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[1.1.3] Large Structural Components [24th August 2016]


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Large Structural Components for KSP 1.1.3

by udk_lethal_d0se

 

You will NOT have to down/recreate flights for this upgrade.

Download link removed until further notice, apologies - UDK

All of these parts are compatible with the new GameData/<Addon_Author> structure, as well as the Legacy system.

If you're looking to get in on the current developments of this project, head over to the Development thread.

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[B][I]Changes & Updates:[/I][/B]

[B][Wednesday 24th August 2016][/B]
- Updated config files to coincide with 1.1.3 release.
- Created a science experiment for the UDK-OF1 "Hydro-Gro"
- Integrate parts into Career tech tree.

[B][Friday 14th June 2013][/B]
- Added new part: UDK-HM1 "Abode"
- Added new part: UDK-OF1 "Hydro-Gro"

[B][Thursday 13th June 2013][/B]
- Added new part: UDK-CO4 "Lean"

[B][Wednesday 12th June 2013][/B]
- Fixed an error involving missing/jumbled part descriptions.

[B][Tuesday 11th June 2013][/B]
- All parts have been given optimized Textures and Meshes.
- All part Materials have a new lease of life.
- All Lit parts have had their Emissive Max valued decreased slightly.
- New version available.

[B][Friday 7th June 2013][/B]
- Created the Release thread.

 

Edited by udk_lethal_d0se
Updated licence.
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Downloaded! Now, time to build. :cool:

ETA: Well, blimey. Slap me thrice and hand me to my mama. EXCELLENT WORK!

Edited by Jack Wolfe
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todo: wishlist:

1) fix module masses

2) fit textures to stock crewtank brightness ...if dusty "munbase" hull is not a feature ^_^

3) make a folding heat radiator pannels for RTG-module

...

n) above all) release on spaceport! ^___^

Great job! :)

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todo: wishlist:

1) fix module masses

2) fit textures to stock crewtank brightness ...if dusty "munbase" hull is not a feature ^_^

3) make a folding heat radiator pannels for RTG-module

...

n) above all) release on spaceport! ^___^

Great job! :)

1) I'll look into the Mass of each part, they do need tweaking.

2) The parts are meant to have a weathered look, and not simply copy Squad's intellectual property.

3) I'm working on creating some Radial Animated dissipation panels.

As for SpacePort, I tried earlier and it threw errors. I'll try again tomorrow.

Thanks for trying out my Parts, much appreciated.

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That's a nice looking craft you got there =D

My dad's last big project when he was with NASA was Skylab. So no matter what, I'll have an operational (uprated) Skylab in flight as long as I play KSP. Your components have allowed me to build one kickass Skylab!

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Nice, what solar panels are those, and those bits of the front of the struts???

The solar panels are from the Kerbx mod, and the monster batteries are from the KW Rocketry mod.

I have to admit, udk_lethal_d0se's mod has allowed me to launch the most badass Skylab to date!

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You know what? I misspoke. You're right, they're from the Ion Hybrid Pack. Sorry for the confusion!

Some daylight glamour shots:

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Just a side note: I flatly refuse to display Skylab in its crippled state. It wasn't supposed to happen that way. It was a critical design flaw, and I am loathe to duplicate that. Yes, I'm forsaking fidelity. But this isn't Skylab Prime. It's Skylab D, my own uprated re-imagining. To quote Walter Cronkite, "And that's the way it is."

Edited by Jack Wolfe
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