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Well, I beefed the armoring on the Razorcat and now it can really take some punishment. It's now at about 250 parts but for tough shell, that's worth it.

yes, yes it is. Watching your enemies frustrate themselves: priceless.

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The Vezieri (Vez-Ear-Ey) Corporation is happy to lend its Fox Class Light Patrol Frigate and Fox Class Refit Light Attack Frigates (All Fox Class LP/LAFs are not rated for atmosphere and are not to be used for long range attacks ie. interplanetary attacks) to the Hanland Corporation. After the departure of the Westgate Security Forces 8th Fleet and a run-in with SpiritWolf vessels that left a good portion of our fleet destroyed we are forced to ask the current holders of Laythe, the Hanland Corporation, for help. We will hold our ships around Laythe and Vall as a deterrent in exchange for safety until Westgate sends its fleet back or tugs to pull our ships back to the Gret system, after we compensate our Kerbal workers before terminating their jobs.

Here are the ships we have in orbit so far: Fox Class Light Patrol Frigate VCSV Backwash, and Fox Class Refit Light Attack Frigates VCSV Bopin and VCSV Hammer.

Fox Class Light Patrol Frigate VCSV Backwash

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Armament: 1 Zeg-B Controlled Anti-Shipping missile, 1 Lanset5 controlled anti-fighter missile, and 1 Arpoon controlled anti-fighter missile.

Carrying Capacity: 1pilot+3Co-pilots, currently holding one Scientist each in one of the two escape pods. (Co-pilots can not evacuate due to configuration of their cockpits).

Link for file will be available after the commission looks into Spiritwolf engagements to separate ships lost from Spiritwolf aggression and ships lost from accidents.

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I'm having some serious trouble getting out to Jool. Maybe there's something I'm doing totally wrong.

I set up the manoeuvre node as instructed by the calculator (http://ksp.olex.biz/) which sets me up nicely, but I always run out of ÃŽâ€v just over halfway through the burn. Sai is my smallest capital ship, and I can't even get her out to Laythe...

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Few options.

1)refuel before burning. If you have RCS and docking ports and can maneuver it fairly effectively, then it is dockable and you can just hyperedit refuel unless you want to run the full refuel mission.

2)add drop tanks and/or a booster stage for the interplanetary transfer.

3)relegate it to LKO combat.

I need more info on the ship to give any more good options.

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Few options.

1)refuel before burning. If you have RCS and docking ports and can maneuver it fairly effectively, then it is dockable and you can just hyperedit refuel unless you want to run the full refuel mission.

2)add drop tanks and/or a booster stage for the interplanetary transfer.

3)relegate it to LKO combat.

I need more info on the ship to give any more good options.

Thanks. I'm thinking I'll send it to Duna, refuel there then send it the rest of the way. Is that a phenomenally bad plan somehow?

This is terrible timing, as I've only had this game for several weeks and I've never actually traveled to any planets before.

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During engagements crewmembers and scientists onboard Fox Class Light Patrol Frigates and Fox Class Refit Light Attack Frigates reported that Arpoon or Lanset anti-fighter missiles were not decoupling correctly. The reports mention that no damage was done to the ships but several Fox Class Refits were knocked off course and this caused their main missiles to miss their targets. It has come to the commissions attention that almost half of the ships lost were from collisions with debris, but most were destroyed in battle above Laythe. This Commission would like to inform ALL pilots that the RCS is connected to your anti-fighter missiles, and that you are not to use it as your ships turn a lot better without the use of RCS. ///End commission report///

///Start The Research and Chairman's Announcement///

The final weapons tests and Requalification weapons tests both showed that both the anti-shipping AND the anti-fighter missiles were working fine but it does seem that one of the AF missiles may have a slight tendency to malfunction upon firing that is not hazardous to the crew in any way. We are now pushing our proposition of defense and deterrence in the Joolian system with Hanland due to recent aggressions from Spiritwolf. The Fox class Light Patrol Frigate VCSV Backwash orbiting Laythe and the Fox Class Refit Light Attack Frigates VCSV Bopin (now orbiting Vall) and VCSV Hammer (orbiting vall) are under orders to defend their orbits in the name of Hanland. We are also pushing for the board to allow the Outer Fleet to send several more ships. But until then Hanland only have control of the 3 Vessels.

