Taverius Posted June 1, 2013 Share Posted June 1, 2013 A quick comparison of the fairings as loaded with a stock ship -vs- right after I moved the fairing and put them back:That usually happens when there's 2 parts with the same part.name. Link to comment Share on other sites More sharing options...
btford Posted June 1, 2013 Share Posted June 1, 2013 That could very well be the case Link to comment Share on other sites More sharing options...
Avalon304 Posted June 2, 2013 Share Posted June 2, 2013 Having the same problem as btford, attaching fairings dont actually connect. And sometimes I cant get them to connect to the base properly. I feel like I'm just missing something. Link to comment Share on other sites More sharing options...
btford Posted June 2, 2013 Share Posted June 2, 2013 I downloaded vanilla, unmodded 20.2 and the fairings work fine. Hrm. Link to comment Share on other sites More sharing options...
Winston Posted June 2, 2013 Author Share Posted June 2, 2013 (edited) I just got done updating everything to the new filing system, now working on a few bugs including the fairing jettison sounds being broken.Should have it uploaded in a bit.edit:It would seem that it's impossible to make custom sounds work any more even using the same system the stock parts appear to use, so those will have to wait. Edited June 2, 2013 by Winston Link to comment Share on other sites More sharing options...
GJNelson Posted June 2, 2013 Share Posted June 2, 2013 Awesome, can't wait! Link to comment Share on other sites More sharing options...
Taverius Posted June 2, 2013 Share Posted June 2, 2013 It would seem that it's impossible to make custom sounds work any more even using the same system the stock parts appear to use, so those will have to wait.It is, but you'll have to ask Snjo about it - he does it for firespitter, and might be able to tell you how to do it without plugin code Link to comment Share on other sites More sharing options...
GJNelson Posted June 2, 2013 Share Posted June 2, 2013 (edited) I just got done updating everything to the new filing system, now working on a few bugs including the fairing jettison sounds being broken.Should have it uploaded in a bit.edit:It would seem that it's impossible to make custom sounds work any more even using the same system the stock parts appear to use, so those will have to wait.Squad's custom parts are in the KSP_Root/GameData/Squad/Parts folder. The custom sounds are located in the KSP_Root/GameData/Squad/Sounds folder with the sound activation line "custom_sound = action_name" added in a custom part's part.cfg file. In the case of KW Rocketry... the sound activation line should be "sound_kwfairing_jettison = activate" I believe. Note the lack of ".wav" in this line. Your previous KW Rocketry for 0.19.1 had "sound_kwfairing_jettison.wav = activate" and may not work with KSP 0.20.2 anymore. Here is an example of the sound activation line from Squad's decoupler1-2 part.cfg file...sound_decoupler_fire = decoupleSo KW Rocketry should be something like this...KSP_Root/GameData/KW Rocketry/Parts <------ KW Rocketry parts go hereKSP_Root/GameData/KW Rocketry/Sounds <---- KW Rocketry custom sounds go here... and any custom sound's activation line would like something like this...sound_kwfairing_jettison = activateThis won't work for KW Rocketry with KSP 0.20.2? Hope this helps and is correct. Edited June 2, 2013 by GJNelson Link to comment Share on other sites More sharing options...
Guest Posted June 2, 2013 Share Posted June 2, 2013 I just got done updating everything to the new filing system, now working on a few bugs including the fairing jettison sounds being broken.Should have it uploaded in a bit.Aww, man!! I just got the M-410 up and running again, too. That's OK, I'll just have to build it even better this time. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 2, 2013 Share Posted June 2, 2013 Aww, man!! I just got the M-410 up and running again, too. That's OK, I'll just have to build it even better this time. m-410?? very curious Link to comment Share on other sites More sharing options...
Winston Posted June 2, 2013 Author Share Posted June 2, 2013 Alright, it's up.Please let me know if I missed anything. Link to comment Share on other sites More sharing options...
SouthPhilly Posted June 2, 2013 Share Posted June 2, 2013 OK... I'm stumped on this... I can't get your addon to load up...I'm running .20.2, I've downloaded and installed it, I watch the loading screen and I see the package loading up along with all of my other mods. but when I start up the game... KW parts are all missing. I mean not a single one.I've now deleted, redownloaded and reinstalled the pack 4 times. Same thing every time... I see the game load the files, they just don't show up in the VAB.I even tried to install them the old way and no go... I didn't think that would work but, had to give everything a try before I posted here. Anyone else have this happening? And any help is always appreciated... Thanks Link to comment Share on other sites More sharing options...
Gaius Posted June 2, 2013 Share Posted June 2, 2013 (edited) Working for me... and either I'm misremembering or the parts are actually showing up better organized now. (This does mean they might not be in the same places they were before you updated, make sure you look carefully...) Edited June 2, 2013 by Gaius Link to comment Share on other sites More sharing options...
