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[WIP] Magic Smoke Industries Animator


sirkut

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  • 2 weeks later...

This looks awesome! Ksp is well in need of more moving and animated parts. Do you have a list of commands available? I am making an elevator and have it working perfectly with a combination of Firespitter and Infernal Robotics, actually using the one from docking washers :blush:

There's a lot that could be done with a plugin that combines the two of those, fixed animations are all well and good but they are rare movements in real world - most machinery works in the IR way ;)

As you can imagine I am keep to get my hands on this...

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Fantastic plugin you have here! Do you think it's possible to have the animator controlled by the amount of a resourse in a craft?

Eventually sure. Right now we just want to get the parts out and have people enjoy them. I'll have to come up with a way to consume electricity.

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  • 5 weeks later...
  • 1 month later...

Devo is back from a break so we are gearing up to release the parts pack and the animator plugin. Should be ready in the next few days! Here is a teaser shot of the claw doing some work. What makes the animator plugin special is we now can build fully functional claws without having to build it in pieces. The claw you see is one self contained part.

using rollkage(front wheels,cabin, rtg engine), Catepillar (tank tracks), Infernal Robotics (lots of things), B9 (flat platform, headlights), Alchemy Technologies Modular Girder (rail & counterweights), KAS (winch) and lastly soon to be released MSI Animator (the claw!)

o5ltu5ah7od736sfg.jpg?size_id=6

Can pick up the Soyuz capsule.

1ibou6cconmv8m5fg.jpg?size_id=6

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devo is back from a break so we are gearing up to release the parts pack and the animator plugin. Should be ready in the next few days! Here is a teaser shot of the claw doing some work. What makes the animator plugin special is we now can build fully functional claws without having to build it in pieces. The claw you see is one self contained part.

Using rollkage(front wheels,cabin, rtg engine), catepillar (tank tracks), infernal robotics (lots of things), b9 (flat platform, headlights), alchemy technologies modular girder (rail & counterweights), kas (winch) and lastly soon to be released msi animator (the claw!)

o5ltu5ah7od736sfg.jpg?size_id=6

can pick up the soyuz capsule.

1ibou6cconmv8m5fg.jpg?size_id=6

what in jebs name is that?

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Glad to see yall back at it..made me smile to see how excited Devo was in his thread that the load bug is gone =)

Also....hahahaha how many kerbals can the claw pick up at once...muhahah

also Also, the Soyuz is little all in one single seat lander, part of Bobcats SovietPack.

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  • 2 weeks later...

Anyone else notice the list of "you might also like..." videos at the end of that first video? It's all leg-toning exercises. Made me LOL.

Looking forward to this mod. I've been doing it with IR telescoping pistons, but they aren't as flexible nor as shock absorbing as landing legs.

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Devo has been busy with real life so it's still in development. I could release the plugin, provide information on how you can configure any part with animation to use the plugin but I'm unsure of going that route just yet.

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Devo has been busy with real life so it's still in development. I could release the plugin, provide information on how you can configure any part with animation to use the plugin but I'm unsure of going that route just yet.

I wouldn't mind...have 3 legs I made for this when ya first posted...still have em laying around somewhere. I think I sent you the test version of the big ones awhile back...maybe not...I dont recall lol.

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