Jump to content

[Stock] Flapping-wing plane


Recommended Posts

Goal:

Your goal is to build a plane that goes as fast as possible during level flight without using any engines.

How this is possible:

Using control surfaces and (A)SAS, it is possible to cause a flapping or swimming motion through the air to generate forward thrust.

Rules:

1. Unmodified stock parts only, exceptions may be made for parts that do not have a significant effect on flight ability, mod-added auto-pilots ARE allowed, as long as they don't provide thrust or additional SAS.

2. You MAY use an engine to take off or land, but it is not a requirement.

3. Only sustainable speeds are allowed, e.g. you can't post a speed only due to engine thrust, or due to a stoop dive.

4. You MAY NOT use an engine to propel the plane during top speed attempts, duh.

5. You MUST remain in atmosphere to count it as your highest speed. (Shrike-SSTOs would be pretty unfair)

Amendments:

1. It should have at least a cockpit and a parachute or gear, as well as a lift-generating part when it reaches this speed. This excludes random debris travelling at a noteworthy fraction of C.

2. You may exit the atmosphere, but only by speed generated due to lift-devices, not by engine-power

3. You may make an entry on any planet, but remember, the speed should be due to lift/control surfaces, doesn't matter if you can enter Jool at 10,000 m/s, if you can't get back to that speed, it doesn't count.

My first attempt:

The Kiwi MK II, it weighs just 3.89 tonnes, ASAS-powered top-speed of 309.3 m/s It takes off at 15 m/s and lands without use of engines. Expression on Johnwin's face is priceless.

WZyeGcz.jpg

My second attempt:

The Kiwi MK III, added several aerodynamic upgrades, now weighs 4.89 tonnes, ASAS-powered top-speed of 429.6 m/s, MACH 1.26. It breaks the sound barrier less than a second from getting out of KSC, The lowest recorded take-off speed is only 9.9 m/s.

1R1o7tz.jpg

htHT9pK.jpg

Ready for take-off!

qc6X57K.jpg

Leaving the KSC east Beach, note the speedometer.

KBNWkRT.jpg

Burly considers whether to eject or die of fright.

z7uweGe.jpg

Only 128 Meters from the sea, Burly has decided to die of fright. The wind is obscuring some parts of the plane.

MZ8pkXq.jpg

TOP SPEED! 9 meters off of the ocean! 429.6 meters per second.

dSNVN3P.png

I have made a third attempt, it is named the EMU MK I. It has been recorded at 943.8 m/s (Nearly Mach 3), but it can DEFINITELY go faster.

LzsFQ0k.jpg

Speed records: MANNED

1. Pds314(me): 4348 m/s in the U.H.S.I.P.M.I.C.B.M. (Pronounced: yoo-sip-mic-bam, stands for UltraHyperSonic Infiniglide-Powered Manned ICBM)

2. Biff Ironbarge: 4008.0 m/s in the Infiniglide Spider Web 3

3. Biff Ironbarge: 3092.9 m/s in the Infiniglide Spider Web 2

4. Nils42: 1177.3 m/s in the Flapie Wingie Mk2

5. Pds314 (me): 943.8 m/s in the Emu Mk I

6. Pds314 (me): 429 m/s in the Kiwi MK III

7. Skykooler: 330.1 m/s in the Turbine 2

8. Pds314 (me): 309.3 m/s in the Kiwi MK II

Speed records: UNMANNED

1. Pds314(me): 6162 m/s in the Sonax II

2. Pds314(me): 5744 m/s in the Ultrahypersonic Infiniglide ICBM

3. Skyhawk: 4118 m/s in the Hummingbird

4. AgentPaper: 2738.3 m/s in the Flaming Ball of Flaming Incendiary Fire

5. AgentPaper: 1730.2 m/s in the Flaming Ball of Fire

Possible Speed records (require verification, numbers represent where they would be on the above list):

4th unmanned. Nalin_Airheart: 3281.6 m/s in the AV-R8 winglet. Requires a plane/no photo of actual ship.

Edited by Pds314
Link to comment
Share on other sites

Third attempt: Will post images when speed becomes definite and on a good flight.

The Emu MK I.

Speed (approx, not top speed): 970 m/s

It clears 650 m/s by the time it gets over water. If I can stabilize the flight, I might be able to enter it the Maching bird challenge.

Link to comment
Share on other sites

You MUST remain in atmosphere to count it as your highest speed.

Does it count if you get into space after reaching your top speed?

0mj7.jpg

That's just over Mach 5.

Immediately after this, I was too high up to control myself, and entered space with an apoapsis of 191km. Not a stable orbit, though it's probably possible.