SouthPhilly Posted June 2, 2013 Share Posted June 2, 2013 Oh I have M8... Thats why I said I was stumped... I'm going to try a fresh install of KSP .20.2 now to see if that fixes it... It has to be another mod not playing nice or something. Link to comment Share on other sites More sharing options...
GJNelson Posted June 2, 2013 Share Posted June 2, 2013 Squad's custom parts are in the KSP_Root/GameData/Squad/Parts folder. The custom sounds are located in the KSP_Root/GameData/Squad/Sounds folder with the sound activation line "custom_sound = action_name" added in a custom part's part.cfg file. In the case of KW Rocketry... the sound activation line should be "sound_kwfairing_jettison = activate" I believe. Note the lack of ".wav" in this line. Your previous KW Rocketry for 0.19.1 had "sound_kwfairing_jettison.wav = activate" and may not work with KSP 0.20.2 anymore. Here is an example of the sound activation line from Squad's decoupler1-2 part.cfg file...sound_decoupler_fire = decoupleSo KW Rocketry should be something like this...KSP_Root/GameData/KW Rocketry/Parts <------ KW Rocketry parts go hereKSP_Root/GameData/KW Rocketry/Sounds <---- KW Rocketry custom sounds go here... and any custom sound's activation line would like something like this...sound_kwfairing_jettison = activateThis won't work for KW Rocketry with KSP 0.20.2? Hope this helps and is correct.Alright, it's up.Please let me know if I missed anything.Winston, did you see my post from earlier? I was hoping it might help you get your custom sounds working. Not sure it will solve your problems, but from my past modding and programming experience I think it might work.Hope it helps. Link to comment Share on other sites More sharing options...
Winston Posted June 2, 2013 Author Share Posted June 2, 2013 Winston, did you see my post from earlier? I was hoping it might help you get your custom sounds working. Not sure it will solve your problems, but from my past modding and programming experience I think it might work.Hope it helps.Yeah I already tried that, no luck unfortunately. Link to comment Share on other sites More sharing options...
GJNelson Posted June 2, 2013 Share Posted June 2, 2013 (edited) It is, but you'll have to ask Snjo about it - he does it for firespitter, and might be able to tell you how to do it without plugin code Yeah I already tried that, no luck unfortunately.Darn, then perhaps as Taverius' suggests, SNJO http://forum.kerbalspaceprogram.com/member.php/58909-Snjo with the Firespitter mod can help. Edited June 2, 2013 by GJNelson Link to comment Share on other sites More sharing options...
btford Posted June 2, 2013 Share Posted June 2, 2013 Fairings are screwy in 20.0. Updated to 20.2, added all my mods back in. Fairings work fine now. Link to comment Share on other sites More sharing options...
harspc178 Posted June 2, 2013 Share Posted June 2, 2013 (edited) Going to try Fairings on 20.2 fresh install. Will report back.Ok here is what I found.KW 0.2.33 on a fresh install of 20.2.186 (in LEGACY mod folders, parts and such in the base folder and NOT the gamedata folder) I did not have any issues with fairings.If you have the mod in the gamedata folder you will only see about 1/2 of the parts. Edited June 2, 2013 by harspc178 Link to comment Share on other sites More sharing options...
Winston Posted June 2, 2013 Author Share Posted June 2, 2013 Just so people are aware, the fairing parts are now in the Aerodynamics tab. Link to comment Share on other sites More sharing options...
ANWRocketMan Posted June 2, 2013 Share Posted June 2, 2013 @Winston, this is the best rocket (p)arts pack out there. Thanks for going through the trouble of updating it and all. A lot of us appreciate it a lot! Link to comment Share on other sites More sharing options...
WhatsThisButtonDo Posted June 2, 2013 Share Posted June 2, 2013 What ANWRocketMan said. +1 Link to comment Share on other sites More sharing options...
wilywampa Posted June 2, 2013 Share Posted June 2, 2013 (edited) Sorry, see below. Edited June 2, 2013 by wilywampa Double post Link to comment Share on other sites More sharing options...
wilywampa Posted June 2, 2013 Share Posted June 2, 2013 I installed KW Rocketry 2.4 in KSP 0.20.2. When I try to open Rigel 2 Heavy With CSM, I get an error saying a part named "KWsrbCone" is missing. I assume it was included with older versions but left out somehow in this version. Is there a way to get that part? Link to comment Share on other sites More sharing options...
artao Posted June 2, 2013 Share Posted June 2, 2013 I aaaaaa ..okay .. with KW 2.4 will we have to rebuild anything that used pre-2.4 KW parts? I'm assuming yes. Link to comment Share on other sites More sharing options...
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