Mecha Pants Posted June 27, 2013 Share Posted June 27, 2013 (edited) I was was playing around with some interplanetary designs and things got out of hand. Fast.It all started with this:With ~5500m/s dV I had intended to use this as a crew rotation vessel for some kind of Duna station.Then I decided to throw the station idea away and just build long range research ships instead.What I ended up with were a bunch of pretty, if useless, ships with interplanetary capability, here they are, in no particular order:Nomad class heavy research vessel:Available Here: http://kerbalspaceprogram.com/nomad-class-heavy-frigate/Haven class medium research vessel:Wanderer class small research vessel:Sojourn class hydroponics research vessel:note: this ship has an absolutely miniscule amount of monopropellant, 300 to be more specific, use it for emergency turns only.Available Here:http://kerbalspaceprogram.com/soujourn-class-research-frigate/mods used: B9 Aerospace, Fustek Station Parts, Sumgai's Fustek Expansion, KW Rocketry, RLA Stockalike, AIES Aerospace, Nucleonics ltd. sockalike, KSPX, Kerbal Crew Manifest, and zzz's great greenhouse part, which I acquired here I think that's all of them, i assume someone will catch any omissions pretty quickly They're all fairly mod heavy, only a few of them have fully capable launch rigs, those that do are litterbugs, dumping stack decouplers when separating from their launch cradles. I'm a bit OCD about left behind strut heads, so the launch rigs are monstrously overcomplicated, only attaching to the ship via stack decouplers.Most of them look something like this as they strain to get off the ground.I'll look into posting the .craft files as soon as they all have reliable lift rigs if anyone wants to test them out.Bonus Round SpacecraftThese are one-offs that add a new mod, or are otherwise special.KSN FarsightDownloadThis is a monstrously huge ship, weighing in at 1096 tons and 407 parts.Requires USAF Orion mod, By Nyrath. Available HERENOTE: To prevent Rapid Unexpected Deconstruction Turn on unbreakable joints and no crash damage cheats for the initial physics load, then turn them off.edit 7/7/13: mod link updated Edited July 8, 2013 by Mecha Pants added download, modlist Link to comment Share on other sites More sharing options...
Frederik Posted June 27, 2013 Share Posted June 27, 2013 Wow, these are really nice! I really like your style Link to comment Share on other sites More sharing options...
Mecha Pants Posted June 27, 2013 Author Share Posted June 27, 2013 Thanks! I played waaay too much Homeworld 2 in days gone past, and its ship design style has stuck with me.Also, download up for the Sojourn class spacecraft, and links to (hopefully) all the mods used in these ships. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 27, 2013 Share Posted June 27, 2013 (edited) If you'll keep adding them I'll keep downloading them, I too am a Homeworld fan, I've played all 3 of them: Homeworld, Homeworld:Cataclysm, and Homeworld 2!Love All of the designs!!!!!!!(Here's hoping that Gearbox software makes a kickass homeworld game now that they own the IP!!!)What is fueltanklunderl?? Edited June 27, 2013 by Railgunner2160 Link to comment Share on other sites More sharing options...
Mecha Pants Posted June 27, 2013 Author Share Posted June 27, 2013 I suspect that it's the fuel tank just above the engine, found in the AIES Aerospace mod. Link to comment Share on other sites More sharing options...
narhiril Posted June 27, 2013 Share Posted June 27, 2013 These are quite beautiful. I, too, like to put a little too much flair on my spaceships. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 27, 2013 Share Posted June 27, 2013 Edit: Sorry, my mistake. I downloaded but never got around to installing the AIES mod, My bad....Still hope to see the other ships be posted!!! Link to comment Share on other sites More sharing options...
