Valanthe Posted June 22, 2013 Share Posted June 22, 2013 How about Kedmonton?Pfft, Vankerver is so much better of a city This is a really cool mod, and I'll definitely be keeping an eye on it. Link to comment Share on other sites More sharing options...
Frogbull Posted June 22, 2013 Author Share Posted June 22, 2013 There are plenty of possibilities... But we should set a limit to the number of citiesWhy ?KSP is a sandbox game, so only one limit : your imagination. Link to comment Share on other sites More sharing options...
JonoRig Posted June 22, 2013 Share Posted June 22, 2013 Kent!... wait thats not a city... but it does actually have a k in it... Link to comment Share on other sites More sharing options...
MinerEdgar Posted June 23, 2013 Share Posted June 23, 2013 Star City Ok it has no "K", but it is the soviet cosmonaut training center. Link to comment Share on other sites More sharing options...
Designer225 Posted June 23, 2013 Share Posted June 23, 2013 Sakermento, Capital of Kerbifornia... Or San Frankersco? :D:D:D:sticktongue: Link to comment Share on other sites More sharing options...
TheCanadianVendingMachine Posted June 23, 2013 Share Posted June 23, 2013 Nova must LOVVE these names! Link to comment Share on other sites More sharing options...
ZingidyZongxxx Posted June 23, 2013 Share Posted June 23, 2013 I like the sound of this. Kerbin shouldn't be a desolate planet with one tiny patch of life. Good luck with this! Link to comment Share on other sites More sharing options...
Globox Posted June 23, 2013 Share Posted June 23, 2013 Hey guys !I am proud to announce that I am officially part of the project I'll be doing all the modelling and texturing of the buildings. So far I only have this sample to show you ( rendered in maya, ingame footage will follow soon enough )Stay tuned, gonna do more of them in the next days Link to comment Share on other sites More sharing options...
LaydeeDem Posted June 23, 2013 Share Posted June 23, 2013 I'd just like to say that I don't like the idea of building your own roads. I agree with Nova that you guys should write a plugin using PQSCity so that the cities are permanently placed and spawned when the game loads. Link to comment Share on other sites More sharing options...
w4rlord117 Posted June 23, 2013 Share Posted June 23, 2013 Kerlanta, cause why not Link to comment Share on other sites More sharing options...
Globox Posted June 23, 2013 Share Posted June 23, 2013 (edited) I'd just like to say that I don't like the idea of building your own roads. I agree with Nova that you guys should write a plugin using PQSCity so that the cities are permanently placed and spawned when the game loads.Well then you can download cities that other people made if you don't feel like building your own ones.Also, the mod will include a few cities for those who don't want to build. Edited June 23, 2013 by Globox Link to comment Share on other sites More sharing options...
BFGfreak Posted June 23, 2013 Share Posted June 23, 2013 Knova must LOVVE these names!Fixed, added the silent K we all know is there. Link to comment Share on other sites More sharing options...
tygoo7 Posted June 24, 2013 Share Posted June 24, 2013 Could you post your source code when you're done? Link to comment Share on other sites More sharing options...
Globox Posted June 24, 2013 Share Posted June 24, 2013 Could you post your source code when you're done?I am not the one in charge of this part of the job, see with Frogbull Also another sneak peak for you guys, more buildings to come ... Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 24, 2013 Share Posted June 24, 2013 So happy your working on this too Globox. I have been glued to this thread since it started, very excited about this one!! Your models look wonderful, and some of the city pics Frogbull posted are just amazing. Really can't wait to see how this one turns out. Link to comment Share on other sites More sharing options...
Globox Posted June 24, 2013 Share Posted June 24, 2013 So happy your working on this too Globox. I have been glued to this thread since it started, very excited about this one!! Your models look wonderful, and some of the city pics Frogbull posted are just amazing. Really can't wait to see how this one turns out.Glad you like them it's all work in progress at the moment, but I feel that by the end of the month we should have made a prototype city to see how that looks ingame. Link to comment Share on other sites More sharing options...
Globox Posted June 25, 2013 Share Posted June 25, 2013 (edited) - Hey guys ! -Small update on the mod :- Frogbull is working on the way to implement cities and has achieved good progress ( nothing to show now though ).- I have made some progress with the models, let me know what you think :The family is growing slowly but surely Also, first ingame sneak peak at the buildings, Jersted is thinking about renting a flat Edited June 25, 2013 by Globox Link to comment Share on other sites More sharing options...
Annoyingorbits Posted June 25, 2013 Share Posted June 25, 2013 Meh, unoriginal Ksyndrome names... Link to comment Share on other sites More sharing options...
Frogbull Posted June 25, 2013 Author Share Posted June 25, 2013 (edited) TeamFrogbull (Lead)Globox (2D & 3D artist)Join us Changelog0.0.1 AlphaLevitation part256m x 256m terrain2 destructible buildings4 road partsReady for landingPlanned features:CAB (Vehicle Assembly Building)Reflexion windowFar night lights (orbital distance)Teleportation pluginIndestructible structureAdd-in-Save updater (directly add cities in your current save)A complete city (inspired by New York)A complete airport (inspired by JFK airport) Edited June 26, 2013 by Frogbull Link to comment Share on other sites More sharing options...
Tommygun Posted June 26, 2013 Share Posted June 26, 2013 Buildings are looking great.What happens if Jeb runs into one of them, are they invulnerable or do they just explode and disappear? Link to comment Share on other sites More sharing options...
Globox Posted June 26, 2013 Share Posted June 26, 2013 They have a collision tolerance based on their size to make it "realistic", so Kerbals can walk on them but a crash with a plane or rocket will destroy them, depending the size and speed of said craft. Link to comment Share on other sites More sharing options...
Kommitz Posted June 26, 2013 Share Posted June 26, 2013 You missed the 's'. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 26, 2013 Share Posted June 26, 2013 Every time I see a post here it makes me smile This is the most watch development thread for me! Link to comment Share on other sites More sharing options...
Globox Posted June 26, 2013 Share Posted June 26, 2013 Every time I see a post here it makes me smile This is the most watch development thread for me!Thanks for the heartwarming comments ! This is the first time I work on a mod, so don't also hesitate to give me feedback And since you've been nice, take a look at that : Link to comment Share on other sites More sharing options...
Annoyingorbits Posted June 26, 2013 Share Posted June 26, 2013 Here, why not take more original less k-syndrome names from here?http://play.kerbalroleplay.com/index.php Link to comment Share on other sites More sharing options...
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