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The Grand landing challenge series


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The challenge is quite simple, land useless stuff on other planets or moons in one mission!

I suggest that you use my test weights to perform this challenge: http://forum.kerbalspaceprogram.com/showthread.php/31204-0-20-0-Hakari-s-Hyperdimension-Space-Junks-UPDATE-LED-lights?p=384611#post384611

==============================RULES=========================================

Only one ship can leave LKO, you cannot dock with additional ships or debris.

You cannot capture other debris as your cargo weight, it must be brought with you from LKO

Fuel tanks also qualify as cargo weight, but their mass is defined when they separate from your lander control unit. Which means if your fuel tank is not full, it counts for less mass.

Batteries and other mass less resource containers do not count as cargo mass.

Some functional parts also do not count, such as engines, command modules (manned or unmanned), Kerbals and resource generators.

You must achieve a soft landing to qualify, the lander itself must touch down and remain controllable, and your cargo must survive the landing.

When you lift off, the cargo cannot explode from your engine exhaust.

==============================MODS=========================================

Mods released to the public before the posting of this challenge, and their updated versions are allowed unless otherwise specified:

Impossible Innovations and other parts labeled as cheats by the author are not allowed, like anti-gravity mods.

Any passive constant lift parts other than wings are not allowed, like airships or hover lazors or parts with zero/negative mass are not allowed.

any mod that bypasses or modifies the physics engine or the environment are not allowed.

Any sot of fusion, anti-matter or reaction less propulsion are not allowed.

mods that generate any sort of resources for purposes of propulsion are not allowed, monopropellant for RCS use, inatake air are allowed.

Debug menu is not allowed.

(My SABRE and Si-Fi engine are labled as semi-cheat parts and therefore not allowed.)

=======================================================================

Score = (landing score + landing score + ..... ) * N * (highest return score achieved + 1)

N = number of bodies visited

Landing score = Landing difficulty * (mass of cargo + 1 + 1F )

F = whether or not a flag was planted

Return score = Return difficulty * (mass of cargo + 1 )

Difficulty Ratings:

gxXVHhB.png

FAQ:

If you don't return, then there is 0 difficulty, which means you just get your landing scores.

Highest return score is whichever landing operation that gives you the highest Return score.

You don't have to bring a cargo to every planet you visit. When you have no cargo and just the lander, you will just get the landing score because it is multiplied by 1

mass is measured in the standard game unit.

==============================Achievements=========================================

Your final score is multiplied by any achievements you have earned, which stack multiplicatively.

-Stock only, excluding flight assistance mods, 1.5

-Plant a flag on every landing mission, 1.1

-No nuclear propulsion, Including nuclear reactors, 1.4

-Never had to wait for a transfer window for more than a week throughout the entire mission, 1.6

-No flight assistance mod of any sort, 1.4

-Full manual, no SAS, 2.0

-reentry heating mods installed and visited at least 1 body with an atmosphere, 1.3

-Single stage (except for the cargo weight, cannot be a part with any functional module at all) from surface of Kerbin, 1.9

-No command modules or drone, seat only, 1.05

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Edited by 1096bimu
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