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What is the min add-on must have set you'd recommend


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Hi guys,

I found out KSP just a week ago but have been hooked since then. Watched a lot of tutorials and managed to get some missions going. Now I would like to start doing things like NASA/ESA are doing, e.g. build a kerbal version of the ISS (or a similar large structure station), create a satellite, put it into a cargo hold and deploy on orbit (I don't like the tutorials/videos that just put the sat thing on top of the rocket and have it wobble all the way through the atmosphere - that's not very realistic), go to the moons, planets etc.

What would you consider the absolute must have plugin/add-ons for these things? I already have MechJeb and love it (once I figured out how to the the burns I don't wanna spent too much time doing them manually).

Thank you

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I'd say FAR, KW rocketry, B9, subassembly loader, and vanguard parachutes. FAR remodels the aerodynamics so parts produce drag and lift in a realistic manner. I primarily use KW for its fairings. It also provides new fuel tanks and engines ranging from 1.25m to 3.75m. B9, although a bit "buggy" for me, adds multiple, believable, hard sci-fi parts. These are mostly structural and propulsion parts useful for constructing spaceplanes. Subassemly loader allows you to build an launch vehicle and place different payloads on it. It basically saves portions on ships so you don't have to build entire portions again. This is highly useful for orbital construction, saving you the time and effort of rebuilding the same LV several dozen times. Finally, vanguard parachutes adds parachutes to your Kerbals. In the event of an emergency (which will likely happen if you try to build spaceplanes,) this will allow your Kerbals to eject or "bail out" of their "death trap."

In the future, though, you should post questions like this in either "general discussion" or "how to."

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Definitely get KW. I've moved a lot of stock parts to my "unused" folder after getting KW because I simply don't use them anymore and anything to reduce the memory footprint is a good thing.

FAR is good, I'm not sure if KW's fairings affect FAR or not, they seem to though because I've noticeably had to scale back my rocket designs because they are simply way too powerful. (getting into orbit with the bulky 2nd stage still having half its fuel left, when it is supposed to cut out just before reaching orbit so it will re-enter and burn up)

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Thank, that's precisely what I was after.

My apologies for posting in the wrong forum section, I had about 5 difference sections open and must have hit the "post new thread" in the wrong window. My intention was to post in general discussion. If a mod could move the topic there that would be awesome.

Thanks again

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