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Thunderbird

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    Sr. Spacecraft Engineer

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  1. i just installed this via CKAN and i dont have the icon i also have Distant Object Enhancement and TextureReplacer which both add icons into that spot, possible conflict?
  2. yeah.... i meant a complete list... not a brief overview of changes... that list in readme and what Cepheus linked is what i consider a brief overview guess what Majiir said would be best, i dont know how those work :-)
  3. If i completely missed them somewhere, slap me and ignore the rest of the post please. It would be nice if we had a complete list of changes done every patch, preferably in some "in-your-face" location - like inside the patcher or on the game title screen. The last patch, from what i was able to figure out, changed something with attachment nodes - im not visiting the forum much so it took me quite a while to find out whats going on and im just guessing anyway, and the first thing i do when i start patching a game is going through the patch notes, and i only found a brief list of changes which was not much of a help with the current problems i have with the game. Im sure modders would appreciate a complete list of changes as well, so they can get our favorite mods that we cant build anything with working :-)
  4. this bug is all over the game in various shapes and sizes it happens to me with normal attachments, just tried putting a normal 3m tank under a pod, it clicked on/off and the attachment node dissapeared... deleting the part and trying again does the same thing i am running a modded game, but from fiddling around with it most likely its not really a mod problem unless the behavior of the whole game was changed regarding part handling, its been happening to my stock parts too
  5. :notbad: now make a video with it like Birgirpall makes with BF3 planes :-D
  6. personally i think Jeb is the spirit of the KSP, he is the crazy maniac they invited in for a suicide mission, but that succeeded because of his insane skill and energy, and ever since then, he is dragging the KSP behind him on a rope of his own endless energy, personality and psychosis
  7. youre more than welcome to do it and take pics/video of it :-)
  8. nonsense... do it with all bodies of the Joolian system
  9. For me, i usually pick one of the standardized landers i have ready, modify it slightly for the given task (if i have to rebuild it ill make a new standard model). Efficiency is very important as i build huge ships, as are aesthetics in a way because i like building non-typical scifi designs with lots of doodahs pointing out from all around them, but most important factor is RAW POWER. My ships are generally overpowered for a given task, have redundancy reserves, some are even designed to be self-sufficient... it is not exactly rare for me to pick a spot to fly to and decide to go somewhere else entirely mid-way there. So yeah, big, fat, flying skyscrapers with imposing engine pylons, gondolas, packs of engines stacked on each other, with a decorative cannon/laser here and there... If its possible to do, i like to create lots of needless and complex fairing/shroud structures that change a ship from a sleek design to a militaristic technomaniacs dream with the press of a button, but fairings are SIMPLY NOT BIG ENOUGH for most of my designs.
  10. source: mostly me teaching a friend to play this
  11. any chance you might redo the Falcon, without Silisko Edition parts? using those makes my game explode and they dont balance well with anything else i have that plane is just way too cool 8)
  12. MERRY XMAS trololol and on behalf of myself, thanks for the effort and hope santa will give you a full tank of energy drinks so you can keep it up! =P P.S.: i wanted to post a merry xxxmas pic, but id probably get hammered for that
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