Jump to content

[WIP]United Launch Alliance Pack *V1.0RC1 Released*


Chimer4

Recommended Posts

it does have smooth shading, its just the way I made, some sharp edges remain. Those fairings though were more a placeholder than anything, imdoing some better ones. Also, I cannot for the life of me fix the CCB issue. I know what it is that causes the error messages, but when I tried to fix what I thought was causing it on the model, it appeared to make the issue worse :/ so I may need to completely redo the CCB to fix this, model, texture, the lot

Link to comment
Share on other sites

it does have smooth shading, its just the way I made, some sharp edges remain. Those fairings though were more a placeholder than anything, imdoing some better ones. Also, I cannot for the life of me fix the CCB issue. I know what it is that causes the error messages, but when I tried to fix what I thought was causing it on the model, it appeared to make the issue worse :/ so I may need to completely redo the CCB to fix this, model, texture, the lot

Aw :(. Sorry.

Link to comment
Share on other sites

@Chimer4...

Sorry I never got any info to you...

Day after I downloaded and installed your pack to test my son decide it was time to make his first appearance in this crazy world of ours!!!

If I can be any help just ask... after a week I'm starting to feel those stories I've heard about long sleepless nights... there really not stories...

Link to comment
Share on other sites

@Chimer4...

Sorry I never got any info to you...

Day after I downloaded and installed your pack to test my son decide it was time to make his first appearance in this crazy world of ours!!!

If I can be any help just ask... after a week I'm starting to feel those stories I've heard about long sleepless nights... there really not stories...

If you want to help test the Delta IV send me a PM and I will send you RC1. Other testers, anything to report? Bugs I should fix?

Link to comment
Share on other sites

Sent you a PM Blazing, Chimer4 do you need any more testers? I got some IRL downtime atm so I figure I can help with testing some mods. (I happen to be obsessive about detail too, so there is that...)

Link to comment
Share on other sites

Right so I am working on getting the Delta IV CCB and CSS balanced at the moment. On another forum I made this chart of ULA rockets, do you guys want to be balanced for IRL mass to LEO? It's hard to balance for GTO/GSO I find due to the downscale of Kerbin compared to Earth.

EUR7dnb.png

I currently have the Delta IV, CCB+CSS taking 13mass (well 12.7 and some spare, the 5,4 config stats) to 100km Kerbin orbit. Will readjust when the strap on solids are sent to me.

Link to comment
Share on other sites

Should always be balanced around the game. I think it's best to start from realism and downscale to KSP and work from there.

The finer points of balance can always get worked out after a release as well. You'll have more feedback into what people seem to find works or doesn't work rather than your small group of testers amongst yourself.

Link to comment
Share on other sites

Agreed, I am just trying to get a feel for the performance needs of the rocket at the moment, heck KSP is rather hard to balance for. In the 13mass to 100km config if you fly it in a different launch profile with some careful throttle use it can just loft 20mass to 100km x 82km orbit.

Will be more able to work more on details once the SRB's are ready and the 4m CSS is ready to fly as well.

As for the Delta IV heavy, as the way it works IRL cannot be replicated in KSP (center engine runs throttled down with boosters on 100%) I am going to suggest creating a different part for the strap on boosters. The dedicated boosters should be short-fueled so they can be deposited off before the main core needs to be ditched.

Link to comment
Share on other sites

In terms of balancing the Atlas, it's pretty much done. It can comfortably take a 6t payload to a 100 x 100km orbit with some fuel to spare, abd roughly 3t to 80 x 2686 km (that is a KTO right?) Still need to balance the solids, but that's on hold until I do something with the CCB. I could release it as it is, because the problem doesn't effect the game or it's performance in any way, it just makes the lag when you go to lunch a flight last a bit longer. If people are happy with that then I might release, but I'm still trying to find a fix/redo it

Also, I was thinking that seeing as the Delta CCB strap ons are run at 100% couldn't you specify them as SRB in the config, or include the throttle lock line, that way you can have those at 100% but throttle down the center stack

Edited by Chimer4
Swype lol
Link to comment
Share on other sites

As for the Delta IV heavy, as the way it works IRL cannot be replicated in KSP (center engine runs throttled down with boosters on 100%) I am going to suggest creating a different part for the strap on boosters. The dedicated boosters should be short-fueled so they can be deposited off before the main core needs to be ditched.

