Jump to content

SSTOs! Post your pictures here~


Recommended Posts

RocketTurtle.. Go to the first page of this thread.. I have a few SSTO's there that you could try out or use to learn from.

Interplanetary SSTO's can be tricky.. If I was you start of by just trying to get into orbit and then landing back at the runway after 1 orbit.

Link to comment
Share on other sites

I'm trying to make it interplanetary... I suck at SSTO's so much. :C

That's not a fail. That's what we in the business world like to call an "opportunity". There's also another term we use for such cases, and in this case it's probably more appropriate: "challenge".

I use FuelTastic to generate fuel as I go, allowing all of my SSTOs (that actually work) to go even farther once they reach orbit. The power cost is pretty high, but patience pays off when you land that sucker at Laythe. :D

It's not cheating; it's "introducing a new dynamic to create a positive deviation from the paradigm".

(Okay, enough of that. It's making me dry-heave!)

Link to comment
Share on other sites

Perhaps you should build larger if you are having such difficulties getting a small SSTO like that into orbit when a nuclear engine is in the mix///

Basically your craft as it is... is too heavy.. and does not have the power at altitude to get up to speed.

Try building an SSTO from scratch using 4 to 6 TurboJets with only 2 Nuclear Rockets and enough Air intakes to give you about 10 to 15 Air Intake.

You can circularize an orbit using only Jet Engines.

Challenging! mwhahahahaha~

Link to comment
Share on other sites

My big Dropship nears completion. It's mission profile is to deliver moon base parts. It's getting there. A few more missions, and some tweaking are needed.

JaBwRRN.png

u5qbGmG.png

xrkJ6I7.png

V2KTnPs.png

axSVcpi.png

fb8W5aE.png

kmAE5rW.png

The most recent mission revealed a surprising but minor CoT problem from the main horizontal rockets. Lots of little fixes to make, but it's in the home stretch!

An over-engined variety was hilarious, but ultimately too silly to justify.

CqmVWz0.png

Link to comment
Share on other sites

Airhog MK-II

Capable of a Mun or Minmus round trip. If I would have been careful and haven't forgotten to bring parachutes with me, I could've made a Duna round trip.

In this case it's a one way trip and the pilot awaits rescue in Duna orbit...

s1TFXmh.png

QlF0lJ3.png

T6o8Sd9.png

EVEJFSu.png

1IVCfiW.png

DN6f2QN.png

wbJm2jO.png

WbUSxII.png

J8ftWLm.png

VEAQ1bN.png

iaYpvDU.png

wZxDlwb.png

OnXe4NB.png

xCJkpgn.png

Your new home, buddy!

LkNGcDm.png

iUPzuX6.png

Nope! This is as far as you'll get this time...

This later led to the development of the Airhog Mk-II Crew Shuttle:

Javascript is disabled. View full album
Edited by Overfloater
Link to comment
Share on other sites

Does this look like it will be too heavy?

I think so.

(Caution, shameless self plug ahead)

Take a look at the first plane in my thread here:

http://forum.kerbalspaceprogram.com/threads/58503-X-craft

Two long tanks, one jet fuel tank and it makes Duna. (just :) )

Maybe you want to try increasing delta V by losing weight rather than adding fuel? - see this excellent NASA piece recently posted here by someone I would credit if I could remember who it was:

http://www.nasa.gov/mission_pages/station/expeditions/expedition30/tryanny.html

Link to comment
Share on other sites

Gr. It screams on the jets, but once again it can't raise its apoapsis to the desired 100 km orbit with the nukes.

Lighten it.. keep tweaking.. Basically make an aircraft that can fly on 30/40 thousand without cutting out on the Jet Engines.. and go for speed at that altitude... Once you are as close to 2000m/s as you can get, turn off Jet Engines + Close Air Intakes, and do the rest with rockets.

Remembering to throttle down as your craft gets to the limit of the air intake.. As long as you are still accelerating and not falling.. Only slightly Climbing.. At the very limit your craft can fly level.. you will be able to get into orbit~ It's a bit different than flying with Simple Rockets.

Link to comment
Share on other sites

You are almost there... what the design lacks is air intake.. I was having troubles getting the speed needed before switching to the nuclear rockets. If you provide it with more air intake I believe this design will be able to get orbital.

Right now your design has a max air intake of 4.80 ... Try to get it to 10.

One thing I noticed while testing it was the top and bottom wing not being connected to one another.

tumblr_mwqmfhLZyy1r2k180o1_1280.jpg

tumblr_mwqmfhLZyy1r2k180o2_1280.jpg

tumblr_mwqmfhLZyy1r2k180o3_1280.jpg

Link to comment
Share on other sites

Connect all fuel tanks both ways.. so fuel can run back and forth.

A good way of testing fuel drain is to build the body of the craft without the wings, load it up on the runway, put the break on and turn the engines on, maybe throttling down so the engines don't push too hard on the craft with it's breaks on xD

Watching where the fuel drains from.

Edited by KissSh0t
Link to comment
Share on other sites

Greaaat... got it to orbit... with like no fuel... this thing is pointless... now I have to make it Duna capable...

I hate SSTO's sometimes. :mad:

pbJNdra.png

Edit: Should I make some of the jet fuel tanks LFO tanks?

Edit edit: No, that would increase weight, this thing can barely get into orbit anyways...

EDIT EDIT EDIT: Nevermind, I'm missing fuel lines, it actually might have enough...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...