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Double Mun


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Considering how big some of these newfangled rocket parts are, I might have to make a bigger thing to carry into space.

I know, with 3m engines and fuel tanks this didn\'t even need any crazy engineering. It was still a bear to fly the thing into orbit, but with 3 Gs of acceleration at the pad I didn\'t have to fly it in atmosphere for very long. Once it was in orbit, landing it on the moon was the easy part. It took me a dozen attempts to get it into orbit with a transfer stage attached, but I landed it on the Mun the second time I did. (The first time I accidentally jettisoned the transfer stage instead of lighting it :\'()

......

But shall we leave it here? Shall we be content with the glow of past accomplishments, when glory is still to be had? I say NO!

We have achieved orbit, ladies and gentlemen, and Kerbin-side landing simulations have gone well. IT\'S ONLY A MATTER OF TIME:

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But really, if you can get that to orbit the moon, you have won at everything in this game.

That\'s easy. ;D I even managed a PERFECT trans-munar injection, with initial perimune at 7.5km.

The trouble is landing.

I think I actually set it down, but I didn\'t turn the engines off fast enough and bounced onto two legs. I can land it on Kerbin with no problems, but the engines are overpowered for the Mun. Unless I edit the engines, though, those are the only ones with enough gimbal range to control this monster. If I can find a way to pack enough fuel into six engines, I should have it.

In other news, those ascent boosters from the KW LEM pack are VERY handy.

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