ping111 Posted November 8, 2011 Share Posted November 8, 2011 Hiya.Anyone know how to use the gimballing engines?I tried using them with ASAS, but it didn\'t seem to move...Any help?Thanks 8) Link to comment Share on other sites More sharing options...
Hypocee Posted November 8, 2011 Share Posted November 8, 2011 Dumb question, but did you turn the ASAS on? It\'s the T key by default, and it will light an indicator on the upper right of your NavBall. Link to comment Share on other sites More sharing options...
CtrlGhiftGo Posted November 9, 2011 Share Posted November 9, 2011 They\'re not very noticeable but they work like fins, responding to your controls and ASAS. Try zooming in on them, I could barely see them move when I first tried them too xD Link to comment Share on other sites More sharing options...
Girlinhat Posted November 9, 2011 Share Posted November 9, 2011 The part display lists that the gimbal is 1 degree. It\'s incredibly slight, but factors in for incredibly slight corrections, like when your ship lists 1 deg over, your gimbals will make that 1 deg correction and keep you flying straight. It\'s more stability than anything else. Link to comment Share on other sites More sharing options...
Thunderbird Posted November 9, 2011 Share Posted November 9, 2011 except it actually waves around the exhaust like crazy and makes your ship oscillate, then makes it even worse when trying to correct it....be very careful when using gimballed engines and ASAS on large craft,it tends to destabilize them Link to comment Share on other sites More sharing options...
ping111 Posted November 9, 2011 Author Share Posted November 9, 2011 Dumb question, but did you turn the ASAS on? It\'s the T key by default, and it will light an indicator on the upper right of your NavBall.Absolutely! I\'m no noob (I can do almost any orbit) Link to comment Share on other sites More sharing options...
Omnivore Posted November 10, 2011 Share Posted November 10, 2011 except it actually waves around the exhaust like crazy and makes your ship oscillate, then makes it even worse when trying to correct it....be very careful when using gimballed engines and ASAS on large craft,it tends to destabilize themKinda odd because I\'ve found the exact opposite with the lower stages, I use gimballed engines in a 1:3 ratio to non-gimballed up to about 25k altitude and find that while the ship speed is low the gimballed engines stabilize large craft quite well. After speed picks up the winglets are far more effective and the thrust/weight ratio of the gimballed engines makes them less desireable. Of course once exiting atmosphere RCS takes over, so I\'m really only using gimballed engines on large craft during the few minutes of ascent.PS: The above is with all stock ships - don\'t really know about with mods. Link to comment Share on other sites More sharing options...
Damonjay Posted November 10, 2011 Share Posted November 10, 2011 my personal history with gimbaling engines is generally bad news with large ships. i find using gimbaling engines while in the atmosphere with the lower stages generates a deathly wobble. so what i end up doing is saving my gambaling engines for the upper space flight stages Link to comment Share on other sites More sharing options...
Omnivore Posted November 10, 2011 Share Posted November 10, 2011 That is odd, perhaps it has to do with the height vs width of the rocket itself? My largest stock rocket to date used 6 gimballed and 18 non-gimballed LFE\'s in the boost stage and given the way my comp was crawling at 16 seconds real time per second of game time, that was with ASAS all the way. As you can see in the picture, with only 6 winglets on a rocket that size, the gimballed engines were doing most of the stabilization work early on. Link to comment Share on other sites More sharing options...
Damonjay Posted November 10, 2011 Share Posted November 10, 2011 i find the Gimballing Engines Begin to Bend Large Rockets if you Begin to reach high speeds. Link to comment Share on other sites More sharing options...
Zeroignite Posted November 10, 2011 Share Posted November 10, 2011 'Gimbal range' would be an excellent candidate for a tweakable once those are implemented. That way, you can tone down the control response for shorter stacks. Link to comment Share on other sites More sharing options...
foamyesque Posted November 11, 2011 Share Posted November 11, 2011 The real culprit is ASAS. When its issues are solved, gimbals will play much nicer. Link to comment Share on other sites More sharing options...
Zeroignite Posted November 11, 2011 Share Posted November 11, 2011 The real culprit is ASAS. When its issues are solved, gimbals will play much nicer.ASAS is pretty much unusable on any of my rockets, but I have had cases where the gimbal range was overpowering for short stacks under manual control. Link to comment Share on other sites More sharing options...
Kaboom Posted November 15, 2011 Share Posted November 15, 2011 So that is what is causing my rockets to break up after launching, never had that problem until I put them on. Crud, I\'ll be all night modding my ships to get them into orbit. Link to comment Share on other sites More sharing options...
ping111 Posted November 19, 2011 Author Share Posted November 19, 2011 [endquote]I... I think you need more boosters. Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted November 19, 2011 Share Posted November 19, 2011 Thrust vectoring on large rockets is (probably) one of the worst idea you can think of. . Link to comment Share on other sites More sharing options...
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