dlrk Posted March 30, 2014 Share Posted March 30, 2014 How do I create a new bodies file, what are the units used, etc? I'm trying to create a file for the 10x Kerbol system mod.Thanks Quote Link to comment Share on other sites More sharing options...
Starstrider42 Posted March 31, 2014 Share Posted March 31, 2014 Just copy the old file, and replace the numbers with those in the RSS config file. Comparing it to the wiki, it looks like the units in the bodies file are:epoch: unknown (seconds?)sma, radius, atmoHgt: kminc, raan, arg, mean: degreesgm: km^3/s^2 (= 1,000,000,000 m^3/s^2)You shouldn't need to change any of the other fields. Quote Link to comment Share on other sites More sharing options...
dlrk Posted March 31, 2014 Share Posted March 31, 2014 Starstrider,Thanks for your help. So, the numbers can just directly be copied, with no conversion necessary? What does raan refer to? Thanks Quote Link to comment Share on other sites More sharing options...
dlrk Posted March 31, 2014 Share Posted March 31, 2014 (edited) Also, should the epoch value from the RSS config be directly copied into each epoch line?Is atmohgt: atmosphereScaleHeight, maxAtmosphereAltitude or atmosphereMultiplier? And gm is mass? Edited March 31, 2014 by dlrk Quote Link to comment Share on other sites More sharing options...
Starstrider42 Posted March 31, 2014 Share Posted March 31, 2014 Oops, sorry. RAAN is "right ascension of ascending node"; sometimes called "longitude of ascending node". atmoHgt is the total height of the atmosphere (just look at the original file, the values are way too big for the other two). GM is the gravitational parameter, or the planet mass multiplied by Newton's constant. For example, for stock kerbin it's 3.5316×10^12 m^3/s^2; I'm guessing for RSS you should look for a number that's about 100 times higher.As for whether mean anomaly is measured at the RSS epoch value, I think you'll need to ask an RSS expert for that. But probably. Quote Link to comment Share on other sites More sharing options...
dlrk Posted March 31, 2014 Share Posted March 31, 2014 Thanks, giving it a try now Quote Link to comment Share on other sites More sharing options...
Sacred Aardvark Posted March 31, 2014 Share Posted March 31, 2014 (edited) Ran into a snafu when trying to calculate a kerbin to duna via eve fly-by. http://i.imgur.com/tkhOoPd.jpgkspTOTlog:Starting matlabpool using the 'local' profile ... connected to 4 workers.Swarming...Reached limit of 75 iterationsBest point before hybrid function: [1.1467e+08 4.1101e+06 6.0166e+06]Turning over to hybrid function fmincon...Local minimum possible. Constraints satisfied.fmincon stopped because the size of the current step is less thanthe selected value of the step size tolerance and constraints are satisfied to within the default value of the constraint tolerance.Final best point: [1.1467e+08 4.1101e+06 6.0166e+06]---- 114671641.318071 Run Local Local Local Local First-order Index exitflag f(x) # iter F-count optimality 1 2 5.172 12 53 7.341e-11 2 2 5.172 8 37 4.942e-13 3 -2 5.175 12 75 1.551e-08 4 2 5.172 8 34 2.679e-10 5 2 0.991 9 33 1.044e-10 6 2 0.991 15 58 8.07e-10 7 -2 5.175 9 50 3.575e-09 8 -2 5.174 3 15 0.004757 9 -2 5.175 2 12 0.0003162 10 2 0.991 11 50 2.312e-05 11 -2 5.175 2 12 0.002096 12 -2 5.175 5 32 0.02135 13 2 5.172 7 35 3.414e-10 14 2 0.991 6 28 1.549e-09 15 2 0.991 14 59 3.437e-10 16 -2 5.175 20 84 2.348e-09 17 2 5.172 9 43 7.151e-14 18 -2 