VCSV Backwash

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Orbit: Laythe with scientist trapped planetside floating in an escape pod.

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VCSV Hammer and Bopin

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Orbit: Both orbiting Vall, possible collision course, possible non-collision course.

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If we get permission to send more craft we will, our mining assets are too valuable to lose. Until then we hope Hanland we be able to hold the Joolian system with our support.

/// End Research and Chairman's Announcement///

EDIT: Updated download link: http://www./download/ugm590sw0gcfv8b/Spartanpawn007.rar

Edited by spartanpawn007
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I'd imagine that not all the action/combat/intrigue will be happening at or around Laythe. Consider: Ships, crews and personnel at/around Laythe are living on the absolute frontier of Kerbal existence (unless there's an Eeloo settlement or something). I find it unlikely that either Hanlan or Spiritwolf sent their personnel on one-way trips - there would have to be some sort of logistical network in place to replenish, resupply and grow such a distant outpost. As such, there exists the delicious promise of commerce raiding. You send a speedy Battlecruiser to prey on unarmed freighters, tankers and cargo ships, thus starving your opponent of the men, material and means with which to fight. Of course, only a fool would send a convoy of resupply ships without any sort of escort - or widely broadcast their departure times. Might be a need for fast cargoships - they might be cutting into their delta-v, but if they can simply outrun a combatant, they can get where they need that much faster. Could shave weeks off of a Kerbin-Jool trip, and that might make a world of difference, depending on the supplies they carry...

A prolonged conflict at interplanetary levels will be a strategic battle of logistics, as well as one of ship-to-ship tactics. Why send a warship to Laythe to destroy enemy assets when you can just as easily intercept and destroy them before they get a chance to leave Kerbin's SOI? Deny the enemy the means to resupply his far-flung outposts, and let hunger, lack of spare parts, fuel and consumables do the rest. Plus, a Kerbin-SOI armed ship can be produced faster and cheaper than one that has to make a trip to Jool.

This is primarily why I submitted an unarmed aid ship - the teeth of a war machine is but one part of a looooong logistical tail, aid ships can do plenty of useful things besides slug it out with another ship, and to serve as delicious tasty fodder for the respective antagonists as they attempt to wage a logistical war against one another, since we all want to see stuff to go kaboom.

But that's just my take on things.

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ship -The Order of the Guardian

role - flagship of the sphinix initiative.

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we are a somewhat peaceful corp. we beleave in seeing the world to a bright future. but we understand that peace will never be ultimate and there will always be some form of corruption. so as we reach for the stars we find that we have a place in guiding it to be as peaceful as possible and that that is something our people must fight for. we are a freelance corp that offers support to other corps we beleave are headed down the road for a better tommorow. we have watched as spirtwolf has worked to combat handman and we wish to offer our services. our flag ship has many drone ports for maintenance and scouting as well as long range missiles for support fire, precision strikes, and defence. all of course offered for free as long as it goes towards a future with less violence.

i have a rather large capital ship for the assistance of spirtwolf. it is twice as large as the 300 part limit at a massive 630 unarmed once in space. so if it does not interest you enough i understand you not using it. i can maybe shrink the part count down a good bit further for the MKIII model but i want to see what people say before i contiune on this project as it is very tedious.

it is a long range missile platform with a large supply of drone functionality. basically it is a really big long range support ship. it has twin hangers and cargo bays that are only large enough to fit very small probes and drones or even possibly extra fuel if you feel you need it although i doubt you need more than the drones. it has engine expansions in the back for the docking of fuel/engine boosters for interplanetary travel while using almost none of your main fuel. i understand that she is currently drifting in orbit but i find docking really hard for me so i will leave her like that unless this gains interest. she is purely legit in vanilla ksp with no mod assistance. i can provide video proof of launch and maintenance but i will do that once i see what people think of this ship. i really put my heart into this ship and that meant 5 days of building, failing to launch for many hours and then somehow deleting 3 backups and 8 prototypes all at once so i had to rebuild it entirely from scratch, then failing some more before finally getting it to orbit. i have successfully put 2 in orbit so it can be done pretty easily when set up right.

