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Help me name my Kerbals!


Windchild

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I have spawned 104 separate Kerbal names, and have started to get duplicate names (with different numbers)

I have renamed two (Mac to Mack, Rodgas to Harv) so far, and only have a few names if this comes up again (and I have gotten two last night, from nothing)

I have thought up:

1. Harv Kerman

2. Mack Kerman

3. Windchild Kerman

4. Wind Kerman

5. Buzz Kerman

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In the persistance file, there is lines of information like the one below.

This is the fourth name in said file, so the number of this is three (explanation below)

CREW

{

name = Fredfred Kerman

brave = 0.4334813

dumb = 0.5411335

badS = False

state = 1

ToD = 851735.341188008

idx = -1

}

If this name shows up again at 105 (randomly generated names, I think), I change the name from Fredfred to a name I chose (I was having trouble with making names, so I posted this)

For example, I changed Fredfred on number 105 to Weasel

{

name = Weasel Kerman

brave = 0.7470429

dumb = 0.4953573

badS = False

state = 1

ToD = 0

idx = -1

}

The crew number 3 still spawns Fredfred, but 105 now spawns Weasel, not Fredfrod [note that two numbers avoids the bugs with two Kerbals with the same name according to my observations]

The numbering starts with 0 (Jebediah), and counts up from there.

Therefore, the 4th name on the list is crew number 3, the 20th is #19, and the 101st is #100.

You can see this in the crew numbers at the bottom of the following coded information

PART

{

name = crewCabin

uid = 1960615781

parent = 157

position = -2.85892440388125E-07,-2.42226028442383,2.39823985099792

rotation = 0,-1,0,0

mirror = 1,1,1

istg = 0

dstg = 0

sqor = -1

sidx = -1

attm = 0

sym = 86

sym = 122

srfN = None, -1

attN = top, 157

attN = bottom, 159

mass = 2.5

temp = -201.4538

expt = 0.5

state = 0

connected = True

attached = True

flag =

crew = 94

crew = 13

crew = 99

crew = 11

EVENTS

{

}

ACTIONS

{

}

}

Does this make more sense?

Edited by Windchild
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In the persistance file, there is lines of information like the one below.

This is the fourth name in said file, so the number of this is three (explanation below)

CREW

{

name = Fredfred Kerman

brave = 0.4334813

dumb = 0.5411335

badS = False

state = 1

ToD = 851735.341188008

idx = -1

}

If this name shows up again at 105 (randomly generated names, I think), I change the name from Fredfred to a name I chose (I was having trouble with making names, so I posted this)

For example, I changed Fredfred on number 105 to Weasel

{

name = Weasel Kerman

brave = 0.7470429

dumb = 0.4953573

badS = False

state = 1

ToD = 0

idx = -1

}

The crew number 3 still spawns Fredfred, but 105 now spawns Weasel, not Fredfrod [note that two numbers avoids the bugs with two Kerbals with the same name according to my observations]

The numbering starts with 0 (Jebediah), and counts up from there.

Therefore, the 4th name on the list is crew number 3, the 20th is #19, and the 101st is #100.

You can see this in the crew numbers at the bottom of the following coded information

PART

{

name = crewCabin

uid = 1960615781

parent = 157

position = -2.85892440388125E-07,-2.42226028442383,2.39823985099792

rotation = 0,-1,0,0

mirror = 1,1,1

istg = 0

dstg = 0

sqor = -1

sidx = -1

attm = 0

sym = 86

sym = 122

srfN = None, -1

attN = top, 157

attN = bottom, 159

mass = 2.5

temp = -201.4538

expt = 0.5

state = 0

connected = True

attached = True

flag =

crew = 94

crew = 13

crew = 99

crew = 11

EVENTS

{

}

ACTIONS

{

}

}

Does this make more sense?

When I copied the names I feared that I would mess up the code so when I copy and pasted that's all I changed-the names.

Original name:

CREW

{

name = Fredfred Kerman

brave = 0.4334813

dumb = 0.5411335

badS = False

state = 1

ToD = 851735.341188008

idx = -1

}

{

name = Newname Kerman

brave = 0.4334813

dumb = 0.5411335

badS = False

state = 1

ToD = 851735.341188008

idx = -1

}

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I don't add anything but the name (ie Fredred, Newname) and I only change the numbers on the crew (ie crew = 2 to crew = 100)...

And I don't copy the information to make a new Kerbal, just spawn more with a three person transport and check a file that I have to see if they duplicate any colonists (I wrote down every single name on that ship)

Edit:

I spawn one of these:

Lkg3E2m.png

And check to see if any of the names are dublicates of earlier names.

Edited by Windchild
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I don't add anything but the name (ie Fredred, Newname) and I only change the numbers on the crew (ie crew = 2 to crew = 100)...

And I don't copy the information to make a new Kerbal, just spawn more with a three person transport and check a file that I have to see if they duplicate any colonists (I wrote down every single name on that ship)

Edit:

I spawn one of these:

Lkg3E2m.png

And check to see if any of the names are dublicates of earlier names.

I don't think I changed the crew numbers when copying, think that might be my problem?

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My advice is to not copy, just change a name if you already have a spawned Kerbal name.

Although no Kerbals will use that number, so none will have that name in game if you copy... (this is all just me thinking, I am a beginner)

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