4.129 4 75 4.221e-09 19 2 0.991 7 34 8.823e-06 20 2 5.172 6 30 7.163e-14 21 2 0.991 8 33 5.272e-09 22 -2 5.175 26 156 9.16e-09 23 2 0.991 7 28 1.642e-09 24 2 0.991 8 37 2.288e-10 25 -2 5.175 14 83 1.064e-08 26 2 0.991 12 53 6.513e-13 27 2 0.991 12 39 1.044e-08 28 2 5.172 14 84 1.781e-12 29 2 5.172 13 50 2.671e-10 30 2 0.991 11 47 8.07e-10 31 2 0.991 9 38 8.07e-10 32 2 0.991 5 28 6.513e-13 33 2 0.991 6 25 8.161e-10 34 2 5.172 5 25 3.413e-10 35 2 0.991 22 102 2.993e-12 36 2 0.991 8 33 2.522e-05 37 2 0.991 14 53 8.064e-10 38 2 5.172 9 38 9.629e-06 39 -2 5.175 5 39 3.856e-09 40 2 5.172 5 21 2.676e-10 41 -2 5.175 9 50 1.94e-09 42 2 0.991 10 39 8.07e-10 43 2 5.172 11 42 3.409e-10 44 2 0.991 9 33 1.044e-10 45 2 0.991 8 53 1.314e-05 46 -2 5.175 12 77 5.008e-09 47 2 0.991 27 133 3.674e-11 48 -2 5.175 3 15 0.001097 49 -2 5.175 10 53 1.721e-09 50 2 5.172 13 47 2.676e-10MultiStart completed some of the runs from the start points.35 out of 50 local solver runs converged with a positive local solver exit flag. 109.760153757947 I've used the calculator several times without issues, and was just trying to generate a burn to try and make more sense out of the mission optimizer. I've managed to get it to do a kerbin->duna+circularize, wait 1 orbit and come back to kerbin, but couldn't get it to do a fly though. (well I could, once, but my 60m/s dV @ 1200km from core fly-through burn got bumped into a 700m/s burn at 4200km from core) Pretty sure it's just PEBCAK, playing with the optimizer I've figured out some stupid mistakes I've kept making, but since I can't get a flyby calculated any more my trial and error got put on hold Would love a step by step for the ike mission file that was included, though just it's existance helped me sort out my burn timing issue. OH! Almost forgot, can we have the dV-burn input be in the same order as the calculated burn displays? One of my problems has apparently been that I've mixed up the radial and normal burn vectors when entering burns. Didn't even notice until my burn pointed me through the planet I was orbiting. After calculating a departure burn from the porkchop plot, the dV is given as Prograde - Radial - Normal, but in the mission architect the order for entering a dV maneuver is Prograde - Normal - Radial.Oh, and this program <profanity> rocks. Reading through the thread and seeing all the features coming in felt like being in the audience of The D for Master Exploder. *headsplode* Edited March 31, 2014 by Sacred Aardvark Quote Link to comment Share on other sites More sharing options...
dlrk Posted March 31, 2014 Share Posted March 31, 2014 I created this bodies file by directly copying the appropriate values(except for mass, which I multiplied by the gravitational constant and then inserted.[Sun]epoch = 1577907488.17727995sma = 0ecc = 0inc = 0raan = 0 arg = 0mean = 0gm = 1.17230471E20radius = 696342000atmoHgt = 0bodycolor = hotcanBeCentral = 1canBeArriveDepart = 0parent = name = Sunid = 0[Moho]epoch = 1577907488.17727995sma = 52621383047ecc = 0.20563inc = 7.005raan = 70.331 arg = 15.194mean = 179.908747671079gm = 1.68605338E13radius = 2498928.19750atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Sunname = Mohoid = 4[Eve]epoch = 1577907488.17727995sma = 98326845441ecc = 0.01inc = 2.1raan = 15.168arg = 0mean = 50.115gm = 8.17153445E14radius = 6995094.28346atmoHgt = 220000bodycolor = coolcanBeCentral = 0canBeArriveDepart = 1parent = Sunname = Eveid = 