Redstar Posted August 23, 2013 Share Posted August 23, 2013 Hey there, now i wanted to make a rover with a base station with folding down ramps but when ever i add a hinge to my craft the game crashes when i try to load it, any advice? Link to comment Share on other sites More sharing options...
sirkut Posted August 23, 2013 Author Share Posted August 23, 2013 Hey there, now i wanted to make a rover with a base station with folding down ramps but when ever i add a hinge to my craft the game crashes when i try to load it, any advice?What does the log file say? Link to comment Share on other sites More sharing options...
mkt8989 Posted August 23, 2013 Share Posted August 23, 2013 I'm not sure if this was mentioned (I tried searching for it and didn't get anything) but the three inline hinges all have the same mass. That seems like it has to be an oversight to me. Link to comment Share on other sites More sharing options...
sirkut Posted August 23, 2013 Author Share Posted August 23, 2013 I'm not sure if this was mentioned (I tried searching for it and didn't get anything) but the three inline hinges all have the same mass. That seems like it has to be an oversight to me.Yup it was an oversight I never went back to fix. In fact I think all are off. Link to comment Share on other sites More sharing options...
Pixel of Life Posted August 23, 2013 Share Posted August 23, 2013 If you assign a Rotatrons "Move" command to an action group key, the rototron will spin forever (at least while the vessel has focus).Ah, thank you! Just what I was looking for. Link to comment Share on other sites More sharing options...
cameroon Posted August 24, 2013 Share Posted August 24, 2013 (edited) Is there anything that can be done to make the closed hinges work better with SPH symmetry? As far as I can tell, right now you can use the rotation buttons in the UI to get them facing correctly when using symmetry, but that seems to alter the rotation orientation as well (so one of them "closes" even more).Am I just missing a trick or is it a limitation we're stuck with due to how symmetry works? Edited August 24, 2013 by cameroon Link to comment Share on other sites More sharing options...
sirkut Posted August 24, 2013 Author Share Posted August 24, 2013 Is there anything that can be done to make the closed hinges work better with SPH symmetry? As far as I can tell, right now you can use the rotation buttons in the UI to get them facing correctly when using symmetry, but that seems to alter the rotation orientation as well (so one of them "closes" even more).Am I just missing a trick or a limitation we're stuck with?Stuck with for now. It was like that before I took over and right now I'm trying to get more parts available. I may look into it but for now just put one hinge at a time if they are on opposite ends of a side. The translation wants to go in the same direction hence the weird behavior. Link to comment Share on other sites More sharing options...
BahamutoD Posted August 24, 2013 Share Posted August 24, 2013 I was testing out a walker and weird stuff happened. Link to comment Share on other sites More sharing options...
jrandom Posted August 24, 2013 Share Posted August 24, 2013 I was testing out a walker and weird stuff happened.Right up until the poltergeist made everything supremely spooky, that was fantastic! If it can be made workable I'm going to have to land one of those on Mun! Link to comment Share on other sites More sharing options...
sirkut Posted August 24, 2013 Author Share Posted August 24, 2013 Is there anything that can be done to make the closed hinges work better with SPH symmetry? As far as I can tell, right now you can use the rotation buttons in the UI to get them facing correctly when using symmetry, but that seems to alter the rotation orientation as well (so one of them "closes" even more).Am I just missing a trick or is it a limitation we're stuck with due to how symmetry works?I'm an idiot. I knew about this when I first tried out damned robotics and completely forgot about it! Until I update it, go into the config for the closed hinge and change invertSymmetry to False. That will fix it. Now when you put items in symmetry mode they wont close on themselves. Link to comment Share on other sites More sharing options...
sirkut Posted August 24, 2013 Author Share Posted August 24, 2013 I was testing out a walker and weird stuff happened. Wow that was really odd. Especially the size of the washer being smaller than the other half. I plan on redoing those because I use the new node system and I think it's not working correctly. Link to comment Share on other sites More sharing options...
sirkut Posted August 24, 2013 Author Share Posted August 24, 2013 I made the config changes for both the closed and open hinges for symmetry mode. They should work now. Link to comment Share on other sites More sharing options...
cameroon Posted August 24, 2013 Share Posted August 24, 2013 I'm an idiot. I knew about this when I first tried out damned robotics and completely forgot about it! Until I update it, go into the config for the closed hinge and change invertSymmetry to False. That will fix it. Now when you put items in symmetry mode they wont close on themselves.Oh fantastic! That's going to make folding rovers so much easier, thank you! Link to comment Share on other sites More sharing options...
Devo Posted August 24, 2013 Share Posted August 24, 2013 Hey Sir, what need be done on the animator before release? (besides adding more parts? ) The mechpod is pretty much ok to go, the new pod with iva is done ill throw that in the folder but other than that it should be ok for a beta I reckon.. i might sill have to fix the 8mm node i cant remember Link to comment Share on other sites More sharing options...
sirkut Posted August 24, 2013 Author Share Posted August 24, 2013 Hey Sir, what need be done on the animator before release? (besides adding more parts? ) The mechpod is pretty much ok to go, the new pod with iva is done ill throw that in the folder but other than that it should be ok for a beta I reckon.. i might sill have to fix the 8mm node i cant rememberattach_node for 8mm was goofy. Other than the legs you have we can release it this weekend sometime. Link to comment Share on other sites More sharing options...
tntristan12 Posted August 24, 2013 Share Posted August 24, 2013 Is anybody else having a problem where reloading crafts that have IR parts in them causes them to reload skewed from how they were before? Link to comment Share on other sites More sharing options...
sirkut Posted August 24, 2013 Author Share Posted August 24, 2013 Is anybody else having a problem where reloading crafts that have IR parts in them causes them to reload skewed from how they were before?If you haven't tried the 0.7 version of the plugin I would try. So far I haven't had any issues. Link to comment Share on other sites More sharing options...
tntristan12 Posted August 24, 2013 Share Posted August 24, 2013 Hmmm. I shall try. Thank you, good ser! Link to comment Share on other sites More sharing options...
danmih2000 Posted August 24, 2013 Share Posted August 24, 2013 is anyone having a problem with symmetry? i have one: Link to comment Share on other sites More sharing options...
sirkut Posted August 24, 2013 Author Share Posted August 24, 2013 is anyone having a problem with symmetry? i have one:Use the rotate button you see in the right and it will orientate it correctly. Link to comment Share on other sites More sharing options...
danmih2000 Posted August 24, 2013 Share Posted August 24, 2013 thanks, guy!!! Link to comment Share on other sites More sharing options...
BigNose Posted August 24, 2013 Share Posted August 24, 2013 The new version is awesome! Pistons FTW! Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted August 24, 2013 Share Posted August 24, 2013 ZodiusInfuser sent me a few models. One of which is a new piston that is much smaller in profile if you have an OCD for space. I now had a chance to skin the low profile piston. Coming out soon.Here's how it will look in game Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 24, 2013 Share Posted August 24, 2013 Now my request, make it the radius of a docking ring so we can have extendable docking rings Link to comment Share on other sites More sharing options...
trvtannenberg Posted August 24, 2013 Share Posted August 24, 2013 Here's how it will look in game Yes, this is what i wanted for my probes. Link to comment Share on other sites More sharing options...
Recommended Posts