You don't have to do that, just run the engines in cross-flow or link them outer >>> middle with fuel pipes and the outer engines will run out before the main one and the main one will run a full tank of fuel after that. I have run a good few boosters in similar config to the Delta IV Heavy (because I like it) and it works pretty well. It can in some cases reduce the payload capacity though using crossflow as it makes the post-strap-on-booster centre stage heavier, meaning lower TWR. I think it'd be better to just supply a common CBC and an optional nose-cone and let people work out the best way themselves. Like you say, it's not possible to run the game the way the Delta IV Heavy runs anyway due to the unified throttle control. There's no sense in making it more complicated than it needs to be.

Link to comment
Share on other sites

The problem is that the Delta IV doesn't have fuel cross feed IRL, the core is just throttled down to save fuel. So if we want to go for as realistic as kerbally possible then that wouldn't work. Also cross feed would increase payload capacity, quite drastically I would think.

Link to comment
Share on other sites

Exactly, using crossfeed would make the rocket really overpowered for a replica pack. Nothing stopping someone from adding crossfeed on their own obviously but I am trying to think of ways to make the rocket work as it would IRL within the confines of KSP.

Link to comment
Share on other sites

Sorry about my lack of correspondence, been pretty busy with school. However, work is continuing on the Delta II!!!

But, about the Delta IV thrust issue, you could just make 2 engines, same model, different config. Put different thrusts on them, the higher being for use on the strap on boosters. Then, if you ran the engines for the liftoff phase at say, 75%, you could still provide the same amount of thrust in total, and then after the strap on CBC's burn out, jettison them, then throttle up to 100%. Effectively getting the desired engine performance.

Would that be possible?

Edited by CluelessModeler
Incomplete information
Link to comment
Share on other sites

Exactly, using crossfeed would make the rocket really overpowered for a replica pack. Nothing stopping someone from adding crossfeed on their own obviously but I am trying to think of ways to make the rocket work as it would IRL within the confines of KSP.

I am solving the problem! WOOT! I am adding fuel into the inter stage (and nosecones for that matter) The different amounts of fuel will allow the rocket to fly more accurately. Zaran has been working very hard and so everyone needs to give him a round of applause. First release before the weekend. No that isn't a release date. Yes it's a promise.

Link to comment
Share on other sites

How do people feel about the Atlas V? I will be able to release with blazing angel if I release the dodgy CCB. The rest is pretty much done, but if I am going to fix the CCB, I will probably release later. Also the release will be both 400 and 500 series with SRBs

Link to comment
Share on other sites

How do people feel about the Atlas V? I will be able to release with blazing angel if I release the dodgy CCB. The rest is pretty much done, but if I am going to fix the CCB, I will probably release later. Also the release will be both 400 and 500 series with SRBs

Quite fine, I haven't noticed any lag other than my usual lag. (Darn 7750). :P.

Link to comment
Share on other sites

One more thing, I seem to have noticed, if you're on the launchpad and it's night, and say you want it day, with most rockets if they're not moving you can timewarp faster than 4x, but with the Atlas V, the stages seem to SLIDE apart, I can't really explain, I'll post some pics, but it's almost like... eh, I'll go take pics now.

EDIT I just tried on my non-gaming comp 'cause I'm not at my house, and it didn't happen... I guess it's my hardware or something.

Edited by RocketTurtle
Link to comment
Share on other sites

Just dropping a note to say I may be AFK for a few days, my gaming HDD just gave up (mechanical issue with the read/write head in the drive) so I dont have a computer with any games on it currently (and no real space for installing games on the Docs/Work or OS drives either :( )

Link to comment
Share on other sites

Just dropping a note to say I may be AFK for a few days, my gaming HDD just gave up (mechanical issue with the read/write head in the drive) so I dont have a computer with any games on it currently (and no real space for installing games on the Docs/Work or OS drives either :( )

Dang, that sucks, hope you can do something soon. I REALLY hope my HDD doesn't quit... I have EVERYTHING on it... EVERYTHING. It's the only drive I have other than my recovery drive... so... yeah.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...