Zeroignite Posted August 11, 2013 Share Posted August 11, 2013 Ok, I'll accept the challenge of fluffy rocketparts. Two things though: 1) Can I get a large half-spherical tank?2) Can I change quantities of already-discovered ore deposits to deal with the density nerf? Link to comment Share on other sites More sharing options...
vasco Posted August 11, 2013 Share Posted August 11, 2013 I then created numerous test vessels mostly consisting of rocket parts containers and tried to spawn them on a debug-enabled launchpad. None of the test vessels even loads if it contains a part that can contain rocket parts, it doesn't even snow me the resource sliders. Everything else builds normally. Try with debug disabled. I had the same problem yesterday (with stock pad) and it turned out I had debug on. Disabled it and it's working fine now. Link to comment Share on other sites More sharing options...
Mihara Posted August 11, 2013 Share Posted August 11, 2013 Try with debug disabled. I had the same problem yesterday (with stock pad) and it turned out I had debug on. Disabled it and it's working fine now.Disabled, still no cigar. Link to comment Share on other sites More sharing options...
Mihara Posted August 11, 2013 Share Posted August 11, 2013 Ok, I'll accept the challenge of fluffy rocketparts. Two things though: 1) Can I get a large half-spherical tank?I'm pretty sure you'd need to ask Talisar for this one first, as originally these don't exist. They would be very nice for keeping flat side on the ground, but nobody expected such a need would materialize until EPL came about -- the tanks are mostly intended for orbital applications.2) Can I change quantities of already-discovered ore deposits to deal with the density nerf?...Good question, I'd love to know about the already discovered deposits as well, I really don't feel like wiping the kethane seed and doing the scanning all over yet again... Link to comment Share on other sites More sharing options...
taniwha Posted August 11, 2013 Share Posted August 11, 2013 Zeroignite: Large hemisphere: sorry, there isn't one, though I suppose you could rescale a medium. I'm a bit busy right now, but I could look into it later. One option is to put 3 of the shorter (stock) truss segments around the base of a large sphere, though that will take 14t to build (tank is 13.5) :/As for the deposits: delete the ore deposite info (not the scan data!) for the planet you want to regenerate. I don't know where it's hiding with recent kethane as I haven't had time to install 0.7.5. They'll be regenerated the next time you load (or at least, it used to work that way). Link to comment Share on other sites More sharing options...
Mihara Posted August 11, 2013 Share Posted August 11, 2013 As for the deposits: delete the ore deposite info (not the scan data!) for the planet you want to regenerate. I don't know where it's hiding with recent kethane as I haven't had time to install 0.7.5. They'll be regenerated the next time you load (or at least, it used to work that way).That would be the save file itself, then:GAME{... SCENARIO { name = KethaneData... Resource { Resource = Ore Body { Name = <celestial body>... Deposit { Quantity = 448621.7 }I expect you need to remove the Deposit{} sections for ore for all bodies, because they're pre-generated for all of them. Link to comment Share on other sites More sharing options...
vasco Posted August 11, 2013 Share Posted August 11, 2013 Disabled, still no cigar. Doh! Tried it again and it's not working now:( Managed to build one craft before but now l can't even select it. Seems that the problem is more complicated. At least this time is not a game breaker. Link to comment Share on other sites More sharing options...
taniwha Posted August 11, 2013 Share Posted August 11, 2013 vasco: I've got resource handing (including rocket parts storage) working in my tree (mostly merged into skykooler's tree) except for a dictionary key error that is giving Mihara grief.As far as I am concerned, not being able to build craft with rocket parts storage is game-breaking, even if only for some (it works for me :/), especially with the low-density rocket parts: makes it rather difficult to bootstrap. Link to comment Share on other sites More sharing options...
Sunfang Posted August 11, 2013 Share Posted August 11, 2013 Question: Why doesn't the little rocket powered launchpad fly like a normal rocket? I landed one on the side of a hill on Minmus and decided to relocate it only to find I could not control it.P.S On the plus side, I had a great laugh bouncing it around the low grav moon. It seems to be indestructible (more testing required )Keep up the good work Link to comment Share on other sites More sharing options...
rottielover Posted August 11, 2013 Share Posted August 11, 2013 is there a tutorial video someplace. I'm not sure what the heck I'm doing wrong with this but I can't seem to get it working. Link to comment Share on other sites More sharing options...
AtomicRocketBooster Posted August 11, 2013 Share Posted August 11, 2013 Issue: Whenever I have this installed, loading will hang up on a random part. Usually the stock pod internals, but it changes depending on which mods I have installed. Link to comment Share on other sites More sharing options...
