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Nuclear landmine - A very powerful bomb with proximity detonation.


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This technology was definitely developed with the intent to create a bomb from the start, and was in no way originally a skyscraper.

How to operate:

1: Place bomb on launchpad.

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2: Acquire plane

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3: Fly a significant distance from bomb, and turn back.

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4: Detonation should occur when at a distance of roughly 200 meters.

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5: FIREWORKS!

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Download: http://www./?1h8b4z5heu6uob6

Edited by randyrules711
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Wha... HOW?!

It seems by the looks of it that it works off of the physics loading, and causes the building to violently destruct. The OP probably has a girder intersecting somewhere, and when the physics for it kicks in when it loads the vehicle, it flies apart.

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It seems by the looks of it that it works off of the physics loading, and causes the building to violently destruct. The OP probably has a girder intersecting somewhere, and when the physics for it kicks in when it loads the vehicle, it flies apart.

You are exactly correct. I found that clipping structural panels are only notice by the game upon re-loading a vessel. This is as powerful as I could make it without it simply disappearing.

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The real question is... can you get collisions if you fly through the cloud of crap? A video of that happening would be awesome.

The first time this happened to me, I was landing a SSTO shuttle after like 15 minutes and an ocean of perfect glide to a runway landing (with an APC parked beside it) in a test flight. I freaked out, pulled up, pulled down too much to overcompensate... it ended in tears and pieces of it on the runway. Hilarious.

Rune. I doubt this is consistent across machines, though.

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