5[Gilly]epoch = 1577907488.17727995sma = 314987761ecc = 0.55inc = 12.43raan = 80arg = 0mean = 51.5662016gm = 828925098radius = 130064.74824atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Evename = Gillyid = 13[Kerbin]epoch = 1577907488.17727995sma = 135998402561ecc = 0inc = 0raan = 0 arg = 0mean = 357.51716gm = 3.53151536E14radius = 5999928.09976atmoHgt = 104000bodycolor = wintercanBeCentral = 1canBeArriveDepart = 1parent = Sunname = Kerbinid = 1[Mun]epoch = 1577907488.17727995sma = 120000000ecc = 0inc = 0raan = 0 arg = 0mean = 97.4028252gm = 65.138398radius = 1999054.96077atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Kerbinname = Munid = 2[Minmus]epoch = 1577907488.17727995sma = 469989721ecc = 0inc = 6.0raan = 77.989821arg = 38mean = 142.955717gm = 1.76575771E11radius = 599694.42320atmoHgt = 0bodycolor = coolcanBeCentral = 0canBeArriveDepart = 1parent = Kerbinname = Minmusid = 3[Duna]epoch = 1577907488.17727995sma = 20726155.264ecc = 0.05inc = 0.06raan = 135.504arg = 0mean = 19.3564gm = 3.01355991E13radius = 3201632.28989atmoHgt = 154000bodycolor = autumncanBeCentral = 0canBeArriveDepart = 1parent = Sunname = Dunaid = 6[Ike]epoch = 1577907488.17727995sma = 32000109ecc = 0.03inc = 0.2raan = 0arg = 0mean = 97.4028252gm = 1.85679236E12radius = 1299243.45118atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Dunaname = Ikeid = 7[Dres]epoch = 1577907488.17727995sma = 408393482030ecc = 0.14inc = 5.0raan = 280 arg = 90mean = 320.34675gm = 2.14839732E12radius = 1378869.90408atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Sunname = Dresid = 15[Jool]epoch = 1577907488.17727995sma = 687735603202ecc = 0.049675inc = 1.304raan = 52arg = 0mean = 18.818gm =2.82521233E16radius = 59992356.20100atmoHgt = 374000bodycolor = graycanBeCentral = 1canBeArriveDepart = 1parent = Sunname = Joolid = 8[Laythe]epoch = 1577907488.17727995sma = 271840000ecc = 0inc = 0raan = 0arg = 0mean = 179.908747671079gm = 1.96195299E14radius = 4999363.01675atmoHgt = 415000bodycolor = wintercanBeCentral = 0canBeArriveDepart = 1parent = Joolname = Laytheid = 9[Vall]epoch = 1577907488.17727995sma = 3.1088028E+23ecc = 0inc = 0raan = 0arg = 0mean = 14.86012204gm = 2.07476525E13radius = 2996978.99840atmoHgt = 0bodycolor = wintercanBeCentral = 0canBeArriveDepart = 1parent = Joolname = Vallid = 10[Tylo]epoch = 1577907488.17727995sma = 685000000ecc = 0inc = 0.025raan = 0arg = 0mean = 179.908747671079gm = 2.82521233E14radius = 6031002.70523atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Joolname = Tyloid = 10[Bop]epoch = 1577907488.17727995sma = 1285000000ecc = 0.24inc = 15.04raan = 10arg = 25mean = 51.5662016gm = 2.48677529E11radius = 649779.23637atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Joolname = Bopid = 11[Pol]epoch = 1577907488.17727995sma = 1798899946ecc = 0.17085inc = 5.25raan = 2.0arg = 15.0mean = 51.5662016gm = 721684565radius = 43987.022214atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Joolname = Polid = 14[Eeloo]epoch = 1577907488.17727995sma = 901188200009ecc = 0.26inc = 6.15raan = 50arg = 260 mean = 179.908747671079gm = 7.44090314E12radius = 2098334.29289atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Sunname = Eelooid = 16I'm getting unreasonable results, and it won't plot anything. Kerbin-Eve seems to yield a reasonable result, but nothing else. Any ideas? This is for 10x Kerbol system RSS upscale.thanks Quote Link to comment Share on other sites More sharing options...
