Foristall Posted January 26, 2015 Share Posted January 26, 2015 HiI Love the Sci-fi Shipyards mod, being a Trekker at heart. Since I upgraded to [0.90] I've been patiently waiting for updated mod. Any idea when Shipyards will be available for the new Kerbal Space Version? I really miss the Enterprise and my favorite, The Phoenix. Thanks for all the work you have done previously done on this mod to get it to this pointKeithOttawa, Canada Quote Link to comment Share on other sites More sharing options...
mfkdso Posted January 31, 2015 Share Posted January 31, 2015 HiI Love the Sci-fi Shipyards mod, being a Trekker at heart. Since I upgraded to [0.90] I've been patiently waiting for updated mod. Any idea when Shipyards will be available for the new Kerbal Space Version? I really miss the Enterprise and my favorite, The Phoenix. Thanks for all the work you have done previously done on this mod to get it to this pointKeithOttawa, CanadaIt seems to be working in .90 for me. I've been using it since .90 was released. Quote Link to comment Share on other sites More sharing options...
Chad_hale Posted February 5, 2015 Share Posted February 5, 2015 I should hope an expansion is planned for more trek ships... please. Quote Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted February 7, 2015 Share Posted February 7, 2015 I put together this KAS patch (needs Module Manager as well) so that the flags that come this pack can be grabbed, stored, and attached to things (both structures and the ground):@PART[folding_flag]:NEEDS[KAS]{ MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.0, -0.14) evaPartDir = (0,0,-1) storable = true storedSize = 2 attachOnPart = True attachOnEva = True attachOnStatic = True attachSendMsgOnly = False }} Quote Link to comment Share on other sites More sharing options...
Enceos Posted February 7, 2015 Share Posted February 7, 2015 Its just a "parts mod", it doesn't require to be updated. Quote Link to comment Share on other sites More sharing options...
mfkdso Posted February 13, 2015 Share Posted February 13, 2015 May I have the source model files please? I would like to add RCS ports to the Enterprise. Quote Link to comment Share on other sites More sharing options...
megatiger78 Posted February 26, 2015 Share Posted February 26, 2015 do I need anything for this? Quote Link to comment Share on other sites More sharing options...
Rolanvorxariat Posted February 26, 2015 Share Posted February 26, 2015 Which pack is the TARDIS in? all i want is the TARDIS. Does it still work? Quote Link to comment Share on other sites More sharing options...
StarVision Posted February 27, 2015 Author Share Posted February 27, 2015 I just started going though the mod a couple of nights ago, and everything seems to be working okay, just a lot of memory issues. One things I've done is gone through most of the textures and converted them to mbm. This should prevent the issue where some parts are solid white when lit up, as well as give a better estimate on how the textures will affect the RAM. Another thing I've done since last release was re-doing the Phoenix. It's mostly done, I just need to create the internal for it. For now I'll just update the mod and remove the Phoenix, then add it back in later. If you want the old Phoenix I'll put up a download in the original post. I've also added RCS to the Enterprise.The Phoenix looks something like this right now. This is an old render, but not much as changed. Quote Link to comment Share on other sites More sharing options...
megatiger78 Posted February 27, 2015 Share Posted February 27, 2015 UPDATE!!!!!!11!!!!!!will you make it possible to build the voyager? Quote Link to comment Share on other sites More sharing options...
DevilSlayerUno Posted March 2, 2015 Share Posted March 2, 2015 Is there any way to ad the Warp Drive from the Interstellar mod to these ships? Quote Link to comment Share on other sites More sharing options...
BinaryBad Posted March 19, 2015 Share Posted March 19, 2015 Is there any way to ad the Warp Drive from the Interstellar mod to these ships?I can't think of an elegant way to do it, and they are mostly way too big anyway. That said, with a bit of practise, you can zip between the planets pretty much by targeting at them and flying straight at them. Orbiting can be tricky, but I've had fun with it. One request though, maybe it can be done by editing, would be for the TARDIS sound effects to be mapped to the thruster. As it is, the noise gets on the nerves, running even when the engines aren't running. Anyone know how to fix it? (Apart from turning the engine off through the right click menu) Quote Link to comment Share on other sites More sharing options...
