Drew Kerman Posted July 26, 2015 Share Posted July 26, 2015 (edited) How/When should you account for life support in your mission planning? Latest KSPTOT Wiki entry informs you! Edited July 26, 2015 by Gaiiden link corrected, had "TAC" in it and brought to a new wiki page instead of the correct one Quote Link to comment Share on other sites More sharing options...
Bluefox117 Posted July 29, 2015 Share Posted July 29, 2015 New user to the mod, finally opened the pandoras box of blissful distraction and got it up and running. Im running a stack of mods, but is there any immediately obvious reason that a straight up Duna transfer has me arriving in game several months too late? (although the porkchop and associated values look just like your examples (perhaps somethings chnged default starting positions (kopernicus?))) and why the Kerbin Jool transfer gives me ca 16km/s as its best answer for an optimised transfer? would love to be doing some nice multi flyby gravity assists as soon as i can! Thanks for a top bit of code guys, hope you can help Quote Link to comment Share on other sites More sharing options...
Arrowstar Posted July 29, 2015 Author Share Posted July 29, 2015 New user to the mod, finally opened the pandoras box of blissful distraction and got it up and running. Im running a stack of mods, but is there any immediately obvious reason that a straight up Duna transfer has me arriving in game several months too late? (although the porkchop and associated values look just like your examples (perhaps somethings chnged default starting positions (kopernicus?))) and why the Kerbin Jool transfer gives me ca 16km/s as its best answer for an optimised transfer? would love to be doing some nice multi flyby gravity assists as soon as i can! Thanks for a top bit of code guys, hope you can helpHey there! Can you take some pictures? Screen shots help with this sort of thing. In the mean time, try moving the arrival date forward for Jool. Also not sure what you mean by the Duna arrival being late. Can you clarify? Quote Link to comment Share on other sites More sharing options...
terraculon Posted July 29, 2015 Share Posted July 29, 2015 Hey there! Can you take some pictures? Screen shots help with this sort of thing. In the mean time, try moving the arrival date forward for Jool. Also not sure what you mean by the Duna arrival being late. Can you clarify?i'm having the same error, also with kopernicus installed. I've tried not loading the bodies.ini file and i still get this error. Quote Link to comment Share on other sites More sharing options...
Arrowstar Posted July 29, 2015 Author Share Posted July 29, 2015 i'm having the same error, also with kopernicus installed. I've tried not loading the bodies.ini file and i still get this error.http://i.imgur.com/gZkBtkX.pngIt's not an error. You need to move up the earliest arrival time, it's set to 0 in your picture which is far too small. Quote Link to comment Share on other sites More sharing options...
terraculon Posted July 29, 2015 Share Posted July 29, 2015 Doh! What a rookie mistake. I feel as if this helps Bluefox out too. Now i'd imagine the Kerbin->Laythe tutorial will work... Quote Link to comment Share on other sites More sharing options...
Arrowstar Posted July 29, 2015 Author Share Posted July 29, 2015 Doh! What a rookie mistake. I feel as if this helps Bluefox out too. Now i'd imagine the Kerbin->Laythe tutorial will work... No worries. I really need to add this Jool question to the FAQ because I think just about every new user asks it at some point. :-) Quote Link to comment Share on other sites More sharing options...
Bluefox117 Posted July 30, 2015 Share Posted July 30, 2015 Hey there! Can you take some pictures? Screen shots help with this sort of thing. In the mean time, try moving the arrival date forward for Jool. Also not sure what you mean by the Duna arrival being late. Can you clarify?https://www.dropbox.com/s/5szl6zao1a5j2h2/Problem.png?dl=0theres a screenshot for the duna issue, it does in fact look like somethings put Duna in the wrong starting position. Its not kopernicus, as ive removed that (actually just kopernicus tech, required for kerbol plus mod) so ill look for the cause elsewhere. perhaps theres a way to query the game file for this info on sfs load, and cut universal time out of the computation?. also i can see why youre getting the jool question alot, having fiddled with it it seems that "earliest departure" and "earliest arrival" simply declare the plot area that the algorithim searches for a min dv within, rather than (as the uninformed user such as myself would assume) simply the earliest dates youre happy to work with. Maybe theres a simple way to make this clearer. thanks for the reply! Quote Link to comment Share on other sites More sharing options...
Astrotamiel Posted July 30, 2015 Share Posted July 30, 2015 Thank you for this great tool.I have one question: what is the meaning of the parameter atmoHgt in the bodies.ini file? I presumed it's pressure, but couldn't get it right in any units when compared to the pressure values for the KSP planets. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 31, 2015 Share Posted July 31, 2015 Thank you for this great tool.I have one question: what is the meaning of the parameter atmoHgt in the bodies.ini file? I presumed it's pressure, but couldn't get it right in any units when compared to the pressure values for the KSP planets.See this post for definition of all parameters Quote Link to comment Share on other sites More sharing options...
Astrotamiel Posted July 31, 2015 Share Posted July 31, 2015 See this post for definition of all parametersGreat. Thank you. Quote Link to comment Share on other sites More sharing options...
