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Everything posted by 1096bimu
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This is capable of over 700, just don't have enough ground at KSC.
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Even the green area is not big enough, I suggest either the poles.
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Could've launched it without a launch vehicle by generating fuel and such, but I'm generous.
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If only all the other challenges have this mod.
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yes you can even if you couldn't you can just make their orbits arbitrarily close such that the relative velocity is only like 5m/s
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Still don't see the challenge I do it all the time when I'm too lazy to dock. It'll be a challenge to fail it instead of succeeding it.
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there is no mention of efficiency or fuel remain in OP? You win as long as you return safely, which is as easy as putting a parachute on top?
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Where is the challenge?
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0.23 Most science in a SINGLE LAUNCH
1096bimu replied to 1096bimu's topic in KSP1 Challenges & Mission ideas
sounds like the Mun and Minus bioms are OP, maybe I need a rule for that. -
Lithobreaking Challenge
1096bimu replied to JayJayChallenges's topic in KSP1 Challenges & Mission ideas
you didn't even add that rule in when you gave me the penalty. Besides, I used them as static ones. -
Lithobreaking Challenge
1096bimu replied to JayJayChallenges's topic in KSP1 Challenges & Mission ideas
The sun has no SOI, it's all about how far you wanna push floating point precision. The further you go the more shaky orbits get until you need too much Dv to actually correct yourself back towards Kerbin. Nothing is overpowered, it's all stock parts and HE, now fix my entry pls. Non-static wings so what? you never had a rule against that. -
Lithobreaking Challenge
1096bimu replied to JayJayChallenges's topic in KSP1 Challenges & Mission ideas
Drop altitude: 319,000,000,000 meters for a height bonus of 159,499,962.5 points +40 points for parts still connected Fastest speed in atmosphere = 3908 m/s Final Score = 623,326,009,770 points -
0.23 Most science in a SINGLE LAUNCH
1096bimu replied to 1096bimu's topic in KSP1 Challenges & Mission ideas
I believe there is already a challenge with tier 0 only parts. I don't like it because it's all about who can stack the most number of SRBs and overheat them at the right time. you sure you don't want to fix that embarrassing misunderstanding of physics? -
Rocket Car LFO Delivery Challenge
1096bimu replied to HazelPine's topic in KSP1 Challenges & Mission ideas
175 m/s * 165,888 LF = 29,030,400 points No FAR -
Kaber Toss - See how far you can throw a stick!
1096bimu replied to shoveycat's topic in KSP1 Challenges & Mission ideas
That's when the term "I-Beam" only refers to the I-Beam AFTER separation and not before. Therefore, the next rule when using the same term, it is reasonable to assume that it too, ONLY refers to the I-Beam after separation. In which case my entry is perfectly fine because my I-Beam does not enter orbit after separation. -
awww lawl fail.... How embarrassing
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Launch: 1.8 point for a single launch Minus 0.1 points for asparagus staging Flight plan: 0.9 points for a trip to Mun Plus 0.1 points for a free return trajectory Kerbals in space: 85 kerbals for 85 points Kerbals in command pod: 0.7 points base 1 out of 85 in command pod for 0.01 points Kerbals landed: 0.3 points base Minus 0.2 points if no kerbals land Rovers: 0.5 points base Landings: 0.6 points base Return: 1 point for a water landing Minus 0.2 points if anything breaks Minus 0.2 points for a non-parachute-only landing (that is, no engines or wings assisting in the descent) Debris: 1 point base Survival: 1 point base 1 / (1+170) = 0.006 points Total = 91.22 points This is all stock parts no FAR, MechJeb for info only. no debug menu.
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Kaber Toss - See how far you can throw a stick!
1096bimu replied to shoveycat's topic in KSP1 Challenges & Mission ideas
Because two terms are used when describing the rules. The launcher and the I-Beam some rules clearly only apply to one of these, for example the I-Beam clearly cannot be manned. Therefore if you say that the I-Beman does not enter orbit, it would refer to just the I-Beam after separation.