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Walk cycles for kerbal show


rewdew2

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Seeing as i finished this week's (kind of LQ) Video, i figured i'd start working on the next one right away.

But, i needed to work on my walk cycles.

so... what do you guys think, and what can i do to improve it?

PS: this is a GL render, so pants texture is not applied.... so he's not walking around pantless...

EDIT: this is also not going to be the final speed of the cycle.

Edited by rewdew2
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Isn't that swaying more a cause of the heavy suit and boots, kinda like when you would walk with flippers on?

I think his head is swaying abit to much. If a human walks, his head stays pritty much in the same place relative to the rest of the body

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Isn't that swaying more a cause of the heavy suit and boots, kinda like when you would walk with flippers on?

I think his head is swaying abit to much. If a human walks, his head stays pritty much in the same place relative to the rest of the body

Well, if you look at the kerbal ground crews and scientists, you will see that their heads sway about 20 degrees relative to the ground, and 10 degrees relative to their body,

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