Mesklin Posted November 16, 2013 Share Posted November 16, 2013 (edited) so.much.gosh.darn.CLIPPING!I am not against clipping, BUT THAT'S JUST INSANE!Also, it must be hard to refuel it. Exactly, only certified company techs can do refueling for this yacht , with specially designed equipment. Edited November 16, 2013 by Mesklin Quote Link to comment Share on other sites More sharing options...
Cruzan Posted November 16, 2013 Share Posted November 16, 2013 (edited) Ladies and gentlemens, let me introduce you new edge of space ships technology: beauty and powerful space yacht "Silver bullet". Is it possible to refuel the rocket fuel tanks on your design? I can't see the tanks sticking out anywhere to click on em Edited November 16, 2013 by Cruzan Quote Link to comment Share on other sites More sharing options...
Fellow314 Posted November 16, 2013 Share Posted November 16, 2013 The I.T. X59.2 for the jets, 3 for the rockets.That's about it really.https://www.dropbox.com/s/jj0es5ynytb7ctj/X59.craftOh, and here's the Mosquito I posted a pic of ages ago.https://www.dropbox.com/s/5jc3lopdxihk5de/Mosquito.craft Quote Link to comment Share on other sites More sharing options...
Mesklin Posted November 16, 2013 Share Posted November 16, 2013 Is it possible to refuel the rocket fuel tanks on your design? I can't see the tanks sticking out anywhere to click on em It is possible only with mods. It is price of beaty Quote Link to comment Share on other sites More sharing options...
Corona688 Posted November 16, 2013 Share Posted November 16, 2013 USUALLY that's fixed by allowing part clipping in the editor (which i guess you already did), or strutting together all the clipping pieces. You are assuming I don't enjoy explosions. This is not the safest assumption. Quote Link to comment Share on other sites More sharing options...
Fellow314 Posted November 16, 2013 Share Posted November 16, 2013 (edited) I.T. X58 dSTOL SSTO capable of achieving LKO twice on one fuel tank (provided you only want to land near the equator). Over-endowed in the docking port department and not too airhoggy - compared to my usual abuses, that is.1. for the downward facing take off assistance rocket2. the jet3 the rockt.Javascript is disabled. View full albumETA - daytime shots!Javascript is disabled. View full albumhttps://www.dropbox.com/s/zeby75ybpkik7d1/X58%20d.craft Edited November 16, 2013 by Fellow314 Quote Link to comment Share on other sites More sharing options...
Cruzan Posted November 18, 2013 Share Posted November 18, 2013 Over-endowed in the docking port departmentlol! That ssto looks really cool though. I like the way the intakes are set up on it and it's very compact. 2 trips to LKO is nothing to sneeze at either I bet inigma would be interested in having that in SSI's catalogue of shuttles as well. Quote Link to comment Share on other sites More sharing options...
Andrakon Posted November 19, 2013 Share Posted November 19, 2013 VTOL carrying a 42 Ton payload to LKO. Quite a few experimental ships lead up to this and its the best thing I have ever built!Javascript is disabled. View full albumFull thread HERE Quote Link to comment Share on other sites More sharing options...
Hodo Posted November 19, 2013 Share Posted November 19, 2013 My latest...The SVO-21.Mission pictures from the The-Versatility-Marathon-Challenge http://forum.kerbalspaceprogram.com/threads/58216-The-Versatility-Marathon-ChallengeJavascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
pinolallo Posted November 19, 2013 Share Posted November 19, 2013 SSTO Crew transport: 5 crew, land on mün, mimnus and back Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Hodo Posted November 20, 2013 Share Posted November 20, 2013 My newest test craft... it has no wings, and yet it flies in FAR. Just goes to show lifting bodies do work if they go fast enough.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
KissSh0t Posted November 20, 2013 Author Share Posted November 20, 2013 My newest test craft... it has no wings, and yet it flies in FAR. Just goes to show lifting bodies do work if they go fast enough.Javascript is disabled. View full albumYou gave me a cool idea... hehehehe~! Quote Link to comment Share on other sites More sharing options...
KissSh0t Posted November 20, 2013 Author Share Posted November 20, 2013 VTOL carrying a 42 Ton payload to LKO. Quite a few experimental ships lead up to this and its the best thing I have ever built!Javascript is disabled. View full albumFull thread HEREQuite impressive this design.. good work. Quote Link to comment Share on other sites More sharing options...
