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Axis all wrong in Blender?


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I\'ve been having some real trouble with putting anything other than a simple part from Blender into the game. Like parachutes for example. They load up, but come out sideways!

The rest of the parts are correct... I mean, my modded boosters are not upside down or anything. But animated parts just go wrong. Struts or chutes are all over the place. I\'ve finally resorted to adding a separate axis for the mesh, and getting blender to export it with the model. Does anyone know an easy way to fix this?

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It gets it right on the other parts because the other modders had an eye on this, and thus ARE actually right.

Nope. I mean my own parts. My parts export correctly. So Blender is either correcting the rotation, or the game is. It\'s only animated parts (parachutes and strut connector bars) that are rotated 90 degrees as the Z and Y axis are swapped.

I\'ve now exported a parachute correctly, but I had to rotate it 90 degrees to the rest of the model (did this by making a separate axis, rotating it 90 degrees and linking it to the 'canopy' part).

Perhaps Blender is correcting the 'scene' orientation, so the model exports correctly. Each 'mesh' inside the model still has Blenders opposite rotation though. So when the chutes open, they use the 'mesh' axis and not the 'scene' axis'. At a guess, I\'d say that was the problem. I might be able to go over an change all the mesh axis in my models to fix it. That might be what the other modders have done, but I don\'t see any of them actually giving any helpful advice on it. only 'it\'s wrong' and not how to fix it.

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