Hodo Posted December 17, 2013 Share Posted December 17, 2013 My newest...SVO-29Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Mecha Pants Posted December 17, 2013 Share Posted December 17, 2013 With .23 and R.A.P.I.E.R engines coming sometime later today, I suspect that separate air-breathing/rocket SSTO builds may be becoming a thing of the past. That said, here's my first real successful SSTO Spaceplane, the Dodo Mk 2cJavascript is disabled. View full albumGet it HereNot many pictures I admit, but I'm usually more preoccupied with not crashing. The Dodo does take the whole runway to lift off, and can only pitch up once all three wheels have jumped off the end. Once airborne the Dodo is fairly stable despite the COM/COL positions (the center of lift is in front of, and below the center of mass, and this only worsens as fuel is drained). The Dodo also glides wonderfully, decelerating to a stable 30m/s when pitched up 20 degrees with engines dead.Once R.A.P.I.E.Rs hit us, I plan to put them in place of the turbojets and swap the aerospike for an LV-N. Quote Link to comment Share on other sites More sharing options...
dc4bs Posted December 17, 2013 Share Posted December 17, 2013 (edited) So I've been working on this SSTO for quite a while and I've finally settled on this design.198.3 tons fully fueled but with an empty cargo hold.Empty landing weight with only 500 fuel on board is about 90 tonsMax cargo seems to be 49.5 tons or so but that has been a space limitation of the cargo hold, NOT a weight issue. stretching the hold longer could get more cargo into orbit but may weaken the overall structure too much...Javascript is disabled. View full albumDownload link: http://kerbalspaceprogram.com/big-bertha-ssto/Main thread for this craft: http://forum.kerbalspaceprogram.com/threads/62078-Big-Bertha-SSTOWith a light load or empty cargo hold, it will lift off at 180-190 M/s. Fully loaded, it has to go off the end of the runway much like the Dodo above. Edited December 17, 2013 by dc4bs Quote Link to comment Share on other sites More sharing options...
Hodo Posted December 17, 2013 Share Posted December 17, 2013 So I've been working on this SSTO for quite a while and I've finally settled on this design.198.3 tons fully fueled but with an empty cargo hold.Empty landing weight with only 500 fuel on board is about 90 tonsMax cargo seems to be 49.5 tons or so but that has been a space limitation of the cargo hold, NOT a weight issue. stretching the hold longer could get more cargo into orbit but may weaken the overall structure too much...I highly suggest Kerbal Joint Reinforcement. It has done wonders for my larger SSTOs. I also suggest Procedural Wing for your wings. It will save you on parts count and odd wing flex issues. Oh And to help with flex through the cargo bay on long body cargo bays, use the B9 invisible struts, connect one to one segment and the other to the other segment it will help reinforce the whole body making it far more ridged. I also do the samething for my wings so they dont flex up under lift. Quote Link to comment Share on other sites More sharing options...
Rune Posted December 17, 2013 Share Posted December 17, 2013 (edited) With .23 and R.A.P.I.E.R engines coming sometime later today, I suspect that separate air-breathing/rocket SSTO builds may be becoming a thing of the past.You suspect well. It's ridiculously easy to SSTO now, if you were able to do it before. This thing is my first 15 minutes with 0.23. 5 of those were spent testing it to orbit in the first try:(Yes, that is more than half the fuel on orbit on a 4-1 intake ratio, and I can fill it with 100% rocket mix. Niiice)That, and tweakable fuel tanks. I have to dust off the calculator and figure out the new awesome mass fractions of the "new" aviation fuel tanks! Rune. I'll be back once I have found out more. Edited December 17, 2013 by Rune Quote Link to comment Share on other sites More sharing options...