Hodo Posted November 20, 2013 Share Posted November 20, 2013 You gave me a cool idea... hehehehe~!Glad I could be of help, I look forward to seeing what you come up with. This project of mine I still have to fix a few things, but I am wondering how far I can go with it. Quote Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 21, 2013 Share Posted November 21, 2013 Uh, does anyone have any tips on improving TWR? My current SSTO in progress has two jets and one nuke, the jets are fine, but the nuke's TWR is TERRIBLE. Adding the 24-S7's or whatever just eats up fuel, and yeah...If you need pics or the craft just ask, I don't bite. Quote Link to comment Share on other sites More sharing options...
Fellow314 Posted November 22, 2013 Share Posted November 22, 2013 Uh, does anyone have any tips on improving TWR? My current SSTO in progress has two jets and one nuke, the jets are fine, but the nuke's TWR is TERRIBLE. Adding the 24-S7's or whatever just eats up fuel, and yeah...If you need pics or the craft just ask, I don't bite. Two nukes? Quote Link to comment Share on other sites More sharing options...
Tommygun Posted November 22, 2013 Share Posted November 22, 2013 Uh, does anyone have any tips on improving TWR? My current SSTO in progress has two jets and one nuke, the jets are fine, but the nuke's TWR is TERRIBLE. Adding the 24-S7's or whatever just eats up fuel, and yeah...If you need pics or the craft just ask, I don't bite. I put together a SSTO with two stock jets with RAMjet intakes and one aerospike.It worked quite well, I would just witch out the nuclear engine with the aerospike.Nuclear engines should really only be used for travel between planets. Quote Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 22, 2013 Share Posted November 22, 2013 It's an interplanetary SSTO... Quote Link to comment Share on other sites More sharing options...
Tommygun Posted November 22, 2013 Share Posted November 22, 2013 That's a hard one then.The only thing I can think of is use one of those mods that allow you to remove fuel before take off.Then adjust fuel to the minimum for making orbit, so you will be lighter and then refuel in orbit. Quote Link to comment Share on other sites More sharing options...
Fellow314 Posted November 22, 2013 Share Posted November 22, 2013 It's an interplanetary SSTO...If it's interplanetary, why the worry about twr? In a journey of months, what price an extra few minutes burn? Quote Link to comment Share on other sites More sharing options...
RocketTurtle Posted November 22, 2013 Share Posted November 22, 2013 Welp, getting my apoapsis higher... Quote Link to comment Share on other sites More sharing options...
Spatzimaus Posted November 22, 2013 Share Posted November 22, 2013 If it's interplanetary, why the worry about twr? In a journey of months, what price an extra few minutes burn?Pretty much this. Once you're in orbit, TWR becomes mostly meaningless. Doubling your engine weight just to boost TWR a bit is a huge waste of weight; you need enough TWR to do efficient burns in low orbits, where your thrust window is only a few minutes long, but once you're doing interplanetary stuff you'll have hours to do anything.I mean really, my own interplanetary spaceplane designs now incorporate ion engines. IONS, the epitome of "low TWR". Like so:Once it's in orbit the primary propulsion is a single LV-N (actually a hybrid ion from a mod, but stat-wise it's nearly identical to the LV-N), which with its fuel load has 3-4k dV. Those two little ion pods at the ends of the wings, total weight ~1 ton, more than double that delta-V total. Sure, the burn time will be a few hours, but a vessel this small has no problem with x4 physics acceleration, so it's more like an hour, tops while I go do something else. And with that much dV capability, it's not hard to fly to Laythe and such, especially with some strategically placed fuel depots. Quote Link to comment Share on other sites More sharing options...
KissSh0t Posted November 22, 2013 Author Share Posted November 22, 2013 With more ion engines... would the burn be shorter?I have actually never used ion before so I do not know anything about them. Quote Link to comment Share on other sites More sharing options...
Hodo Posted November 22, 2013 Share Posted November 22, 2013 With more ion engines... would the burn be shorter?I have actually never used ion before so I do not know anything about them.Unfortunately with my recent ventures in Ion engines I have found more engines means more battery drain. And thats honestly your biggest problem with ion engines. Quote Link to comment Share on other sites More sharing options...
Virindi Posted November 22, 2013 Share Posted November 22, 2013 My newest test craft... it has no wings, and yet it flies in FAR. Just goes to show lifting bodies do work if they go fast enough.This idea inspired me, but lifting bodies are annoying. So I did something a little different: no vertical tail or rudder (with FAR of course!). I copied the real-life MD/Boeing X-36 prototype aircraft.Yaw control is provided only by thrust vectoring and reaction wheel torque. There are no hidden control surfaces or wings that you can't see. I was shocked at how well this design actually works; sideslip ends up being a nonissue even under completely manual control (SAS off). As a bonus, the lack of tail reduces drag.Rudders are for wimps! Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
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