MKIII will have many upgrades over the current model and will only get built if requested.

please tell me what you guys think and i will probably complete this and have it ready with a download link and video proof by the next post or 2

heres a look at the launch stage in action

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Edited by guardian257
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Alright, now that Chozo is compiling a list, I'll reformat my submission here. My previous post (in character) can be found here.

Company- Hellas Corps

Company bio- For some time, several minor nations unable to afford their own space force have grown concerned about both Spiritwolf's near monopoly and Hanland's increasing belligerence. After the incident known as the battle of Vulture's drift, it became apparent that the conflict could only escalate. Thus, the Hellas Corps was founded by these nations to provide an independent source of affordable warships to protect the interests of minor nations across Kerbin.

After the battle of Laythe and Hanland's use of kamikaze tactics, the founding members of the Hellas Corps have decided that Spiritwolf is the only organization capable of keeping Hanland in check. Hellas Corps has ordered the newly launched HCS Hyperion and HCS Ajax to rendezvous with the Spiritwolf fleet at Laythe. In order to meet Spiritwolf specifications, the flight computer on the Hyperion and Ajax were ripped out and replaced by

.

Allegiance- Spiritwolf

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Ship- Titan class dreadnought, HCS Hyperion BBC-03

Introducing the Titan class dreadnought. The backbone of the Hellas Corps fleet, the Titan was designed to fill many roles. With it's advanced radar, jamming systems, advanced flight computer, and command facilities it makes an excellent flagship. It's 8 Hades class missiles allow it to deliver a devastating broadside to enemy capital ships while its 96 tonne fuel and 6 tonne RCS capacity allow it to refuel a modest sized fleet anywhere in the system.

Part count- v0.20 - 379 (about 70 are struts); 0.21 - 313 armed, 270 unarmed

Craft file- v0.20, v0.21

Operation manual- 1 Toggle solar panels/antennae

3-0 Fire missile (see albums for keybindings of each missile, v0.20, v0.21, the top ladder is extended to distinguish up and down.)

Proof of travel- The Hyperion was launched and piloted to Laythe without the use of mods except for Kerbal Alarm Clock. In the interest of expediency, MechJeb was used on support ships to launch and rendezvous with Hyperion. Docking was done manually using MechJeb acting as ASAS. See my previous post for v0.20 proof of travel.

v0.21 - Now in Laythe orbit.

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Ship- Hoplite class cruiser, HCS Ajax CA-07

Hellas Corps' first production warship, the Hoplite class, was based on ground based telescope observations of Spiritwolf's Vanguard. Armed with 4 Hades class missiles and 2 remote drones, the Hoplite is capable of launching quickly and at a fraction of the cost of the Vanguard.

Part count- 269

Craft file- v0.21

Operation manual- 1 Toggle solar panels

2 Toggle nuclear engines

3 Toggle conventional engines

4 Deploy antennae

9 Fire second salvo

0 Fire first salvo

Remote drone located behind second salvo.

Pictures of keybinding can be found here and here.

Proof of travel- The Ajax was launched and piloted without modes except Kerbal Alarm Clock. MechJeb was used on the refueling ship for launch and rendezvous to save time. Docking was done manually with MechJeb acting as ASAS. In low Laythe orbit.

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Ship- Othrys class carrier, HCS Atlas CVX-01

The first of the Othrys class fleet carriers, HCS Atlas CVX-01 was rushed into service after the events of the Laythe incident. The Atlas sports 2 Hades class and 8 Kaos class missiles. In addition, Spiritwolf's Grey squadron, consisting of 4 Mosquito MkIV and 2 Isprit MkVII(N), has been assigned to the Atlas. The Othrys class is also capable of pulling up to 200 tonnes into Laythe orbit with it's rear facing docking ports.

