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Dock starts spinning after docking, breaks on warp.


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Yeah. I had that problem recently too. Was using Jr docking ports attached directly to a fuel tank.. Would not stop spinning even under time warp. The only way I was able to make it stop was to leave to the space center then leave to the main menu and that was able to fix my problem.

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  Colonel_Panic said:

Your craft is unbalanced, that's what makes it spin. If you dock identical smaller ship directly opposite the one you have, it will balance out.

It also seems like connection of that docking port that holds the ship is not transferring movement of your smaller ship, the likely cause is it's not actually docked. Hard to tell from video but I have seen situations with docking ports placed in weird places do not dock your ship although it's docked. so make sure your ships became one vessel once you dock it.

The fact that it breaks on warp also means link is very weak, as warp produces peak force when you slow it down to normal, ships can fall apart from it if structure is weak or there is felx.

I will say with high degree of certainty that its placement of docking ports.

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Well, I didnt have the nerve after all to launch the station module x times, so I made every change I could think off.

As of now the station has not wobbled to death.

Changed the design - or not - as follows:

There is still at least one SAS connected via the command module used to steer the station into orbit.

(Switching SAS on does not kill the station.)

A (smaller) probe core is connected via a docked tug boat. (Yet just changing out the big probe core did not help in a previous test.)

Both are docked on sr. clamps.

Station and tug boat have NOT been renamed to the same name. (Someone suggested this elsewhere.)

I also replaced the beam with a girder segment ...

which at the same time made the solar panels not clip at their base anymore.

Quite sure one of these to last points made all the difference - maybe I will launch it one more time with the beam but with not clipping offset solar panels ... sigh ...

On a side note: First successful orbital rendezvous an docking completed!

Next: Pick up the Comm module in orbit and fiddle it onto the habitat - this also will bring another probe core onto the station, lets see if it still behaves then.

Edited by KerbMav
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  KerbMav said:
Well, I didnt have the nerve after all to launch the station module x times, so I made every change I could think off.

As of now the station has not wobbled to death:

There is at least one SAS connected via the command module used to steer the station into orbit.

A (smaller) probe core is connected via a docked tug boat. (Yet just changing out the big probe core did not help in a previous test.)

Both are docked on sr. clamps.

Station and tug boat have not been renamed to the same name. (Someone suggested this elsewhere.)

I also replaced the beam with a girder segment which at the same time made the solar panels not clip at their base anymore.

Quite sure one of these to last points made all the difference - maybe I will launch it one more time with the beam but with not clipping offset solar panels ... sigh ...

On a side note: First successful orbital rendezvous an docking completed!

Next: Pick up the Comm module in orbit and fiddle it onto the habitat - this also will bring another probe core onto the station, lets see if it still behaves then.

pictures would be helpful.

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  Colonel_Panic said:
pictures would be helpful.

Its basically the same design, only with aforementioned changes.

It still has SAS and a probe core in addition to a command pod - the game doesnt know these are just assist-o-hicles to be undocked soon.

tJWakf2.jpg?1

new pics

Ndd9c0t.jpg

ljNxdak.png

Edited by KerbMav
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