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[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)


sumghai

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is it ok to post edited cfg files on here? spent about 15minutes editing cfg files for FUSTEK and Tri Hexagonal structures to make them pop up on the tech tree

Only with the explicit approval of the person they belong to and on the mod-relevant thread (this one or the Tri-Hex one, don't make a new thread) and even then it's iffy...

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is it ok to post edited cfg files on here? spent about 15minutes editing cfg files for FUSTEK and Tri Hexagonal structures to make them pop up on the tech tree

I would prefer that you refrain from doing so.

I'm not trying to be mean, but I have specific ideas in mind for which TechNode(s) the FusTek parts will go into.

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A simple request. Would you be able to make a part with side-facing 2.5m attachment nodes? Also, is there a possibility of fuel tanks in an upcoming release?

I think Sumghai denied adding fuel tanks some time ago. Though it would be quite cool :)

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A simple request. Would you be able to make a part with side-facing 2.5m attachment nodes? Also, is there a possibility of fuel tanks in an upcoming release?

Probably not, and as it's already been said by wasmic, he said he wasn't doing fuel tanks. If you want rad looking fuel tanks: http://forum.kerbalspaceprogram.com/threads/24849-WIP-THSS-Tri-Hexagonal-Structural-Strut?highlight=Semni

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A simple request. Would you be able to make a part with side-facing 2.5m attachment nodes?

Probably not.

Also, is there a possibility of fuel tanks in an upcoming release?
I think Sumghai denied adding fuel tanks some time ago. Though it would be quite cool :)
Probably not, and as it's already been said by wasmic, he said he wasn't doing fuel tanks.

See the FAQ in the first post.

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X0.04-1 DEV BUILD released - refer to the blog post for download link

Warning: This is a craft and save-breaking update. Please refer to the appropriate migration procedures in the blog post.

X0.04-1 DEV BUILD  4 November 2013
---------------------------

Changes
- Compatibility Patch for KSP 0.22+
- All parts assigned to the Composites node in the R&D Tech Tree
- Overhauled and optimized all parts to take advantage of MODEL{} node calls as well as common texture atlases
- All crewed compartments also now temporarily use stock SQUAD internals
- Proper FusTek internals will be implemented in X0.04-2 DEV BUILD
- Renamed Karmony Parts Warehouse Modules to Karmony Warehouse Modules, and revised model
- Warehouses now come with animated bay doors, toggleable both when directly controlling the vessel and when on EVA
- These are just placeholders; rotating KASPAR rack functionality will come in future updates

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  • 3 weeks later...
I must be doing something wrong because the IACBM's don't connect. They won't dock to each other like docking ports.

Can you post a screenshot? Several things can have gone wrong.

1) Did you place them facing each other?

2) Is one active and another passive? (I don't know if this has nay effect)

3) Are they in allow-EVA mode? I don't think they can dock in that mode.

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Can you post a screenshot? Several things can have gone wrong.

IACBM.jpg?1385368020354

Both are the 1.25m

1) Did you place them facing each other?

Yes, I have.

2) Is one active and another passive? (I don't know if this has nay effect)

I had it set to hatch mode, as in docking hatch. I didn't try it with Active.

3) Are they in allow-EVA mode? I don't think they can dock in that mode.

See above.

Also, in the pic on the left, that's my "Ops Module" with the Kupola Observation Module. Whenever I tried using the "in-built MecJeb" on the Karmony Node Mk III, (even though I have the docking port set to "target", the Karmony module kept on trying to dock with the top of the Observation module.

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Another thing I've found with the IACBM's: they are extremely unstable. If I use them, my rocket parts wobble out of control, yet when I use the stock Clamp-o-trons, I don't have that issue.

Edited by g0tchas
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Another thing I've found with the IACBM's: they are extemely unstable. If I use them, my rocket parts wobble out of control, yet when I use the stock Clamp-o-trons, I don't have that issue.

Did you make sure one port is active and the other passive?

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Another thing I've found with the IACBM's: they are extremely unstable. If I use them, my rocket parts wobble out of control, yet when I use the stock Clamp-o-trons, I don't have that issue.

It's a known issue. Something changed in 0.22 that affects the joints. Not even KJR stabilizes them

If you switch hatch mode it gets a little better. Do it on both ports.

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