Part count- 311 w/o fighter squadron, 583 with fighters

Craft file- v0.21

Operation manual- 1 Toggle antennae

2 Drop tanks + engines from rear docking ports (launch only)

6 Fire Hades class missiles

7-0 Fire pairs of Kaos class missiles

Hellas Corps recommends disabling crossfeeds from the drop tanks while launching.

Proof of travel- The Atlas and Grey squadron were launched and piloted without mods except Kerbal Alarm Clock. MechJeb was used on the refueling ships for launch and rendezvous. Docking was done manually. In high Laythe orbit.

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Ship- Othrys Beta class fleet carrier, HCS Theia CVX-03

Learning from their experience with the Atlas, the Hellas Corps engineers have redesigned the Othrys class. The Theia boasts 4 more fighter bays and a greater towing capacity than the Atlas. She was designed to support 4 Isprit and 6 Mosquito fighters as well as 2 Hetairoi class frigates and 2 Telesphorus class rescue ships.

Part count- 249

Craft file- v0.21

Operations manual- 1 Toggle antennae

2 Drop final stage engines (launch only)

Hellas Corps recommends disabling crossfeeds from the drop tanks while launching.

Ship- Hetairoi class frigate, HCS Aeropus FF-07 and HCS Alcetas FF-08

Designed to act as an escort for the Othrys class and it's variants, the Hetairoi class frigate carries 8 Hades class missiles but has a limited range (delta v of 1200m/s). Thus the Hetairoi is dependent on a carrier or tanker for operations beyond LKO.

Part count- 123

Craft file- v0.21

Ship- Telesphorus class rescue vehicle

With losses increasing on all sides, the need for a search and rescue ship is all too obvious. Thus the Telesphorus was designed to retrieve pilots from disabled ships and either transport them to a nearby ship or wait until a tug can return them to Kerbin.

Part count-19

Craft file- v0.21

Operations manual- 1 Toggle solar panels

2 Drop final engine stage

Total part count- Theia + 4 x Isprit MkVII (N)T (56 parts) + 6 x Mosquito MkIV (40 parts) + 2 x Telesphorus + 2 x Hetairoi = 997

Proof of travel- Theia, Ghost squadron, the frigates and rescue ships were all launched and piloted without mods except Kerbal Alarm Clock and TAC Fuel Balancer for refueling. MechJeb was used on the refueling ships for launch and rendezvous to save time. Docking was done manually.

In a 300km orbit around Laythe.

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Save file- v0.20 Hyperion in Laythe orbit.

v0.21 Hyperion and Ajax in low Kerbin orbit.

v0.21 #1 Hyperion and Ajax rendezvous in Laythe orbit.

v0.21 #2 Ajax and Hyperion in low Laythe orbit, Atlas in high orbit.

v0.21 #3 Hyperion, Ajax, and Theia in low Laythe orbit with Atlas in high orbit. All fighters docked.

v0.21 #4 Same as #3 with Theia's fighters and escorts deployed.

Edited by bwoneill
Added more ships
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Thanks. I'm thinking I'll send it to Duna, refuel there then send it the rest of the way. Is that a phenomenally bad plan somehow?

This is terrible timing, as I've only had this game for several weeks and I've never actually traveled to any planets before.

I managed to get my Sentinel to Duna and pancake it on Eve as the first ship I've ever built to get beyond Kerbin, I think you'll be fine.

Also, how about docking a interplanetary drive onto your ship and launching it straight from LKO using the drive's engines?

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Hello everybody. Long time player of KSP, huge fan of SpiritWolf and just everything Macey's doing. I actually had some designs submitted to him quite a while ago. Anyway...

I'm basically posting here as an unofficial representative of the KSP and Macey fans at the Spacebattles webforum. If you've never heard of it, feel free to check it out, we're a lot of fun, and a fair number of us are fans of KSP, and HUGE fans of... well... Spacebattles.

I'm currently in the final stages of preparing my submissions, and... well... I'd like a little help. Maybe even a verdict from Macey himself on this.

Of the course of the last week or so, I've been developing my cruiser design which shall serve as the workhorse of the SB Corp fleet in the Jool system, aligned with SpiritWolf, but also working toward's it's own agendas. Now, there are at present two iterations of this design which I have currently in orbit around Kerbin, ready to set off for Jool.

