comradephil Posted December 22, 2011 Share Posted December 22, 2011 I feel like it would brutally murder what the game originally was about...the small Kerbol system and it\'s mysteries being explored by Kerbal-kind.However, extrasolar star systems that are user made? That\'s fine with me.Just, if it does get implemented, expect dick planets.Well that\'s what I meant, I wasn\'t meaning the core system, that WOULD be stupid.And I would really love doughnut planets/hide /duck /whimper Link to comment Share on other sites More sharing options...
SmiteZero Posted December 23, 2011 Share Posted December 23, 2011 Lol... body radius...Is something wrong or are you just being juvenile? Link to comment Share on other sites More sharing options...
xzbobzx Posted December 23, 2011 Share Posted December 23, 2011 Could you add sputnik 1 ish parts?Also:I thought the launch tower needed a BTV Landsat, so now it doubles as a TV tower. Link to comment Share on other sites More sharing options...
jgjiscool Posted December 23, 2011 Share Posted December 23, 2011 Is something wrong or are you just being juvenile?Hey! I\'m only 15. I can have fun on these forums if I want! Link to comment Share on other sites More sharing options...
Guest ThatCrazyPilot Posted December 30, 2011 Share Posted December 30, 2011 Hey! I\'m only 15. I can have fun on these forums if I want!No, you don\'t. Link to comment Share on other sites More sharing options...
MC3craze Posted December 31, 2011 Share Posted December 31, 2011 No, you don\'t.You\'re just as bad. Link to comment Share on other sites More sharing options...
Guest ThatCrazyPilot Posted December 31, 2011 Share Posted December 31, 2011 You\'re just as bad.Never said you were better. Link to comment Share on other sites More sharing options...
NovaSilisko Posted January 1, 2012 Author Share Posted January 1, 2012 Took a break from making weapons of war and made this: Link to comment Share on other sites More sharing options...
fairtonybeta Posted January 1, 2012 Share Posted January 1, 2012 Took a break from making weapons of war and made this:I\'ll be honest, I literally have no idea what that is. Some kind of cage sphere, for riding a motorbike upside down, in? Link to comment Share on other sites More sharing options...
OtherDalfite Posted January 1, 2012 Share Posted January 1, 2012 Tumble-weed rover. Link to comment Share on other sites More sharing options...
fairtonybeta Posted January 1, 2012 Share Posted January 1, 2012 Oh wow, so you would use ur sas to move? Cool.Vader is Luke\'s father Link to comment Share on other sites More sharing options...
Cepheus Posted January 1, 2012 Share Posted January 1, 2012 One question: is it possible to activate a jettisoned engine? I\'d like to use your little engine/tank combo to make a space probe; to be jettisoned from the Command / Service Module assembly. The problem that I\'m having is that, when I activate the engine, it is immediately deactivated. Link to comment Share on other sites More sharing options...
Kryten Posted January 1, 2012 Share Posted January 1, 2012 Yes-just put ActivatesEvenIfDisconnected = True into the .cfg. Link to comment Share on other sites More sharing options...
Cepheus Posted January 1, 2012 Share Posted January 1, 2012 Yes-just put ActivatesEvenIfDisconnected = True into the .cfg.In 'standard part parameters' or in 'liquid engine parameters'?Nevermind, I figured it out. Thanks, this did the trick.Y\'know, there\'s something really amazing about watching this little probe (a SAS unit, two satellite dishes, two fuel tanks, and an engine) accelerate away from me. Link to comment Share on other sites More sharing options...
Kryten Posted January 1, 2012 Share Posted January 1, 2012 Standard part parameters. Link to comment Share on other sites More sharing options...
OtherDalfite Posted January 1, 2012 Share Posted January 1, 2012 Never said you were better.You\'re losing this stupid argument. Now get over it. Back on topic now. Hey Nova, what did you use for the arms of the space station for Operation Kansas? Link to comment Share on other sites More sharing options...
MC3craze Posted January 3, 2012 Share Posted January 3, 2012 Took a break from making weapons of war and made this:I want this, bad. Link to comment Share on other sites More sharing options...
Switchblade88 Posted January 4, 2012 Share Posted January 4, 2012 Hey Nova,I\'ve found a bug; seemingly restricted to the long arm in the Probo Kit:Parts aren\'t symmetrically rotating when attached, as seen. Haven\'t yet tried to replicate but will do so directly. Link to comment Share on other sites More sharing options...
NovaSilisko Posted January 4, 2012 Author Share Posted January 4, 2012 Hey Nova,I\'ve found a bug; seemingly restricted to the long arm in the Probo Kit:Parts aren\'t symmetrically rotating when attached, as seen. Haven\'t yet tried to replicate but will do so directly.I\'m completely incapable of fixing that. It\'s a bug with KSP\'s symmetry, other people have encountered similar results when making struts like that. Link to comment Share on other sites More sharing options...
s20dan Posted January 4, 2012 Share Posted January 4, 2012 Its easy to work around, all thats required is that you create one arm and attach one \'whatever\' on the end, then remove the arm and place again with symmetry, you can usually use that to get around any symmetry bug. Link to comment Share on other sites More sharing options...
Volt Posted January 5, 2012 Share Posted January 5, 2012 Something weird\'s going on with my KSP; I\'ve installed the entire probekit into the Parts folder, checked and double-checked, they don\'t appear anywhere in the parts lists! Link to comment Share on other sites More sharing options...
Guest ThatCrazyPilot Posted January 5, 2012 Share Posted January 5, 2012 Something weird\'s going on with my KSP; I\'ve installed the entire probekit into the Parts folder, checked and double-checked, they don\'t appear anywhere in the parts lists! It\'s in the 'Crew' section. Link to comment Share on other sites More sharing options...
Volt Posted January 5, 2012 Share Posted January 5, 2012 Oh utter balls, my bad, I literally JUST checked that and found them, I was hoping nobody would have replied that fast. I mean jeez that was fast. Sorry about that! Link to comment Share on other sites More sharing options...
Huojin Posted January 6, 2012 Share Posted January 6, 2012 Can you only attach solar panels to struts on the ends? Because I could swear I\'ve seen pictures that look like the ISS... Link to comment Share on other sites More sharing options...
Satellife Posted January 6, 2012 Share Posted January 6, 2012 Oh, I think that we agree on this. The basic planets should be fixed, to allow for a good artistic direction: KSP will present itself through the whole of the Kerbol system. The mod star systems should certainly be other systems.I\'d also agree with having to 'complete the game', at least in part, to unlock other systems (I don\'t mean 'discovering warp drive', which doesn\'t have a place in KSP as I see it...)I fear you\'re right here too. But I think I\'d take the risk of giving the trolls another thing to play with (and soon get tired of), to allow the possibility of modeling the real-life extrasolar systems that are being discovered, for instance...The day I see a 'warp drive' in the parts menu is the day I close down my KSP window for good. [/opinion, man]Instead, I would be delighted to see realism-based future technologies implemented, such as Antimatter/Photon Sails: Time compression has already been added, so even the furthest solar-systems should be within reach for an intrepid space explorer. Link to comment Share on other sites More sharing options...
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