StarVision Posted March 19, 2015 Author Share Posted March 19, 2015 Is there any way to ad the Warp Drive from the Interstellar mod to these ships?The module manager patches in the download should already add Warp Drives to the ships if you have interstellar. Then again, they weren't tested very thoroughly.I can't think of an elegant way to do it, and they are mostly way too big anyway. That said, with a bit of practise, you can zip between the planets pretty much by targeting at them and flying straight at them. Orbiting can be tricky, but I've had fun with it. One request though, maybe it can be done by editing, would be for the TARDIS sound effects to be mapped to the thruster. As it is, the noise gets on the nerves, running even when the engines aren't running. Anyone know how to fix it? (Apart from turning the engine off through the right click menu) That can be changed easily if you want it, just go into the TARDIS's config file and where it says: powerPitchBase = 1.0 thrustAddedToPitch = 0just switch the values around. Quote Link to comment Share on other sites More sharing options...
BinaryBad Posted March 22, 2015 Share Posted March 22, 2015 That can be changed easily if you want it, just go into the TARDIS's config file and where it says: powerPitchBase = 1.0 thrustAddedToPitch = 0just switch the values around.Tried that, but it didn't work. Even tried copying the values from the Voyager craft file, where it works exactly as I wanted, but Tardis volumes stay unaffected by thrust level. Assuming I'm doing it incorrectly, somewhow. Quote Link to comment Share on other sites More sharing options...
daniel l. Posted March 23, 2015 Share Posted March 23, 2015 ILLUMINATI CONFIRMED!!!! Quote Link to comment Share on other sites More sharing options...
Danny88 Posted March 23, 2015 Share Posted March 23, 2015 I think all these ships are perfect! Quote Link to comment Share on other sites More sharing options...
Arctodus Posted April 1, 2015 Share Posted April 1, 2015 You built Porco's plane! YES! Quote Link to comment Share on other sites More sharing options...
piggysanTH Posted April 10, 2015 Share Posted April 10, 2015 Every time I load a games it will crash at Voyager folder. Any fix? Quote Link to comment Share on other sites More sharing options...
BinaryBad Posted April 10, 2015 Share Posted April 10, 2015 Every time I load a games it will crash at Voyager folder. Any fix?Do you mean, when the game is loading? Do you have Active Texture Management running too? I find that can take a while to load, but stick with it. If it seems to hang for more than 5 mins, just restart and it typically advances further each time. Eventually it loads fine. Quote Link to comment Share on other sites More sharing options...
piggysanTH Posted April 10, 2015 Share Posted April 10, 2015 Do you mean, when the game is loading? Do you have Active Texture Management running too? I find that can take a while to load, but stick with it. If it seems to hang for more than 5 mins, just restart and it typically advances further each time. Eventually it loads fine.Yes. I mean when the game is loading. But I don't install Active Texture Management Quote Link to comment Share on other sites More sharing options...
BinaryBad Posted April 10, 2015 Share Posted April 10, 2015 Yes. I mean when the game is loading. But I don't install Active Texture ManagementI guess you could try uninstalling and reinstalling the mod. Or try it with ATM, but first time (maybe few times) it will take a long time to load. It's worth persevering with. Great mod. Oh and look at LCARS mod too for extra fun with this mod. Quote Link to comment Share on other sites More sharing options...
StarVision Posted April 10, 2015 Author Share Posted April 10, 2015 Yes. I mean when the game is loading. But I don't install Active Texture ManagementCan you post the contents of your output_log file? it should be in the folder that is created when your game crashes. I can only guess at this point. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted April 10, 2015 Share Posted April 10, 2015 I just started going though the mod a couple of nights ago, and everything seems to be working okay, just a lot of memory issues. One things I've done is gone through most of the textures and converted them to mbm. This should prevent the issue where some parts are solid white when lit up, as well as give a better estimate on how the textures will affect the RAM. Another thing I've done since last release was re-doing the Phoenix. It's mostly done, I just need to create the internal for it. For now I'll just update the mod and remove the Phoenix, then add it back in later. If you want the old Phoenix I'll put up a download in the original post. I've also added RCS to the Enterprise.The Phoenix looks something like this right now. This is an old render, but not much as changed. https://dl.dropboxusercontent.com/u/27031094/Alphas/Render.jpgOooooh I like that. I feel like it needs rivets to be stockalike in 2.5m. I think the Phoenix actually had rivets. Also, how about standalone warp engines. Quote Link to comment Share on other sites More sharing options...