While technically of the same class, they are both a little bit different.

The first is the (working name) SBC Boreas, which has a part count of 381, and weighs 103 tons. It is totally unmodded. It was launched without mods. It was refueled without mods. It will travel to Jool without mods. Unfortunately, all I have image wise for this is a few images, as I wasn't mashing down the screencap button while sending it into orbit. Mainly because I was on the edge of my seat the whole time. I do have a few screenshots of it's desperate circularization burn, and of course an image of the launcher used.

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The launch was terribly inneficient, and really stupid, and I REALLY should have been recording the entire time, because it was super dramatic and amazing. Suffice to say, it happened by the skin of it's teeth, but it got into orbit.

The Second iteration of the design is currently working name SBC Auster, also in orbit around Kerbin and docked with my fuel tug (which I will also be submitting for general use). It weighs in at a whopping 576 parts. Another thing not helping it's frame rate problem is the fact that I tried to use ladders for running lights, and that just MURDERED my frame rate, no matter how good it looked. (I will note, I have a slower machine.) Again, I do not have images of the launch, but I do have one of the entire vehicle prior to launch.

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Which brings me to my current position...

I am willing to accept that, alone, those images may not be enough evidence to prove that I can get this thing into orbit, even if I provide evidence of my Jool transfer when I make my final submission...

HOWEVER. I have one more ship I will be sending up of the general class. Slightly different. Doesn't use ladder lights, and has a slightly better nose and more reaction wheels, but is the same basic design as the first ship (which went up with full munitions of 10 weapons [the main source of part count, I'll note], wheras the second design went up without munitions but had a less efficient flight path or flight process.)

This CURRENT ship that I will be sending up... I CAN take a whole bunch of images of it's launch, maybe even a full video. If I can do that... do you think Macey would accept the earlier two ships of the class?

EDIT: I would like to note. The main reason I'm a bit stuck up on getting the first two versions in is because... well... it really was an iterative process, designing these ships. I probably STILL won't really be done with the next design, since there's a lot more that I can do with it. I really LIKE the fact that my ships so far are, all of them, one of a kind, each one a little bit better than the last.

EDIT 2 (Because I just keep adding stuff.): Just incase it helps...

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Some truly good screenshots.

Edited by shepard1701
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This CURRENT ship that I will be sending up... I CAN take a whole bunch of images of it's launch, maybe even a full video. If I can do that... do you think Macey would accept the earlier two ships of the class?

I think if the tonnage of the two versions is pretty similar, and they behave the same, it can be counted in.

But then again, I don't really think Macey's going to accept more than one ship from each of us at most, seeing how many choices there are. Which means no giant fleets of ships coming from one guy...

My Sentinel's Duna trip had screenshots of former flights up till LKO, because I was too busy fighting back the lag to get screenshots.

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Well then...

I guess I'll just have to impress as best I can. At the absolute worst, I guess that means I should make sure that the last ship of this particular class/variant is worth all the development. :wink:

Though I do hope he accepts more submissions... because these represent only the largest class of ship that I've designed. I also have a fighter design that's really, REALLY cool. Haven't launched it yet, but then, it's a fighter, so it's gotta have a transport of it's own, which is the part I've been having trouble with.

It has two variants. A torpedo bomber, and a fighter.

83581565134673725663.jpg

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Also, my Fighter/Bomber...

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I do think that SB Corp, or at least ShepYards subdivision, would be willing to... sub-contract... another group to design a carrier for them. (All of my patience in designing a heavy lifting vehicle was used up getting my Cruisers into orbit... :sticktongue: )

EDIT: Oh... and all of those are fully re-loadable, in case you can't see.

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Well then...

I guess I'll just have to impress as best I can. At the absolute worst, I guess that means I should make sure that the last ship of this particular class/variant is worth all the development. :wink:

Though I do hope he accepts more submissions... because these represent only the largest class of ship that I've designed. I also have a fighter design that's really, REALLY cool. Haven't launched it yet, but then, it's a fighter, so it's gotta have a transport of it's own, which is the part I've been having trouble with.

