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Brellis Aerospace - v0.1 [0.20.2]


omegaspectre

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Hi guys,

I made my first ever part today (and an animated part at that!), also my first ever 3ds Max model so don't be too harsh :P

I'm hoping to make some more parts, but for now I present my first offering: The SPB 125 (Stack Power Bank Model No. 125)

It's designed to serve as a small service-module for power, takes up little room whilst holding a lot of electricity (1000 to be exact).

It has a small deployable solar panel for recharging (currently it's purely cosmetic, if anyone knows how to get it to actually charge the battery then message me). You'll find the SPB125 in the Utility tab.

If you want to see it ingame, and how it can be used then check these out: http://imgur.com/a/bJNH3

I hope you enjoy, download here: http://www./?h8pnhh9rlopxvna

- Do not redistribute this without my permission.

Edited by omegaspectre
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Yeah it's just grey, I'm not very good at textures :P

Although if you look at the pics it looks pretty good ingame (in my opinion).

To be honest I kinda rushed the texture as I was so excited I had worked out how to use the part tools. I'm going to go back and redo them tomorrow.

Edited by omegaspectre
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You could probably get an idea of how to make the solar work by looking at the Gigantor XL solar panel part.cfg. There is a module that you could add to the part, but I'm not sure what requirements need to be met by the model.

The module as found in that cfg:

MODULE
{
name = ModuleDeployableSolarPanel

animationName = bigsolarpanel

raycastTransformName = suncatcher

resourceName = ElectricCharge

chargeRate = 14

powerCurve
{
key = 206000000000 0 0 0
key = 13599840256 1 0 0
key = 68773560320 0.5 0 0
key = 0 10 0 0
}
}

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You could probably get an idea of how to make the solar work by looking at the Gigantor XL solar panel part.cfg. There is a module that you could add to the part, but I'm not sure what requirements need to be met by the model.

The module as found in that cfg:

MODULE
{
name = ModuleDeployableSolarPanel

animationName = bigsolarpanel

raycastTransformName = suncatcher

resourceName = ElectricCharge

chargeRate = 14

powerCurve
{
key = 206000000000 0 0 0
key = 13599840256 1 0 0
key = 68773560320 0.5 0 0
key = 0 10 0 0
}
}

Ok, I'll take a look. From what I can see it looks like I need to have some points named "suncatcher" to actually start charging batteries. Still unsure how to get it to rotate.

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