have the proper third ball thing. Example: http://i.imgur.com/SAi9CiO.png Link to comment Share on other sites More sharing options...
btford Posted June 1, 2013 Share Posted June 1, 2013 Anybody successfully using the fairing parts without modifying the attachment nodes in the config? Because mine won't scale to fit the bases. Link to comment Share on other sites More sharing options...
Avalon304 Posted June 1, 2013 Share Posted June 1, 2013 The fairing nodes dont seem to be lining up at all, atleast not for me. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 1, 2013 Share Posted June 1, 2013 Watch the movie about fairings in the first post, You'll see that you must build in this order (Base, NOSE, Walls)!!! Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 1, 2013 Share Posted June 1, 2013 Watch the movie about fairings in the first post, You'll see that you must build in this order (Base, NOSE, Walls)!!!fairing working just fine for me, best part of the KW kit imo, most used by me at least Link to comment Share on other sites More sharing options...
btford Posted June 1, 2013 Share Posted June 1, 2013 This is what I mean Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 1, 2013 Share Posted June 1, 2013 (edited) This is what I meanlooks like your using expanded fairings on a normal(non-expanded) fairing baseor maybe mixing sizes? that's what it looks like in the pic to me at least Edited June 1, 2013 by KhaosCorp Link to comment Share on other sites More sharing options...
harspc178 Posted June 1, 2013 Share Posted June 1, 2013 Nope, this is how almost all of them are. Link to comment Share on other sites More sharing options...
artao Posted June 1, 2013 Share Posted June 1, 2013 this has not been updated to go into game data, you need to install it in the legacy parts folderOH!Well then. That would do it, wouldn't it LOLI assumed it had been updated to the new folder structure as what I downloaded said it was updated to 0.20.1http://kerbalspaceprogram.com/0-18-1-kw-rocketry-overhauled/Perhaps this should be clarified on the SpacePort page then plz thx. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 1, 2013 Share Posted June 1, 2013 In the first couple pages someplace Winston says he is planning on working KW into the new file structure n such....from my (very limited) understanding of it there's more to it than new file folders for sorting, part can actually share certain files...Im not the one to explain all that though (not by a long shot lol)Keep in mind all that its been kinda crazy since 0.20 hit, and a lot of places its end of school year too Link to comment Share on other sites More sharing options...
Guest Posted June 1, 2013 Share Posted June 1, 2013 There's not a single thing wrong with the fairings. They work beautifully. Link to comment Share on other sites More sharing options...
btford Posted June 1, 2013 Share Posted June 1, 2013 A quick comparison of the fairings as loaded with a stock ship -vs- right after I moved the fairing and put them back: Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 1, 2013 Share Posted June 1, 2013 btfordwhat size fairings are those in the pic sir, i must test this now Link to comment Share on other sites More sharing options...
btford Posted June 1, 2013 Share Posted June 1, 2013 2.5M expanded set. As seen on the Rigel 2 Heavy with CSM (Stock) Link to comment Share on other sites More sharing options...
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