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Please help! Can't see script options for GameObject!


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'scale = 1' in the config

'scale' changes node positions, if you want to change the model size use the rescaleFactor property instead. This defaults to 1.25 so if you haven't set it to 1 probably explains where your 1.25m part is coming out at around 1.56m

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Still cant seem to get the scale right. Here is some pics....

Here is the model in blender, you can see it shows 2.5m on the 2 axis it needs to(I have scene set to metric)

ajJZJFz.png

Here is the model in Unity, all scale input is 1:

v1T0CVo.png

Here is empty game object with part tools and the model placed in:

pRjhKtP.png

But this is how it looks is KSP:

EPHBWAo.png

What is my dumbass overlooking?

edit: forgot pic, but when the model is selected in unity asset window the inspector shows 1 for import scale too

Edited by KhaosCorp
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I see whats up, i totaly missed post #26.

Got this all squared away now, things are the size they should be =)

Thank you so much EndlessWaves and Nazari, I got over some serious humos thanks to you guys. I am very greatful.

Im off to make some RATO's now!!!

Edited by KhaosCorp
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