Sneaky Bstard Sword Posted July 31, 2015 Share Posted July 31, 2015 Is there a linux version? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 31, 2015 Share Posted July 31, 2015 Is there a linux version?no, there is not at this time Quote Link to comment Share on other sites More sharing options...
salajander Posted August 3, 2015 Share Posted August 3, 2015 Heya Arrowstar!Been totally obsessed with TOT since I stumbled into it last week. Fantastic stuff! I always wondered how to get those more complex missions going - this is a huuuuge help.I actually made it through this whole thread!It's a bit funny, though - I'm using the Mac version, and started getting confused looking at the changes for post 1.2 but not seeing them. Then I finally realized Mac build's not up to date.bk2w: Have you had any luck getting a more recent release built? There are several MATLAB licenses at my work, though I don't have direct access to them. I could possibly ask some of the users for some time, though, if it's as simple as compiling something, though I recall you seeing UI issues ...Anyway - thanks! Quote Link to comment Share on other sites More sharing options...
Arrowstar Posted August 4, 2015 Author Share Posted August 4, 2015 Glad you like it. I would send bk2w a PM directly so he's aware that someone is trying to talk to him. Quote Link to comment Share on other sites More sharing options...
salajander Posted August 6, 2015 Share Posted August 6, 2015 Haven't heard back from bk2w. Is the github repo up-to-date? I've emailed our internal MATLAB user group to see if anyone's willing to give it a go. Quote Link to comment Share on other sites More sharing options...
Arrowstar Posted August 6, 2015 Author Share Posted August 6, 2015 It's not up to date, sadly. I ran into some problems with it and haven't figured out how to resolve them. Quote Link to comment Share on other sites More sharing options...
salajander Posted August 7, 2015 Share Posted August 7, 2015 "git gets easier once you get the basic idea that branches are homeomorphic endofunctors mapping submanifolds of a Hilbert space." - tabqwerty Quote Link to comment Share on other sites More sharing options...
More Boosters Posted August 7, 2015 Share Posted August 7, 2015 Hullo, two questions:1. Is this compatible with the Outer Planets mod?2. By save-breaking, do you mean that it won't store any input from earlier releases, or that I would need to re-start my save file? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 7, 2015 Share Posted August 7, 2015 1. Is this compatible with the Outer Planets mod?You need to load up a vessel and then use the File menu of KSPTOT to export a new bodies.ini file that you can the load, after which KSPTOT will recognize all the new planets2. By save-breaking, do you mean that it won't store any input from earlier releases, or that I would need to re-start my save file?Simply means that any mission files you created with an earlier version will not load in Mission Architect Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 9, 2015 Share Posted August 9, 2015 I don't mean for this to sound like a prod Arrowstar but just FYI I've not played around with the ascent profiler at all since I've just gotten my pc back up and running from a mobo failure and haven't heard back from you on these concerns yet. Quote Link to comment Share on other sites More sharing options...
Arrowstar Posted August 9, 2015 Author Share Posted August 9, 2015 No worries. I've been really busy lately, KSPTOT has kinda taken a backseat. I'll hopefully be able to address all that soon. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 10, 2015 Share Posted August 10, 2015 Ok cool. In the meantime does anyone have any ideas for additional Wiki entries? I will see what I can do... thinking of an overview of the aerobrake system Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 11, 2015 Share Posted August 11, 2015 (edited) Arrowstar have you considered extending the comm analysis with dish & targeting support? Not sure if you already planned to eventually get around to this once the current basic functionality was fully tested or if I need to convince you. But if it's the latter here are my issues:Black dot in the center of Kerbin is an inter-planetary comsat in a polar Molniya orbit high above Kerbin, using a 400M km dish to talk to craft at Duna (or beyond). It then uses a small 50,000 km dish to talk to a relay satellite (inner dot), which then uses a 2500 km omni antenna to talk to KSC or, when KSC is not visible it bounces signals off any of 7 other satellites with 2500 km omni antennas (only 3 of my dedicated comsats are shown here - see the whole picture here).The reason I depict these three satellites is because they also contain 50,000 km dishes to talk to satellites around Mun and Minmus. However since MA treats everything as omni, it will think any of these three satellites can talk directly to my IP ComSat. So the red line is the path the comm route is supposed to take, blue is the path MA will analyze it taking.Granted, at the speed of light across these distances near Kerbin we're talking a negligible difference in travel time - but it still largely affects 3 of the 4 graphs being output by the comm analysis window.Another example is that I actually have two IP ComSats in Molniya orbits (so one is always visible) and a craft around Duna and Ike - both are only able to talk to one IP ComSat. So if the craft around Ike can't see its IP ComSat, it should try to route through the craft around Duna to the second one. However MA will just connect it straight to the second IP ComSat it's not supposed to be talking to if it can see it. (or it can actually talk directly to KSC from this distance - which again it's not supposed to do) Edited August 11, 2015 by Gaiiden Quote Link to comment Share on other sites More sharing options...
Tatonf Posted August 21, 2015 Share Posted August 21, 2015 Hello !This tool looks great but I have troubles using it, it's a bit hard...I did the tutorial for going to Laythe but I still don't know how I can use it for making gravity assist.Can someone help me ? Quote Link to comment Share on other sites More sharing options...
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