Mecha Pants Posted June 27, 2013 Author Share Posted June 27, 2013 (edited) Working on the lifter rig for the Nomad, it's probably twice the mass of the next biggest ship, so it's giving me some issues. I hope to have it ready by the end of the day.Edit: Quick and dirty Nomad lifter is done, but it has some flaws. Like the Sojourn lifter, it uses the payloads engines during final ascent, but to a greater degree, leaving the Nomad with about 3600dV once circularized. On the upside, the Nomad has more docking ports and is easier* to dock with, so refueling before any interplanetary transfers shouldn't be a huge problem.Will have a download up shortly.* About as hard, really. Just more options. It is recommended that the nomad be the static element in any docking procedures, as its RCS control isn't well arranged for the port locations. Edited June 27, 2013 by Mecha Pants Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 27, 2013 Share Posted June 27, 2013 (edited) Take your time, I might eventually build your designs in orbit using the OrbitalConstruction Redux mod, handy little mod, just haul 125% of the weight of the ship to be built as spaceparts/rocketparts into orbit and then build them in orbit, handy little mod......Edit: Also even with mechjeb I still can get the soujourn and it's cradle into 120KM orbit circularized, surprising... Had to send up a wreckage tug to de-orbit it.... Edited June 28, 2013 by Railgunner2160 Link to comment Share on other sites More sharing options...
Mecha Pants Posted June 28, 2013 Author Share Posted June 28, 2013 I am probably running a very inefficient ascent path then, I'll have to play with that and see what happens. I've been pondering adding a probe core and some RCS blocks to deobit the cradle, but my launches tend to have it fall back on its own.On a probably more exciting note: Nomad download here Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 28, 2013 Share Posted June 28, 2013 Try starting a 60degree turn at 5km to 120KM orbit, I wind up with about 1/8 or 1/6 in all the stage 3(From launch) tanks. And that's with mechjeb doing all the work, completely circularized as well.... Link to comment Share on other sites More sharing options...
Yalin Hawk Posted June 28, 2013 Share Posted June 28, 2013 Huge homeworld fan here too. Love the designs, keep 'em coming. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 29, 2013 Share Posted June 29, 2013 Thanks again for the ships, Also the nomads launcher "Cradle" gave me some ideas on how to launch my own designs that tend not to like the classic scheme of being high on a stack, or don't fit well on a stack...... Link to comment Share on other sites More sharing options...
Mecha Pants Posted June 29, 2013 Author Share Posted June 29, 2013 And now for the special Bonus Round I now present my god-awful monster of an Orion drive vessel for your slideshow flying pleasure!KSN FarsightThis ship is so laggy on my computer that I dare not even keep it on the same SAVE file as my other vessels for fear that their reality may spontaneously fail.Instructions are similar to most of my ships, with some tweaks for the Orion drive.Set ascent height to something like 1000km, kill all feeds on the Orion engine except 80MN, turn on RCS, then SPAAAAAACE. Once apoapsis is acquired start 10MN feed, start 3.5 feed at around 30m/s remaining burn, KILL ALL OTHER FEEDS. Kill 3.5MN feed in single digit remaining burn Dv and press 4 to start up the "fine control" nuclear rockets to finalize orbit. Congratulations! Action groups are as follows: 1 toggles Hangar doors, 2 toggles greenhouse doors, 3 toggles solar panels, and 4 toggles the fine control rockets.you should notice minor cosmetic changes from the picture, moved some solar panels around and added a ring of red lights around the drive unit.As you might expect, this vessel requres Nyrath's Orion mod, available HERE.If anyone out there can put this to some use I'd much appreciate some pictures, I play on a laptop and just can't handle the lag. Link to comment Share on other sites More sharing options...
Mekan1k Posted June 29, 2013 Share Posted June 29, 2013 Solar panels add a TON of lag, so I don't use them anymore. Just a tip- use static panels or RTG's to decrease lag. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 29, 2013 Share Posted June 29, 2013 Cool, download link?? I'd definitely like to give that a try, the orion seems to be a interesting drive system..... Link to comment Share on other sites More sharing options...