andrew123 Posted December 17, 2013 Share Posted December 17, 2013 (edited) My first ssto with a rato system. This modified sabre definitely has enough delta-v to get into orbit, but I admittedly suck at flying sstos.Download the prototype ssto: https://www.dropbox.com/s/wtx02llyaxmdccx/YSS-2000.craftFlight instructions:1. Keep stable until at 20 m/s, and stage for rocket asisters while veering off the ramp as smoothly as possible.2. You probably have a better idea than I do after shutting down the rato by pressing 2...Hotkeys:1. Activate RATO system2. Deactivate RATO system3. Activate the turbine engines4. Deactivate the turbine engines5. Activate the aerospike6. Deactivate the aerospikeJavascript is disabled. View full albumThe New RAPIER edition is much more efficient. It even boasts the ability to dock, since the download version has an rcs system and about 200 units of monopropellent.Download link: https://www.dropbox.com/s/v1g9afu3d5as4vz/YSS-2000%20RAPIER%20Edition.craftTested version with no RCS system:Javascript is disabled. View full albumTested version with my new RCS system:Javascript is disabled. View full albumASM-1 Exto-Atmospheric interception (Anti shipping)Download link (Takeoff is almost impossible, so wait until it is updated) (It's been fixed and updated): https://www.dropbox.com/s/zqh231pdovvr19c/YSS-2000%20RAPIER%20Edition%20JSM%201.craftJavascript is disabled. View full albumUpdated version:Javascript is disabled. View full album Edited December 18, 2013 by andrew123 Quote Link to comment Share on other sites More sharing options...
KissSh0t Posted December 18, 2013 Author Share Posted December 18, 2013 New engines make me wet.. I mean.. I am going to make something new ( â—“â—¡â—â€) Quote Link to comment Share on other sites More sharing options...
KerrMü Posted December 18, 2013 Share Posted December 18, 2013 Quote Link to comment Share on other sites More sharing options...
KissSh0t Posted December 18, 2013 Author Share Posted December 18, 2013 I am in love with the new engines..that is all. Quote Link to comment Share on other sites More sharing options...
KissSh0t Posted December 18, 2013 Author Share Posted December 18, 2013 The new engines are so awesome..I've basically made a previously unstable on re-entry SSTO "craft would tumble uncontrollably".. into a completely stable and usable SSTO craft just by switching out the previous engine setup.Next!! is to build a new craft from scratch based around these engines. Quote Link to comment Share on other sites More sharing options...
Comrade Jenkens Posted December 18, 2013 Share Posted December 18, 2013 Hopefully the RL version will be just as good as the KSP version!!!In the past I could only just get a SSTO, now its easy and much more fuel efficient than pure rocket or multi engine designs. Quote Link to comment Share on other sites More sharing options...
speedboiae86 Posted December 18, 2013 Share Posted December 18, 2013 Orbital Strike Class SSTO - Gradius Mk. VI-R - With the new update to KSP (0.23), a new dual mode air-breathing/closed cycle engine was brought out called the R.A.P.I.E.R. So naturally, I had to fit a few on to the Gradius. Quote Link to comment Share on other sites More sharing options...
KissSh0t Posted December 18, 2013 Author Share Posted December 18, 2013 You can tweak flaps now.... this new update is so awesome.... Quote Link to comment Share on other sites More sharing options...
dc4bs Posted December 18, 2013 Share Posted December 18, 2013 I highly suggest Kerbal Joint Reinforcement. It has done wonders for my larger SSTOs. I also suggest Procedural Wing for your wings. It will save you on parts count and odd wing flex issues. Oh And to help with flex through the cargo bay on long body cargo bays, use the B9 invisible struts, connect one to one segment and the other to the other segment it will help reinforce the whole body making it far more ridged. I also do the samething for my wings so they dont flex up under lift.Well, the point was to be able to use only B9 and stock parts for the core of the ship.Then have some optional extra bells and whistles (buran arm, av lights, quatum struts, etc...).So no procedural wings on this one.Well, at least for now. Quote Link to comment Share on other sites More sharing options...