usulrasolas Posted March 31, 2014 Share Posted March 31, 2014 (edited) still having issues with GM, and only gm. once again, more RSS silliness but this time I'm on the planet factory version... heh.I wish there was an easy conversion but it's looking like I'd have to actually calculate each newtons constant for each orbital body? If we do estimation, how badly will this effect the calculations? I mean, we wouldn't want such a level of error that use of the tool doesn't work?http://en.wikipedia.org/wiki/Standard_gravitational_parameterAm I right to base my research off this? Edited March 31, 2014 by usulrasolas add link Quote Link to comment Share on other sites More sharing options...
dlrk Posted March 31, 2014 Share Posted March 31, 2014 Ulsurasolas, looks we're working on the same problem. I was just multiplying by the gravitational conmtant, G, but I didn't get good results. I'd love to know if you get anywhere, I'm on the 10X kerbol system version Quote Link to comment Share on other sites More sharing options...
Starstrider42 Posted March 31, 2014 Share Posted March 31, 2014 I created this bodies file by directly copying the appropriate values(except for mass, which I multiplied by the gravitational constant and then inserted.[Kerbin]epoch = 1577907488.17727995sma = 135998402561ecc = 0inc = 0raan = 0 arg = 0mean = 357.51716gm = 3.53151536E14radius = 5999928.09976atmoHgt = 104000bodycolor = wintercanBeCentral = 1canBeArriveDepart = 1parent = Sunname = Kerbinid = 1It looks like you're using the wrong units: convert meters to kilometers (divide by 1000), and GM from m^3/s^2 to km^3/s^2 (divide by 10^9). I bet it will work then.Also, I looked up the 10x kerbol config file and it looks like the lines for epoch and mean anomaly are commented out. So maybe you need to leave those at the original values? Quote Link to comment Share on other sites More sharing options...
dlrk Posted March 31, 2014 Share Posted March 31, 2014 Thanks, I'll try that, and is 10E9 equivalent to 10^9? Thanks Quote Link to comment Share on other sites More sharing options...
Starstrider42 Posted March 31, 2014 Share Posted March 31, 2014 No, you're thinking 1E9. The "E" is shorthand for "×10^" Quote Link to comment Share on other sites More sharing options...
usulrasolas Posted March 31, 2014 Share Posted March 31, 2014 dlrk, I have two installs and one is a rss 10x kerbal system, i'd love to see your finished config if you get it. Sadly I don't have time for the next day or so to sit down n do the math for rss with the planet factory tweaks. But I should have them soon! Quote Link to comment Share on other sites More sharing options...
dlrk Posted April 1, 2014 Share Posted April 1, 2014 I intend to get that worked, and it sounds like I just messed up the units, so I'll get that done in a few days, and will of course post it here. Quote Link to comment Share on other sites More sharing options...
dlrk Posted April 3, 2014 Share Posted April 3, 2014 I tried changing the units, and I'm still getting weird results. Anyone else care to give this a shot? This is the CFG I'm trying to use http://www.infradead.org/~jsimmons/RealSolarSystem.cfg Quote Link to comment Share on other sites More sharing options...