Mecha Pants Posted June 29, 2013 Author Share Posted June 29, 2013 Oops! KSN Farsight download added to main post. Link to comment Share on other sites More sharing options...
ProHalo11 Posted June 29, 2013 Share Posted June 29, 2013 hello, your ships look awesome bit I keep missing 3 parts from the mods coud anyone send them to me please? these are the names:nr280cl.Large.TripleFueltankUSAFOrionmag1kt2mngreetings, prohalo11 Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 29, 2013 Share Posted June 29, 2013 (edited) Umm, how old is the version of the Orion engine your using??? I've tried Orion Versions 0.14 and 0.15, they keep saying I'm missing a USAFOrionmag1kt2mn part.....The NR280 is from the Nucleonics ltd. stockalike pack(NOT included in the Fatman pack), and the CL.Large.TripleFueltank From the KSPX or kerbal stock part expansion mod.....Other than the USAFOrionmag1kt2mn I'm not missing any of the parts you listed..... Edited June 29, 2013 by Railgunner2160 Link to comment Share on other sites More sharing options...
fractl Posted June 29, 2013 Share Posted June 29, 2013 cl.Large.TripleFueltankThis comes from the KSPX pack: http://kerbalspaceprogram.com/0-18-4-kspx-parts-expansion/It works on 0.20.2 just install it the old way i.e. drop the folders in the KSP_win directory, not KSP_win/GameData Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 29, 2013 Share Posted June 29, 2013 KSPX has been updated to work in 0.20, you want KSPX Version 0.2.2.... Link to comment Share on other sites More sharing options...
Mecha Pants Posted June 29, 2013 Author Share Posted June 29, 2013 (edited) I thought I updated my orion drive mod a couple days ago, just before the build, I guess not. I'll update the .craft file momentarily. Sorry again, I shouldn't post ships at 3 in the morning Edit: Attempts to bring the Farsight up to current technologies are proving more difficult than anticipated, haven't been able to get new versions to recognize the updated orion engine unit, which could be some sort of error on my end, It turns out I was using version 11 when I was building it. current plan of action is to dig around for the 2MN bomb part and add that to the current version, then delete the 2MN bombs from the stacks. Edited June 29, 2013 by Mecha Pants Link to comment Share on other sites More sharing options...
nyrath Posted June 29, 2013 Share Posted June 29, 2013 (edited) Umm, how old is the version of the Orion engine your using??? I've tried Orion Versions 0.14 and 0.15, they keep saying I'm missing a USAFOrionmag1kt2mn part.....The NR280 is from the Nucleonics ltd. stockalike pack(NOT included in the Fatman pack), and the CL.Large.TripleFueltank From the KSPX or kerbal stock part expansion mod.....Other than the USAFOrionmag1kt2mn I'm not missing any of the parts you listed.....USAFOrionmag1kt2mn was removed from Orion 0.14. (the 2MN magazine is practically the same as the 3.5MN magazine, and the blasted texture file is 3 megs)You can find it in version 0.13 here:http://ubuntuone.com/44qIfp6I86yoWzHtAwNW1bsorry for the trouble Edited June 29, 2013 by nyrath Link to comment Share on other sites More sharing options...
Mecha Pants Posted June 29, 2013 Author Share Posted June 29, 2013 Thanks Nyrath, it was my fault really, not keeping things up to date properly.KSN Farsight downloads fixed and updated, they should work now. I really need to keep my (rather massive) mods list in better shape.Additional note, Turn on the "unbreakable joints" and "no crash damage" cheats for just long enough to absorb the initial shock of physics loading to prevent castastrophic ship deconstruction on the pad.Once physics are applied to the vessel, cheats are no longer needed. Flight profile should remain the same, newer version carries 6 400MN magazines, just in case. Link to comment Share on other sites More sharing options...
ProHalo11 Posted June 29, 2013 Share Posted June 29, 2013 thanks for all the help, now I get to fly these awesome ships! Link to comment Share on other sites More sharing options...
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