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Plant a flag on Jool, the impossible challenge.


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I have managed to get almost to the surface of Jool and back.

qLGX4FW.jpg

Some other managed put an pod on Jool, go eva and plant an flag, it was an one way mission.

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Will anybody manage to combine this to actions. Get down close to Jool surface, go eva with an kerbal and plant an flag, return to ship and get back to orbit.

Note I say this is harder than Eve SSTO, mods are obviously required, hooliganlabs balloons or perhaps the firespitter propels, this let you hover, it will also take you out of most of the atmosphere before going for rockets. Tips if you start the rockets at 40km you still need 8-9000m/s to reach orbit, upside is that gravity is less than on Eve.

This is to getting down and up, now the second part who I have been unable to do is the Eva.

KAS will obviously help here.

Yes this challenge breaks the rules as I'm unable to do it myself. I'm interested if this is possible at all.

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I don't think it's possible after trying it, but here's my attempt:

http://s448.photobucket.com/user/Richy_yvl/slideshow/Jool%20wanderings

I thought if I got the ship low enough and tried planting the flag on deck it might have worked, but the game doesn't allow for that.

I then tried getting a Kerbal already on the 'surface' to plant a flag, but that didn't work either, as they're already kraken food.

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Nice, how did you get the kerbals to walk around? I was also unable to save on surface unlike the old version of KAS and the sack airship anchor. It might be that I now went down below 0 attitude.

My idea might be to attach an kas wire to the kerbal, drop him to the surface have him bunch around until I got the plant flag option then winch him back up. Get him back into the pod, inflate the balloons, drop all Eva stuff on the way up and burn for orbit. An interesting ship you had, how much dV and TWR, able to send three kerbals.

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So long as the ship is "anchored" to the surface, then your Kerbals can walk around on the decking of it. If it isn't anchored then the Kerbals act like their in free fall on the decks. I have set my cable lengths for KAS to be 250m, which does help keep my ships out of the kraken zone.

As to my ship, it's a straightforward design using asparagus staging. The final stage of it can reach low Jool orbit, enough to be out of the atmosphere. If you want to have a play around with it let me know and I'll upload it.

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