dlrk Posted April 3, 2014 Share Posted April 3, 2014 [Sun]epoch = 0sma = 0ecc = 0inc = 0raan = 0 arg = 0mean = 0gm = 117230471000radius = 696342atmoHgt = 0bodycolor = hotcanBeCentral = 1canBeArriveDepart = 0parent = name = Sunid = 0[Moho]epoch = 0sma = 52621383.047 ecc = 0.20563inc = 7.005raan = 70.331arg = 15.194mean = 179.908747671079gm = 16860.5338radius = 2498.9281975atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Sunname = Mohoid = 4[Eve]epoch = 0sma = 98326845.441ecc = 0.01inc = 2.1raan = 15.168arg = 0mean = 179.908747671079gm = 817153.445radius = 6995.09428346atmoHgt = 220bodycolor = coolcanBeCentral = 0canBeArriveDepart = 1parent = Sunname = Eveid = 5[Gilly]epoch = 0sma = 314987.761ecc = 0.55inc = 12.43raan = 80arg = 10mean = 51.5662016gm = 0.828925098radius = 130.06474824atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Evename = Gillyid = 13[Kerbin]epoch = 0sma = 135998402.561ecc = 0inc = 0raan = 0 arg = 0mean = 179.908747671079gm = 353151.536radius = 5999.92809976atmoHgt = 104bodycolor = wintercanBeCentral = 1canBeArriveDepart = 1parent = Sunname = Kerbinid = 1[Mun]epoch = 0sma = 120000ecc = 0inc = 0raan = 0 arg = 0mean = 97.4028252gm = 65.138398radius = 1999.05496077atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Kerbinname = Munid = 2[Minmus]epoch = 0sma = 47000.000ecc = 0inc = 6raan = 78arg = 38mean = 51.5662016gm = 176.575771radius = 599.6944232atmoHgt = 0bodycolor = coolcanBeCentral = 0canBeArriveDepart = 1parent = Kerbinname = Minmusid = 3[Duna]epoch = 0sma = 207261552.641ecc = 0.05inc = 0.06raan = 135.5arg = 0mean = 179.908747671079gm = 30135.591radius = 3201.63228989atmoHgt = 154bodycolor = autumncanBeCentral = 0canBeArriveDepart = 1parent = Sunname = Dunaid = 6[Ike]epoch = 0sma = 32000.109ecc = 0.03inc = 0.2raan = 0arg = 0mean = 97.4028252gm = 1856.79236radius = 1299.24345118atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Dunaname = Ikeid = 7[Dres]epoch = 0sma = 408393482.03ecc = 0.14inc = 5.0raan = 280 arg = 90mean = 179.908747671079gm = 2148.39732radius = 1378.86990408atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Sunname = Dresid = 15[Jool]epoch = 0sma = 687735603.202ecc = 0.049675inc = 1.304raan = 52arg = 0mean = 5.72957795gm = 28252123.3radius = 59992.356201atmoHgt = 374bodycolor = graycanBeCentral = 1canBeArriveDepart = 1parent = Sunname = Joolid = 8[Laythe]epoch = 0sma = 271840ecc = 0inc = 0raan = 0arg = 0mean = 179.908747671079gm = 196195.299radius = 4999.36301675atmoHgt = 415bodycolor = wintercanBeCentral = 0canBeArriveDepart = 1parent = Joolname = Laytheid = 9[Vall]epoch = 0sma = 431520ecc = 0inc = 0raan = 0arg = 0mean = 51.5662016gm = 20747.6525radius = 2996.9789984atmoHgt = 0bodycolor = wintercanBeCentral = 0canBeArriveDepart = 1parent = Joolname = Vallid = 10[Tylo]epoch = 0sma = 685000ecc = 0inc = 0.025raan = 0arg = 0mean = 179.908747671079gm = 282521.233radius = 6031.00270523atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Joolname = Tyloid = 10[Bop]epoch = 0sma = 1285000ecc = 0.24inc = 15.04raan = 10arg = 25mean = 51.5662016gm = 248.677529radius = 649.77923637 atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Joolname = Bopid = 11[Pol]epoch = 0sma = 1798899.946ecc = 0.170inc = 5.25raan = 2.0arg = 15.0mean = 51.5662016gm = 0.721684565radius = 43.987022214 atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Joolname = Polid = 14[Eeloo]epoch = 0sma = 901188200.009ecc = 0.26inc = 6.15raan = 50arg = 260 mean = 179.908747671079gm = 7440.90314radius = 2098.33429289atmoHgt = 0bodycolor = graycanBeCentral = 0canBeArriveDepart = 1parent = Sunname = Eelooid = 16This is what I have now, and I'm getting reasonable results only for Eve and Duna. Any ideas? Quote Link to comment Share on other sites More sharing options...
Walsht9 Posted April 4, 2014 Share Posted April 4, 2014 Hi there, quick noob question. I've been trying to do an Eve->Duna Flyby for a probe mission. How do I import the kerbal departure burn node from ksptot? I'm VERY new to this software and have tried everything (that I can think of) to no avail. Quote Link to comment Share on other sites More sharing options...