For the record, there are no, and never were any, engines on that. Taking off simply required retracting and re-extending the gear, and then flapping around until I got in the air.

Edit: Here's a pic of the thing in orbit. You can see the craft itself here as well, rather than just a flaming ball of fire:

nsr4.jpg

Edited by AgentPaper
Link to comment
Share on other sites

Does it count if you get into space after reaching your top speed?

Edit: Here's a pic of the thing in orbit. You can see the craft itself here as well, rather than just a flaming ball of fire:

So... You think this can fly on Eve as well? As in - landing, picking up kerbals and transporting them to orbit?

Link to comment
Share on other sites

So... You think this can fly on Eve as well? As in - landing, picking up kerbals and transporting them to orbit?

No clue, but getting there should be fairly easy. It can put itself into a sub-orbital trajectory and recover from orbital insertion already, so all you need is the ~3000m/s of delta-V to do all the in-space bits. With a total mass of .37t, it shouldn't take much of a rocket to reach that.

Edit: Also, how is SAS or ASAS supposed to help with this? As far as I can tell, all it does is add unnecessary weight.

Edited by AgentPaper
Link to comment
Share on other sites

I do have pictures of one wing that I had which went into a suborbital trajectory after it's respective ship exploded because of kraken-related problems on the launch tower. (It was in the demo) Beat that, 3281.6m/s Top speed.

9037929805_f2eaaccbc9.jpg

2013-05-26_00011 by Nalin_Airheart, on Flickr

Now I'm just waiting for some to make a micro-probe (Or Kerbal Jetpack :D) with a thousand canards on the launch pad.

Edited by Nalin_Airheart
Link to comment
Share on other sites

I was going to try something like this for my Eve lander in case my current configuration failed. I am planning to use a tug that catches landers sub-orbit and pulls them to stable orbits anyway, so I might consider this in the future even if it is a little bit exploitative.

Link to comment
Share on other sites

Notice me please, my post is on the first page but you seem to have ignored me. :C

Did the ship actually go that fast? Also, was the ship being powered by rockets at the time?

updated the speed, yours is now first in the unverified category

Edited by Pds314
Link to comment
Share on other sites

The ship itself was an experimental mun lander which went approximately 0.00m/s since it self detonated on the launch tower (Dang kraken). With ASAS on though this wing recovered after dropping from one of the higher stages and had another wing stay with it until physics unloaded it after one suborbital hop. More pictures to come underneath.

Also are spoilers broken? "

"

All relevant pics here. http://flic.kr/s/aHsjG3Uqwo

EDIT: Also if I launched/destroyed the ship just to launch a few AV-R8 winglets that would be a bit of a waste. I'll go look for the craft and semi-full pictures of it anyway though.

EDIT 2: Looks like the craft for my N-2 Rescue Lander was scrapped. I'll attempt a recreation of big wobbly rocket + ASAS winglets.

Edited by Nalin_Airheart
Link to comment
Share on other sites

utew.jpg

7sqs.jpg

dnl.jpg

ie9t.jpg

After a bit more tweaking (aka: MOAR FLAPS), I've improved my speed. I also submitted this to the machingbird challenge, now that it's broken all of the records there without breaking a sweat. Assuming they don't throw a kraken at me for not using jet engines. :D

I'm not sure that you can go much faster than this. It's true that these things work better at lower altitude, but trying to go this fast at sea level causes this ship to fall to pieces instantly. I was only able to reach this speed by staying ~10km up, where the atmosphere is thin enough that I don't break into pieces. Unfortunately, if I go any higher than that, the flaps become useless pretty quickly.

Link to comment
Share on other sites

Try struts, the physics engine don't count them as mass I think. At least that's what the wiki says.

They do have mass, though not much.

I tried adding a few to reinforce the parts that break, but all it seems to have done is slow the ship down. It doesn't fall apart anymore, but I think that's more due to the much reduced G-forces and slower speeds rather than it actually being significantly more robust. Not sure why it slows down so much, must be some weird drag calculations.

Link to comment
Share on other sites

Hey guys, long-time lurker here, finally breaking my forum silence to submit my .20 version of the infiniglider I built back in .17 - the Infiniglide Spider Web! I think my original could manage about 1200 m/s, but I've made a few improvements with the new model (moar flaps and struts!) and, well...

ELnxG1G.jpg

I ran into the same troubles AgentPaper did... at low altitudes the thing would disintegrate once it hit about 1600 m/s. It was endlessly entertaining to watch all the wings shred off and spiral around the cockpit, but after many failed attempts I decided to fly carefully for the sake of poor Harely's new heart condition. Ended up having to cruise up to 2 km and then start barrel rolling this thing into lunacy.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...