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Physics Breaking Engines


mitch323

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Hi guys! I watched Scott Manley's video on deorbiting a moon in KSP. It said how many solid boosters would be needed to deorbit a moon, if it was possible. After a bit of using Google's calculator function, I discovered it would take 1.7e+24 thrust to do it. So, I punched that number into a custom .cfg edited engine. Well, it seems that doing so makes the craft float. It breaks physics and starts spazzing out, as if it was stuck inside something, even though it was in mid-air.

Screenshot:

T4X4fZl.jpg

If anyone wants to try replicate it, you should have infinite fuel, unbreakable joints and no crash damage turned on.

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