Starstrider42 Posted April 4, 2014 Share Posted April 4, 2014 Go back to the main window, open the "KSP Real Time System" menu, click "Upload Maneuver", and manually copy the departure burn properties into the window.I haven't gotten it to work right the one time I tried it (the maneuver node appeared, but it didn't lead to an intercept), but that might have been because I tried to schedule a maneuver several weeks in advance. Quote Link to comment Share on other sites More sharing options...
Walsht9 Posted April 5, 2014 Share Posted April 5, 2014 I had the same problem as well . I also wasn't sure if I should use the universal time for the departure or the time past periaps. This is confusing stuff. You'd think it was rocket science or something. Quote Link to comment Share on other sites More sharing options...
spacefan Posted April 20, 2014 Share Posted April 20, 2014 Glad to hear you're still working on this, Arrowstar. I'll definitely be looking forward to taking the new version for a spin.Hello!My name is kehengsite,and I am studying Space Debris Sheilding Design at HIT,something about Hpyervelocity Impact.In my sparetime,I love play Orbiter very much,especially interplanetary flight.In those process,I find that it's very hard to determine when I should depart from Earth to far away planets(such as Pluto) using Multi-Slingshots.Finally,I found your excelent software Trajectory Optimization Tool.I just wondering how it works,so I found your another excelent program KSP TOT's recently,and realised that it was coded by javascript and matlab. Since you had opened the source code of KSP TOT,could you release the source code of Trajectory Optimization Tool,as well.Because I just have some program skills of Matlab,and I want deep into TOT's way to handle with the Multi-Slingshots.If you can open TOT's source,could you send an email ([email protected]) to me.Thank you very much! Looking forward to your reply! Quote Link to comment Share on other sites More sharing options...
spacefan Posted April 20, 2014 Share Posted April 20, 2014 Hello!My name is kehengsite,and I am studying Space Debris Sheilding Design at HIT,something about Hpyervelocity Impact.In my sparetime,I love play Orbiter very much,especially interplanetary flight.In those process,I find that it's very hard to determine when I should depart from Earth to far away planets(such as Pluto) using Multi-Slingshots.Finally,I found your excelent software Trajectory Optimization Tool.I just wondering how it works,so I found your another excelent program KSP TOT's recently,and realised that it was coded by javascript and matlab. Since you had opened the source code of KSP TOT,could you release the source code of Trajectory Optimization Tool,as well.Because I just have some program skills of Matlab,and I want deep into TOT's way to handle with the Multi-Slingshots.If you can open TOT's source,could you send an email ([email protected]) to me.Thanks very much!Looking forward to your reply! Quote Link to comment Share on other sites More sharing options...
Arrowstar Posted April 23, 2014 Author Share Posted April 23, 2014 Hi Spacefan,Apologies, but I'm not too interested in opening that code to the public. I'm not actively maintaining it anymore and I'd rather Orbiter TOT just sit as it is.Best of luck,Arrowstar Quote Link to comment Share on other sites More sharing options...
Daisai Posted April 25, 2014 Share Posted April 25, 2014 Does this mod also work for 23.5 ?I have tried almost everything i can think of however i can't seem to connect, i have disabled the firewall and even did a portforward to try to connect from a other PC, i did manage however to connect to one rocket on the localhost though.Also running both the application and the game as admin does not work.That was also the last time that worked, after i keep getting the error "could not connect - check if ksp is running in flight scene".The debug window says "[Exception]: InvalidOperationException: Socket is not listening" , not sure if that is related to this tool though. Quote Link to comment Share on other sites More sharing options...
Arrowstar Posted April 26, 2014 Author Share Posted April 26, 2014 It probably doesn't work with 0.23.5 then. At the moment I'm too busy to take a look (I've worked 125 hours in the past two weeks), but I'll try to get to it when I can. Perhaps after 0.24 hits the shelves. Thanks for the notice. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.