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Bring a dead probe back to life.


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Hello Kerbonauts.

I thought i would share a litte gem of an idea i stubled across that saves you from losing your probes.

Here's the situation:-

You have launched a sweet little probe out amongst the planets, but during the chaos of launching you forgot to deploy those folded solar panels :blush: and now your probe is completely powerless and you have no choice but to abandon it.

Well here are a couple of solutions i use to avoid this happening (I have not yet found a way to truly ressurect a dead probe without this prior preparation)

1.Fit at least one basic square solar panel. This panel is always 'on' therefore all you have to do is wait for it to rotate sunward and you will get a trickle of power, should be enough to deploy your main solar panels. You would have to be really unlucky to be in a position where your emergency panel is permanently facing away from the sun.

This can also be done with the nuclear generator but i find them a pain in the ass to fit, and they ruin the aesthetics.

2.Fit an emergency battery. This is my chosen method and it works like this. Fit a battery to your probe and just before launch right click on it. You will see a display of the batteries current charge and to the right hand side of that a small green triangle. If you click this triangle the power stored in this battery will not be used by your craft (it switches to a red stop sign) therefore if you happen to lose all the power on your probe you can switch it back on thereby activating your emergeny power supply :D (you do of course have to remember to isolate it befor launch).

I hope somebody finds this useful, if anyone has any more little tips on this please feel free to share.

May all your probes live long and fruitful lives. :)

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+1 for basic 'always on' solar panels. Hadn't thought about the battery thing myself, I just use RTGs. Perhaps you can tie the battery into action groups? I haven't checked what actions you can do for batteries, but if you use an action group during launch (like I do for locking engine gimbals) you could tie it into there so you don't forget.

A tip for RTGs, you can hide them inside other things if you don't like the aesthetics. I used to stick mine into fuel tanks or even pods. I have read posts about issues sometimes arising from clipping/hiding, so use at your own risk.

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On #2:

I tried that in the past and epically failed. I 'stopped' one of my fully charged batteries shortly after launch in the hopes of reviving my probe once I ran out of juice. Turned out I couldn't, I did not have enough power to turn on the power. Since that time I pretty much always stick at least 1 RTG to my rockets.

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  • 6 months later...

You could go into your quicksave, find your probe, find one or more of the solar panels and change it/them from "stateString = RETRACTED" to "stateString = EXTENDED".

But of course that would be cheating...

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On #2:

I tried that in the past and epically failed. I 'stopped' one of my fully charged batteries shortly after launch in the hopes of reviving my probe once I ran out of juice. Turned out I couldn't, I did not have enough power to turn on the power. Since that time I pretty much always stick at least 1 RTG to my rockets.

Prior to .23 you could not do this. But now you can.

Even before .23 if you had a full stopped battery, although you could not turn it back on, you could transfer electric charge from it to the probe core or another battery to get things working.

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Personally, I just give it enough juice "by default" that it can run for a few minutes after reaching its destination until it needs to deploy panels. Additionally, using KAS to simply attach a square panel on your next manned mission is handy if you're like me and totally forget to add a power supply until your probe is in Joolian orbit. Another option, of course, is to replace all your probe cores with Mk I lander cans, which are slightly bigger and somewhat heavier but don't require power and also have a "spare" Kerbal on board.

Edited by zxczxczbfg
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Since suffering from this recently I have always put a square solar panel or two on every craft and I have also used the spare battery method you mentioned..

Nothing worse than sending something up and forgetting about power and it becomes useless.. haha

I did however manage to put a square panel on and was very unlucky in the fact that it was completely pointing away from the sun so it would have took me ages of speeding up time to get any bit of power back.. lol

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2.Fit an emergency battery. This is my chosen method and it works like this. Fit a battery to your probe and just before launch right click on it..

Good idea.

Note that in 0.23, you can use tweakables in the VAB to have this battery off by default, instead of having to remember to do it on the launch pad each flight.

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I managed to strand my Progress test that way. I set up rendezvous and warped. This being RSS, it lasted quite long. Coming out of warp... rats, the panels were facing away from the Sun the whole time! I suppose it'll have to wait until the Sun shines on the panels, which is going to take some time...

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