Seeker89 Posted August 11, 2013 Share Posted August 11, 2013 is there a tutorial video someplace. I'm not sure what the heck I'm doing wrong with this but I can't seem to get it working.What do you think you're doing wrong? Link to comment Share on other sites More sharing options...
iadnab Posted August 11, 2013 Share Posted August 11, 2013 Doh! Tried it again and it's not working now:( Managed to build one craft before but now l can't even select it. Seems that the problem is more complicated. At least this time is not a game breaker.Same issue here. Can't even select the vehicle when any of the rocket part container is included. Link to comment Share on other sites More sharing options...
KhaosCorp Posted August 11, 2013 Share Posted August 11, 2013 Question: Why doesn't the little rocket powered launchpad fly like a normal rocket? I landed one on the side of a hill on Minmus and decided to relocate it only to find I could not control it.P.S On the plus side, I had a great laugh bouncing it around the low grav moon. It seems to be indestructible (more testing required )Keep up the good workFlys just fine for me..are you paying attention to CoM.... Link to comment Share on other sites More sharing options...
Zeroignite Posted August 11, 2013 Share Posted August 11, 2013 As far as I am concerned, not being able to build craft with rocket parts storage is game-breaking, even if only for some (it works for me :/), especially with the low-density rocket parts: makes it rather difficult to bootstrap.Agreed, especially since I haven't been able to change an ore container to rocketparts in my save. Regarding regenerating deposit quantities, is there a scalar value I could multiply existing deposits by? Link to comment Share on other sites More sharing options...
Reddot99 Posted August 11, 2013 Share Posted August 11, 2013 Reddot99: for what? the tanks?Oh wait, it seems I only got a partially downloaded zip, odd that it was able to be opened up. Redownloading fixed the problem. XD Link to comment Share on other sites More sharing options...
taniwha Posted August 11, 2013 Share Posted August 11, 2013 Partially downloaded? I have to wonder if you had perfect timing and got it while I was uploading. Link to comment Share on other sites More sharing options...
hubbazoot Posted August 12, 2013 Share Posted August 12, 2013 Partially downloaded? I have to wonder if you had perfect timing and got it while I was uploading.http is a little more complicated than that. The client may have mistakenly seen an EOF. Link to comment Share on other sites More sharing options...
HadrianF Posted August 12, 2013 Share Posted August 12, 2013 Although the new launchpad is a lot easier to transport, the first one was a hell (but not impossible), I have no idea how to attach a docking port to it so I can attach an entire base to it. Has this still to be implemented? Link to comment Share on other sites More sharing options...
taniwha Posted August 12, 2013 Share Posted August 12, 2013 HadrianF: use KAS* and the detachable radial connector. you should be able to attach it pretty much anywhere once the pad is open.*Yes, it says 0.20, but other than trying to attach things in orbit, it works fine in 0.21. Link to comment Share on other sites More sharing options...
Hamilton T Ksos Posted August 12, 2013 Share Posted August 12, 2013 I found that if you load something that works, then load something with rocket parts in it, then press build.. you get your rocket parts storage vessel. it's a bug of a bug, allowing me to build probably a 8k cost warehouse for the price of a 2k rover. I also have this one bug where occasionally my built vessel appears attached to the side of my workshop instead of on the landing pad, breaking off all of the solar panels on that side. Link to comment Share on other sites More sharing options...
hubbazoot Posted August 12, 2013 Share Posted August 12, 2013 Alright, I'm missing something here. The screenshot on the first page says that the stock 2-stage lander takes 38.73 parts. On the pack I just downloaded, it says the 2-stage lander takes 3084 parts. I just downloaded "Extraplanetary_Launchpads_v3.zip" from the download link on the page as of 10 minutes ago. What am I missing here? Link to comment Share on other sites More sharing options...
CosmicGamer Posted August 12, 2013 Share Posted August 12, 2013 I notice it updated with new things there should be a changelog on the first page should there not? Link to comment Share on other sites More sharing options...
HadrianF Posted August 12, 2013 Share Posted August 12, 2013 Thanks, I'll send me Kerbals to work Link to comment Share on other sites More sharing options...
Mekan1k Posted August 12, 2013 Share Posted August 12, 2013 I am using the newest launchpad in my AAR.http://forum.kerbalspaceprogram.com/showthread.php/44247-AAR-Vengeance-A-Journey-To-Space-WARNING-IMAGE-HEAVY?p=584530&viewfull=1#post584530Please let me know if you object to the launchpad being used in this way skykooler! Link to comment Share on other sites More sharing options...
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