piggysanTH Posted April 11, 2015 Share Posted April 11, 2015 (edited) Can you post the contents of your output_log file? it should be in the folder that is created when your game crashes. I can only guess at this point.This is a output_log file.Initialize engine version: 4.5.5f1 (7684ad0c5a44)GfxDevice: creating device client; threaded=1Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4752] Renderer: NVIDIA GeForce GT 440 Vendor: NVIDIA VRAM: 977 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0Begin MonoManager ReloadAssemblyPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll into Unity Child DomainPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child DomainPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll into Unity Child DomainPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child DomainPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript.dll into Unity Child DomainPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.dll into Unity Child DomainPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Mdb.dll into Unity Child DomainPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Pdb.dll into Unity Child DomainPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\xmldiffpatch.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\xmldiffpatch.dll into Unity Child DomainPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\XmlDiffPatch.View.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\XmlDiffPatch.View.dll into Unity Child DomainPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\TDx.TDxInput.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\TDx.TDxInput.dll into Unity Child DomainPlatform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\MiscUtil-r285.dll (this message is harmless)Loading D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\MiscUtil-r285.dll into Unity Child Domain- Completed reload, in 0.105 seconds<RI> Initializing input.<RI> Input initialized.desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0Platform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\System.Core.dll (this message is harmless)Platform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\System.dll (this message is harmless)Platform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\System.Xml.dll (this message is harmless)The referenced script on this Behaviour is missing!(Filename: Line: 1783)The referenced script on this Behaviour is missing!(Filename: Line: 1783)The referenced script on this Behaviour is missing!(Filename: Line: 1783)The referenced script on this Behaviour is missing!(Filename: Line: 1783)The referenced script on this Behaviour is missing!(Filename: Line: 1783)The referenced script on this Behaviour is missing!(Filename: Line: 1783)The referenced script on this Behaviour is missing!(Filename: Line: 1783)The referenced script on this Behaviour is missing!(Filename: Line: 1783)The referenced script on this Behaviour is missing!(Filename: Line: 1783)Shader 'AtmosphereFromGround': fallback shader 'None' not found[KSP Version]: 0.90.0.705 (WindowsPlayer) Steam BETA ====================================(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Launcher Settings File exists(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Launcher disabled? 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C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)AssemblyLoader: KSPAssembly 'ModuleManager' V2.5(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Load(Assembly): KerbalJointReinforcement/Plugin/KerbalJointReinforcement(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)AssemblyLoader: Loading assembly at D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\KerbalJointReinforcement\Plugin\KerbalJointReinforcement.dll(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Load(Assembly): Kerbaltek/HyperEdit(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)AssemblyLoader: Loading assembly at D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\Kerbaltek\HyperEdit.dll(Filename: 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is harmless)Non platform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\Kerbaltek\HyperEdit.dll (this message is harmless)Non platform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\MechJeb2\Plugins\MechJeb2.dll (this message is harmless)Non platform assembly: D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\MechJeb2\Plugins\MechJebNEARExt.dll (this message is harmless)AddonLoader: Instantiating addon 'CompatibilityChecker' from assembly 'Firespitter'(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)AddonLoader: Instantiating addon 'ModuleManager' from assembly 'ModuleManager'(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[ModuleManager] Adding ModuleManager to the loading screen 2(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 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MemoryLabel: NewDeleteAllocation happend at: Line:0 in Overloaded New[]Memory overview[ ALLOC_DEFAULT ] used: 338357776B | peak: 0B | reserved: 353311616B [ ALLOC_GFX ] used: 152985863B | peak: 0B | reserved: 182007772B [ ALLOC_CACHEOBJECTS ] used: 222888B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 103824B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory!Trying to allocate: 89478484B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:0 in Overloaded New[]Memory overview[ ALLOC_DEFAULT ] used: 338357776B | peak: 0B | reserved: 353311616B [ ALLOC_GFX ] used: 152985863B | peak: 0B | reserved: 182007772B [ ALLOC_CACHEOBJECTS ] used: 222888B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 103824B | peak: 0B | reserved: 8388608B (Filename: Line: 909)Crash!!!SymInit: Symbol-SearchPath: '.;D:\Games\Steam\steamapps\common\Kerbal Space Program;D:\Games\Steam\steamapps\common\Kerbal Space Program;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'James'OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP.exe:KSP.exe (00050000), size: 12214272 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP.exe', fileVersion: 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6.1.7600.16385C:\Windows\system32\IMM32.dll:IMM32.dll (76390000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.1.7601.17514C:\Windows\system32\MSCTF.dll:MSCTF.dll (762C0000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (73BC0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (70E40000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (713F0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (68A20000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514C:\Windows\system32\webio.dll:webio.dll (68990000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725D:\Program Files\AVG\avghookx.dll:avghookx.dll (63080000), size: 512000 (result: 0), SymType: '-nosymbols-', PDB: 'D:\Program Files\AVG\avghookx.dll', fileVersion: 15.0.0.5863D:\Games\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (596B0000), size: 1372160 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\gameoverlayrenderer.dll', fileVersion: 2.70.60.97C:\Windows\system32\psapi.dll:psapi.dll (75770000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\psapi.dll', fileVersion: 6.1.7600.16385D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Mono\mono.dll:mono.dll (10000000), size: 2289664 (result: 0), SymType: '-exported-', PDB: 'D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Mono\mono.dll'C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (73D00000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254C:\Windows\system32\CRYPTBASE.dll:CRYPTBASE.dll (74220000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTBASE.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\uxtheme.dll:uxtheme.dll (72E40000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\d3d9.dll:d3d9.dll (68050000), size: 1847296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (68040000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\nvd3dum.dll:nvd3dum.dll (50880000), size: 14094336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvd3dum.dll', fileVersion: 9.18.13.4752C:\Windows\system32\nvspcap.dll:nvspcap.dll (05600000), size: 1323008 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap.dll', fileVersion: 2.4.1.21C:\Windows\system32\WINTRUST.dll:WINTRUST.dll (74420000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINTRUST.dll', fileVersion: 6.1.7601.18205C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (74520000), size: 1179648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 6.1.7601.18277C:\Windows\system32\MSASN1.dll:MSASN1.dll (74330000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 6.1.7601.17514C:\Windows\system32\powrprof.dll:powrprof.dll (732C0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 6.1.7600.16385C:\Program Files\NVIDIA Corporation\3D Vision\nvSCPAPI.dll:nvSCPAPI.dll (5F1F0000), size: 1286144 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\3D Vision\nvSCPAPI.dll', fileVersion: 7.17.13.4752C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (730E0000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7601.17514C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (72FE0000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514C:\Windows\system32\wdmaud.drv:wdmaud.drv (67FB0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514C:\Windows\system32\ksuser.dll:ksuser.dll (67FA0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\AVRT.dll:AVRT.dll (72FD0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (689E0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.18619C:\Windows\system32\msacm32.drv:msacm32.drv (67F80000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385C:\Windows\system32\midimap.dll:midimap.dll (65CD0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\dsound.dll:dsound.dll (60320000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\CLBCatQ.DLL:CLBCatQ.DLL (747F0000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (06190000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (73D40000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\rsaenh.dll:rsaenh.dll (73AE0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (67810000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\wbemcomn.dll:wbemcomn.dll (677B0000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbemcomn.dll', fileVersion: 6.1.7601.17514C:\Windows\system32\RpcRtRemote.dll:RpcRtRemote.dll (742C0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RpcRtRemote.dll', fileVersion: 6.1.7601.17514C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (677A0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (67700000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.1.7601.17514C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (676E0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NTDSAPI.dll', fileVersion: 6.1.7600.16385C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (70D50000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (70D30000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385C:\Windows\system32\SspiCli.dll:SspiCli.dll (741B0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SspiCli.dll', fileVersion: 6.1.7601.18443C:\Windows\system32\credssp.dll:credssp.dll (739E0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\credssp.dll', fileVersion: 6.1.7601.18606C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (737C0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385C:\Windows\System32\wship6.dll:wship6.dll (73CF0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385C:\Program Files\Bonjour\mdnsNSP.dll:mdnsNSP.dll (6D650000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Bonjour\mdnsNSP.dll', fileVersion: 3.0.0.10C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (6D640000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (70DB0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283C:\Windows\system32\dbghelp.dll:dbghelp.dll (68600000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514========== OUTPUTING STACK TRACE ==================(0x004DECD4) (KSP): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x149f64(0x0016AFC9) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x2fba9(0x0017AE47) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x3fa27(0x0017C29A) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x40e7a(0x0029C620) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x161200(0x04F1C17C) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.Texture2D:INTERNAL_CALL_Compress (UnityEngine.Texture2D,bool) + 0x2c (04F1C150 04F1C197) [049F4E70 - Unity Root Domain] + 0x0(0x04F1C13E) (Mono JIT code): (filename not available): UnityEngine.Texture2D:Compress (bool) + 0x16 (04F1C128 04F1C143) [049F4E70 - Unity Root Domain] + 0x0(0x04F1CE60) (Mono JIT code): (filename not available): MBMReader:ReadTexture2D (byte[],System.IO.BinaryReader,bool&) + 0x3d0 (04F1CA90 04F1CEF2) [049F4E70 - Unity Root Domain] + 0x0(0x04F1C3C0) (Mono JIT code): (filename not available): MBMReader:Read (string,bool&) + 0x88 (04F1C338 04F1C47A) [049F4E70 - Unity Root Domain] + 0x0(0x04F1C240) (Mono JIT code): (filename not available): DatabaseLoaderTexture_MBM/:MoveNext () + 0x50 (04F1C1F0 04F1C32C) [049F4E70 - Unity Root Domain] + 0x0(0x04ED4469) (Mono JIT code): (filename not available): (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (04ED4428 04ED44D2) [049F4E70 - Unity Root Domain] + 0x0(0x100F0376) (mono): (filename not available): mono_set_defaults + 0x22cb(0x1005D78C) (mono): (filename not available): mono_runtime_invoke + 0x51(0x00163A38) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x28618(0x001FE595) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc3175(0x001FE71E) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc32fe(0x001FE541) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc3121(0x0015302D) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17c0d(0x00153263) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17e43(0x001551E1) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x19dc1(0x001565AB) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1b18b(0x002B1502) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1760e2(0x04ED4307) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) + 0x2f (04ED42D8 04ED4344) [049F4E70 - Unity Root Domain] + 0x0(0x04ED42C4) (Mono JIT code): (filename not available): UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) + 0x14 (04ED42B0 04ED42C9) [049F4E70 - Unity Root Domain] + 0x0(0x04ED9577) (Mono JIT code): (filename not available): GameDatabase/:MoveNext () + 0x178f (04ED7DE8 04EDA587) [049F4E70 - Unity Root Domain] + 0x0(0x04ED4469) (Mono JIT code): (filename not available): (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (04ED4428 04ED44D2) [049F4E70 - Unity Root Domain] + 0x0(0x100F0376) (mono): (filename not available): mono_set_defaults + 0x22cb(0x1005D78C) (mono): (filename not available): mono_runtime_invoke + 0x51(0x00163A38) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x28618(0x001FE595) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc3175(0x001FE71E) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc32fe(0x001FE541) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc3121(0x0015302D) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17c0d(0x00153263) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17e43(0x0013CE1E) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x19fe(0x001CC4B7) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x91097(0x00242D6B) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x10794b(0x00244635) (KSP): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x109215(0x004B00E8) (KSP): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x11b378(0x004E4FB0) (KSP): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x150240(0x757CEE1C) (kernel32): (filename not available): BaseThreadInitThunk + 0x12(0x771437EB) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xef(0x771437BE) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xc2========== END OF STACKTRACE ===========**** Crash! **** Edited April 11, 2015 by piggysanTH Quote Link to comment Share on other sites More sharing options...
philotical Posted April 14, 2015 Share Posted April 14, 2015 This is a output_log file.this is the causeDynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 89478484B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:0 in Overloaded New[]Memory overview[ ALLOC_DEFAULT ] used: 338357776B | peak: 0B | reserved: 353311616B [ ALLOC_GFX ] used: 152985863B | peak: 0B | reserved: 182007772B [ ALLOC_CACHEOBJECTS ] used: 222888B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 103824B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory!Trying to allocate: 89478484B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:0 in Overloaded New[]Memory overview[ ALLOC_DEFAULT ] used: 338357776B | peak: 0B | reserved: 353311616B [ ALLOC_GFX ] used: 152985863B | peak: 0B | reserved: 182007772B [ ALLOC_CACHEOBJECTS ] used: 222888B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 103824B | peak: 0B | reserved: 8388608B Quote Link to comment Share on other sites More sharing options...
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