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1096bimu

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Everything posted by 1096bimu

  1. Unless you're working with aerospace and engineering majors, this could take some time.....
  2. This is capable of over 700, just don't have enough ground at KSC.
  3. I went to 3000 after these to land. I was going down because I went slightly above 1000 because it is difficult to control when you're shaking so hard from going fast in dense air.
  4. Even the green area is not big enough, I suggest either the poles.
  5. Now that people have caught on, here are the additional shots for this exact same plane and same run, so no I wasn't bluffing it:
  6. the difference is that with FAR, it is more difficult to predict, in fact It is so difficult, I don't think you can do it.
  7. that is why there is no point doing this without FAR, because the result is completely predictable.
  8. Not interested in showing off the design before anybody else has entered. and no it is not possible without FAR, you'll never get over 340 or so, not without seperatron abuse.
  9. highest speed under 1000m was 847.9 m/s. Not giving a good look at the plane is intentional as a second entry, I'll post them later on.
  10. Could've launched it without a launch vehicle by generating fuel and such, but I'm generous.
  11. If only all the other challenges have this mod.
  12. yes you can even if you couldn't you can just make their orbits arbitrarily close such that the relative velocity is only like 5m/s
  13. Still don't see the challenge I do it all the time when I'm too lazy to dock. It'll be a challenge to fail it instead of succeeding it.
  14. there is no mention of efficiency or fuel remain in OP? You win as long as you return safely, which is as easy as putting a parachute on top?
  15. sounds like the Mun and Minus bioms are OP, maybe I need a rule for that.
  16. you didn't even add that rule in when you gave me the penalty. Besides, I used them as static ones.
  17. The sun has no SOI, it's all about how far you wanna push floating point precision. The further you go the more shaky orbits get until you need too much Dv to actually correct yourself back towards Kerbin. Nothing is overpowered, it's all stock parts and HE, now fix my entry pls. Non-static wings so what? you never had a rule against that.
  18. Drop altitude: 319,000,000,000 meters for a height bonus of 159,499,962.5 points +40 points for parts still connected Fastest speed in atmosphere = 3908 m/s Final Score = 623,326,009,770 points
  19. I believe there is already a challenge with tier 0 only parts. I don't like it because it's all about who can stack the most number of SRBs and overheat them at the right time. you sure you don't want to fix that embarrassing misunderstanding of physics?
  20. That's when the term "I-Beam" only refers to the I-Beam AFTER separation and not before. Therefore, the next rule when using the same term, it is reasonable to assume that it too, ONLY refers to the I-Beam after separation. In which case my entry is perfectly fine because my I-Beam does not enter orbit after separation.
  21. Launch: 1.8 point for a single launch Minus 0.1 points for asparagus staging Flight plan: 0.9 points for a trip to Mun Plus 0.1 points for a free return trajectory Kerbals in space: 85 kerbals for 85 points Kerbals in command pod: 0.7 points base 1 out of 85 in command pod for 0.01 points Kerbals landed: 0.3 points base Minus 0.2 points if no kerbals land Rovers: 0.5 points base Landings: 0.6 points base Return: 1 point for a water landing Minus 0.2 points if anything breaks Minus 0.2 points for a non-parachute-only landing (that is, no engines or wings assisting in the descent) Debris: 1 point base Survival: 1 point base 1 / (1+170) = 0.006 points Total = 91.22 points This is all stock parts no FAR, MechJeb for info only. no debug menu.
  22. Because two terms are used when describing the rules. The launcher and the I-Beam some rules clearly only apply to one of these, for example the I-Beam clearly cannot be manned. Therefore if you say that the I-Beman does not enter orbit, it would refer to just the I-Beam after separation.
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