It has two variants. A torpedo bomber, and a fighter.

83581565134673725663.jpg

27307295095794294115.jpg

Also, my Fighter/Bomber...

99297018090710683937.jpg

I do think that SB Corp, or at least ShepYards subdivision, would be willing to... sub-contract... another group to design a carrier for them. (All of my patience in designing a heavy lifting vehicle was used up getting my Cruisers into orbit... :sticktongue: )

EDIT: Oh... and all of those are fully re-loadable, in case you can't see.

The kmarc research division is on it send us the file for the fighter we need to refit the vengence class any way

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Well then...

I guess I'll just have to impress as best I can. At the absolute worst, I guess that means I should make sure that the last ship of this particular class/variant is worth all the development. :wink:

Though I do hope he accepts more submissions... because these represent only the largest class of ship that I've designed. I also have a fighter design that's really, REALLY cool. Haven't launched it yet, but then, it's a fighter, so it's gotta have a transport of it's own, which is the part I've been having trouble with.

It has two variants. A torpedo bomber, and a fighter.

83581565134673725663.jpg

27307295095794294115.jpg

Also, my Fighter/Bomber...

99297018090710683937.jpg

I do think that SB Corp, or at least ShepYards subdivision, would be willing to... sub-contract... another group to design a carrier for them. (All of my patience in designing a heavy lifting vehicle was used up getting my Cruisers into orbit... :sticktongue: )

EDIT: Oh... and all of those are fully re-loadable, in case you can't see.

You'll have to check this but I think 2.5m radius weaponry is disallowed on fighters, it has to be a destroyer or cruiser to carry those.

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[stock] Spartan 300 Industries Elysium Warbird Class "Phoenix" Mk. X Heavy Fighter. Armed with 6 Havoc class ballistic missiles and 2 heavy graviton bombs.

Initially designed to be an SSTO, but due to thrust to weight issues and lack of fuel, that idea was scrapped, and a launch stage was added underneath the ship. It is orbit capable, and it's missiles and heavy bombs can be quite devastating to large ships. We exclusively offer our services under contract to the SpiritWolf corporation.

Proof of travel to Kerbin Orbit:

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As well as showing proof of travel, here's a video demonstration of this ship's firepower against HDF Harbinger Class Carrier - Medusa. As you can see, although the missiles are quite similar to those on the Isprit fighters, they're potential for destruction is quite devastating.

http://www.youtube.com/watch?v=5oy0U-2tKCc

::EDIT:: Worth noting, the demonstration model does have Mechjeb equipped.

Craft files:

http://www./view/ij0a7l4sm91lv7m/Elysium_-_Firebird_Mk_X_Stock.craft (stock variant with launch stage)

http://www./view/cg9ncmnzcn4n5nq/Elysium_-_Firebird_Mk_X_HA.craft (demonstration model, requires Mechjeb, KSX Stock parts expansion)

Edited by speedboiae86
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You'll have to check this but I think 2.5m radius weaponry is disallowed on fighters, it has to be a destroyer or cruiser to carry those.

That strikes me as more than a little silly. What's the point of having fighters in the first place?

They basically should serve as craft that can get from their base to the combat theater, carrying a limited payload, for less fuel than a capital ship. At best, enough fuel for a too and back trip, rather than full maneuvers. What is even the point of having them in the first place if they aren't allowed to carry a payload heavy enough to possibly damage capital ships.

And I'd like the point out, it can't be about the 1 meter SRBs being 'too powerful' for use. Anything small enough to be a fighter should only be carying one payload of that, at best, and at least against my own combat vessels, they are not a guaranteed kill. Plus, when you throw in possible anti-fighter weaponry, and escort fighters... well...

So long as everything's done smart, then no, a heavy torpedo bomber ISN'T death on two engines in the battlefield.

I will concede that a dedicated fighter-bomber might be, though.

EDIT: Basically, the entire point of this post is...

If fighters aren't allowed to carry heavy weaponry that can damage capital ships, then what's the point of building them in the first place?

Edited by shepard1701
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