Hodo Posted December 18, 2013 Share Posted December 18, 2013 Well, the point was to be able to use only B9 and stock parts for the core of the ship.Then have some optional extra bells and whistles (buran arm, av lights, quatum struts, etc...).So no procedural wings on this one.Well, at least for now. You can still use the B9 struts, they are in B9. They have the strength of an I-Beam but are invisible so they work great for wings, and cargobays. Quote Link to comment Share on other sites More sharing options...
ÃÂ�dditanÃÂa Posted December 18, 2013 Share Posted December 18, 2013 (edited) I feel so excited to finally be able to join the exclusive SSTO Club http://imgur.com/a/TbWZq Edited December 19, 2013 by ÃÂ�dditanÃÂa Quote Link to comment Share on other sites More sharing options...
Sparker Posted December 19, 2013 Share Posted December 19, 2013 This will be a little off-topic because it's a X-15-like suborbital plane. Made to fly with RSS and Deadly Re-entry mods.The carrier plane is Husky transport from FAR mod with a little modified tail.The separation.Dropping external fuel tanks.At the the apogee.Pitching up and burning to re-enter at a lower angle.Trying some maneuvers and landing.It turns out quite hard to fly spaceplanes with RSS and DRE mods. Speeds are much higher and everything tends to overheat and explode in case of wrong re-entry angle. I'm planning to build a spiral-like system some time. Has anyone tried this yet? Quote Link to comment Share on other sites More sharing options...
danielzav Posted December 19, 2013 Share Posted December 19, 2013 this the t-mk1 and it is big and bad and can tow you all the why to (not tested) and let you in to space with most of you gas still Quote Link to comment Share on other sites More sharing options...
Deadweasel Posted December 19, 2013 Share Posted December 19, 2013 this the t-mk1 and it is big and bad and can tow you all the why to (not tested) and let you in to space with most of you gas stillI have no idea what was said, but.... good job, I think? Quote Link to comment Share on other sites More sharing options...
KissSh0t Posted December 19, 2013 Author Share Posted December 19, 2013 this the t-mk1 and it is big and bad and can tow you all the why to (not tested) and let you in to space with most of you gas stillIt would be very helpful to post images of what you want to show us. Quote Link to comment Share on other sites More sharing options...
huggy Posted December 19, 2013 Share Posted December 19, 2013 A few of my old aircraft with new engines. Quote Link to comment Share on other sites More sharing options...
KissSh0t Posted December 20, 2013 Author Share Posted December 20, 2013 Trying to make a new SSTO based around the new engines.. This flight was a failure due to a screw up with the fuel lines making the craft drain fuel from the left side of the ship and leaving the right side full of fuel... I didn't realize until de-orbit... hahahaha... Resulting in uncontrollable spin and the inevitable explosion. Quote Link to comment Share on other sites More sharing options...
KissSh0t Posted December 20, 2013 Author Share Posted December 20, 2013 I love the new feature of being able to change the fuel amount inside fuel tanks... if you turn on the center of mass marker you can watch how the fuel drain affects the craft's center of mass.. this is VERY VERY VERY helpful for building SSTO aircraft. Quote Link to comment Share on other sites More sharing options...
Rune Posted December 20, 2013 Share Posted December 20, 2013 I love the new feature of being able to change the fuel amount inside fuel tanks... if you turn on the center of mass marker you can watch how the fuel drain affects the craft's center of mass.. this is VERY VERY VERY helpful for building SSTO aircraft.Being able to guesstimate the CoM changes during flight was one of the things that distinguished "pro" builders from the rest. That, and the piloting skills to milk a design before flameout. So if anything, this update brought SSTO's to the masses.Rune. And, speaking as one of those "pro" builders, that is a good thing. Quote Link to comment Share on other sites More sharing options...
9t3ndo Posted December 20, 2013 Share Posted December 20, 2013 (edited) Here are my first RAPIER SSTOThe Rapier Shuttle.craft - with 30° straight into 120km orbit.... Edited December 20, 2013 by 9t3ndo Quote Link to comment Share on other sites More sharing options...
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